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07-17-17, 10:54 AM | #11 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
I have checked again the rock and lighthouse meshes imported in the relative dat files, and they are perfectly aligned as far as their X and Z coordinates are concened. Anyway, I think I understood why they are not aligned in game even after using the ccordinates generated by my spreadsheet: in spite of unit coordinates being noted in .mis files as decimal numbers, decimal digits are probably ignored. A clue of that, is unit coordinates generated by Mission Editor having their decimal part always equal to '.000000'. This only applies to unit coordinates, not to terrain object's coordinates. Don't waste your time with the ruler for now. Node displacement values in one of the dat files could be used to compensate for the ignored decimal digits in the mis file, without need of empirically measuring stuff in game. Unless my reasoning is totally off, the latter would be a valid method, but I think that updating my coordinates calculator insteas, would be a cleaner approach, and one that will make lighthouse placement much easier. Stay tuned for new spreadsheet and lighthouse versions later today, please. Hopefully many bugs will be fixed, and new cool features introduced |
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