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Old 12-06-10, 03:23 PM   #11
Zel
Sailor man
 
Join Date: Jun 2009
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Quote:
Originally Posted by ETR3(SS) View Post
The RPM values you have suggested are far too high. Max should be around 200 shaft RPM for both diesel and electric for the nuclear boats. Diesel boats would have a differing diesel and electric shaft RPM though. Also I'm having a hard time understanding your data. I don't believe the game differentiates between night and day for sound sensors.

The torpedo launch is linked to an invisible cannon. This means that visual contact must be present for AI to launch torpedoes (cannons don't fire on sonar contact). Because of that, the AI sub's visual sensor must emulate a hydrophone. This can be done by adding a noise factor to it. It's still a visual sensor, however.

The high RPM values make noise the dominant factor for detection. I've already set light and fog factor to 0, can't go any lower! If i set the noise factor too high, this will cause other problems,like broken surface battles.

If the RPM values are low, the result is huge differences in day/night detection. That's why i suggested such high values.



This mess could be avoided by linking the torpedo launch to a K-gun, which is linked to real sonar contact. The problem is, K-guns don't fire at long range. If anyone can make a K-gun fire at 5-10 km range, please let me know!
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