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Originally Posted by GoldenRivet
furthermore... while playing games like IL2 with airplanes buzzing everywhere, or Microsoft flight simulator X with AI traffic set to 100% in dense scenery i see virtually no performance degradation.
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i think it is a safe conclusion that adding 3 to 5 AI u-boats in occasional convoy attacks would not notably affect system performance.
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full agree!
I have installed a few days ago the latest version of the Freespace2 Source Project, a space sim/shooter based on the open source of Freespace2 (released 1999). In 1999, on PC's systems most gamers would laugh about, fighting task groups similar to wolfpacks are already in this game and with a genius AI that time. Today for the actual version this AI is further improved by the community developers of the project, your group of space ships fighting together agains large enemy groups. Every one can take an insight of this AI routines because the full C++ sourcecode is available via SVN.
For AI routines like this, it makes no real difference whether they are control models of spaceships in a 3D space environment or models of submarines in a 3D ocean environment.