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Old 11-27-08, 11:05 AM   #61
goldorak
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One way or the other it would be correct for them to come here and state once and for all where they stand. Just say yes or no.
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Old 11-27-08, 03:02 PM   #62
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I don't understand completely yet why Sonalysts does not the same thing as AGSI (Harpoon) or eSim (SteelBeasts Pro) / Bohemia Interactive (Arma/VBS 2)

I doubt that one of the first two mentioned titles reach the number of sold licenses of DW or its predecessors.

Or is the NSE now itself classified?

Why not have an online meeting Sonalysts <-> community (or just some guys) to discuss all the open issues? All the recurrent threads and guessing might be gone.

Sonalysts might not gained any or much profit with DW but at least it helped them surely to improve the NSE for their government customers, so such an approach would be just fair and a respect to their customers IMHO.

Last edited by Hawk66; 11-27-08 at 03:05 PM.
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Old 11-27-08, 06:33 PM   #63
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Ive already moved on to another forum, waiting for something we are not likely to get is a waste of time. Back to work.
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Old 11-27-08, 07:05 PM   #64
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The problem is SCS provide extra platforms for the US NAvy at a cost.

Sure they come with extra bells and whistles but if the modding community adds units and interfaces and the navy just wants a tactical trainer, why go to SCS when you can have a free mod that will suit your needs?
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Old 11-27-08, 08:27 PM   #65
goldorak
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Quote:
Originally Posted by XabbaRus
The problem is SCS provide extra platforms for the US NAvy at a cost.

Sure they come with extra bells and whistles but if the modding community adds units and interfaces and the navy just wants a tactical trainer, why go to SCS when you can have a free mod that will suit your needs?

Well two things,

The Navy DW version could have a license that FORBIDS using non approved and developed in house extensions (in house means developped by SCS).
So even if the Navy wanted to use those free mods they would be infringing on SCS license (or eula) and so could be sued.

Second, even if a mod is free it doesn't mean it can't have a license. Think at all the freeware/opensource software out there, every one of them has a license and they are valid in court. So if the license says, this mod can only be used in a non commerical way you bet the Navy can't use it.
I don't think their tactical trainer falls under the "fun" game category.

The point is this, IF SCS had wanted to clarify the license (and eula) of the game version and the Navy version of DW we wouldn't be in this mess.
Nothing forbids SCS to having 2 different licenses for the two different versions of DW.
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Old 11-27-08, 08:30 PM   #66
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I want to have the Navy DW version. . . . . . . . . . . .
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Old 11-27-08, 08:35 PM   #67
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Quote:
Originally Posted by Castout
I want to have the Navy DW version. . . . . . . . . . . .
Yeah me too, I have this nightmare that the Navy version has full DX 10 compliance, 32 bit color mode, full support for AA and AF. Full support for an SDK. Hundreds of playables, the simulator doesn't crash when playing the frigate, The radar model is good, the periscope and other masts are not invsibile to radar and leave a wake on the surface of the water.
Meanwhile we're stuck with a 1998 game engine with hurray 16 bit support.
It will be a miracle if the next windows os will be able to support it.
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Old 11-27-08, 11:09 PM   #68
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Aye - you said it. Now then back to RA.
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Old 11-27-08, 11:55 PM   #69
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Quote:
Originally Posted by XabbaRus
The problem is SCS provide extra platforms for the US NAvy at a cost.

Sure they come with extra bells and whistles but if the modding community adds units and interfaces and the navy just wants a tactical trainer, why go to SCS when you can have a free mod that will suit your needs?
:hmm:
To use modding with a the bugs and wrong loadouts in interfaces!?
And with completely absent physics in program kernel.:rotfl:

After training on such sim all fleet will sink...
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Old 11-28-08, 12:26 AM   #70
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Quote:
Originally Posted by goldorak
Mr Neal Stevens, have you got any update on SCS regarding these mods ?
No, not yet.
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Old 11-28-08, 01:27 AM   #71
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Quote:
Originally Posted by goldorak
Quote:
Originally Posted by Castout
I want to have the Navy DW version. . . . . . . . . . . .
Yeah me too, I have this nightmare that the Navy version has full DX 10 compliance, 32 bit color mode, full support for AA and AF. Full support for an SDK. Hundreds of playables, the simulator doesn't crash when playing the frigate, The radar model is good, the periscope and other masts are not invsibile to radar and leave a wake on the surface of the water.
Meanwhile we're stuck with a 1998 game engine with hurray 16 bit support.
It will be a miracle if the next windows os will be able to support it.
Well I don't dream of all those fancy stuffs....just a maximum level of realism which includes RL sonar performance and modeling, real weapons behavior and capability, real platform performance.
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Old 11-28-08, 05:38 AM   #72
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Quote:
Originally Posted by Castout
Well I don't dream of all those fancy stuffs....just a maximum level of realism which includes RL sonar performance and modeling, real weapons behavior and capability, real platform performance.

Me, I just want the real McCoy. Graphics and all.
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Old 11-28-08, 06:12 AM   #73
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Quote:
Originally Posted by Castout
Well I don't dream of all those fancy stuffs....just a maximum level of realism which includes RL sonar performance and modeling, real weapons behavior and capability, real platform performance.
Of course, the usually so open US Navy will be more than happy to have one of its contractors put highly classified and protected data into a freely commercial available product ... most excellent. Now if the other navies of the world could be as forthcomming, then all this guessing about the question "Are Akula's really up to par with a 688(i)" (for example) would finally be over. And thats only the tip of the iceberg ... you could test for "real" what a Mk48 ADCAP does to a Kilo compared to a Typhoon ... the possibilities are endless. If only those pesky people from the military and intelligence communities could be more open about their secrets - we, the honorable simmers, who have every right to have the most accurate information possible could finally rest, assured that our game does represent the reality.

While talking about reality ... how bout returning to it ? To reality I mean, instead of those fantasies ...

Last edited by OneShot; 11-28-08 at 06:14 AM.
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Old 11-28-08, 06:58 AM   #74
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@ OneShot : loosen up a bit, while we are waiting for SCS's final judgement.
You wouldn't want to deny the poor simmers the "what-if" game before being send into oblivion by an army of lawyers now do you ? :rotfl:

Last edited by goldorak; 11-28-08 at 06:59 AM.
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Old 11-28-08, 08:29 AM   #75
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>> Well ive been ordered to cease all comments on this thread. To those still around, please keep me posted. If you have questions about my work please PM. Ill be back if and when this is over.
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