SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-23-08, 10:46 PM   #1
richardphat
Seasoned Skipper
 
Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
Default Cough Cough "survey"

So just making a "sondage"........ dont throw tomatos plz............
Anyone has already seen a battleship spliting into two parts and sink like those c3 cargo when hit under keel?
I always test some dummies in the editor...... trying to shoot torps at the eel. But never, ever they have broken into 2 parts!
richardphat is offline   Reply With Quote
Old 11-24-08, 12:52 AM   #2
Tachyon
Captain
 
Join Date: Nov 2006
Location: India
Posts: 514
Downloads: 0
Uploads: 0
Default

*Throws tomatoes*

Quote:
Originally Posted by richardphat
trying to shoot torps at the eel
???? I think you meant keel, you had me confused for a long while there. Thought you fired a torpedo on another torpedo and expected it to break up in two.

Any way, I've only seen a Battleship break up in two once, so don't feel too ashamed. It's all about luck and depends heavily on where under the keel the impact takes place. Try aiming for the smoke stack or slightly ahead of it.
__________________
My propellor is faster than yours!!!




Last edited by Tachyon; 11-24-08 at 12:56 AM.
Tachyon is offline   Reply With Quote
Old 11-24-08, 01:12 AM   #3
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

BBs are not modeled to break apart in SH3
__________________
GoldenRivet is offline   Reply With Quote
Old 11-24-08, 02:42 AM   #4
Tachyon
Captain
 
Join Date: Nov 2006
Location: India
Posts: 514
Downloads: 0
Uploads: 0
Default

Are you sure? I can confirm that a BB broke apart , but that was only after some sort of explosion from the engine room after 3 direct torpedo hits. Took around 20-30 seconds after the torpedo hits for it to go BOOM.

I was running GWX 2.1 btw, not sure about vanilla SH3.
__________________
My propellor is faster than yours!!!




Last edited by Tachyon; 11-24-08 at 02:43 AM.
Tachyon is offline   Reply With Quote
Old 11-24-08, 03:15 AM   #5
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

im pretty sure BBs are not modeled to break in half in SH3 in any version of the game modded or not.

do you have a screen shot of a BB breaking apart? or perhaps video of this taking place?
__________________
GoldenRivet is offline   Reply With Quote
Old 11-24-08, 03:35 AM   #6
Tachyon
Captain
 
Join Date: Nov 2006
Location: India
Posts: 514
Downloads: 0
Uploads: 0
Default

Nope, hard to take a screenshot when you're getting pounded by Depth charges, besides I thought it was normal for any ship to break after a keel shot using magnetic torps. I did it in the Single Mission where you have to sink at least one BB in a convoy.

I might also add that I was using the OLCE mod with enhanced damage, though I'm not sure if it had anything to do with this.
__________________
My propellor is faster than yours!!!




Last edited by Tachyon; 11-24-08 at 03:55 AM.
Tachyon is offline   Reply With Quote
Old 11-24-08, 07:39 AM   #7
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,481
Downloads: 63
Uploads: 13


Default

You know.....I'm searching deep into my memory banks and I can't honestly say :hmm:

What I can confirm though is that on the odd/rare occasion I have seen them turn turtle.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 11-24-08, 12:38 PM   #8
richardphat
Seasoned Skipper
 
Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
Default

Yup agree with jim......... i remember a ca turn over like those hopeless turtle which tried desesperatly to flip!
Anyway, thx for the post..... looks like my project failed!
richardphat is offline   Reply With Quote
Old 11-24-08, 01:19 PM   #9
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

its only failure if you dont learn something from it.
__________________
GoldenRivet is offline   Reply With Quote
Old 11-24-08, 05:18 PM   #10
bookworm_020
Navy Seal
 
Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
Default

There is no failure when you sink a battleship! Just success! It doesn't matter how you sink it, as long as it is sunk!
bookworm_020 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:02 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.