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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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Sounds great, but what exactly are the differences between this mod and disabling map contact updates in the game proper?
EDIT: Got it (I think). So you disable map contact updates in the game, and with this mod remove your own sub and radio contacts from the map too, correct? Last edited by msalama; 11-17-08 at 06:15 AM. |
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#17 |
Chief of the Boat
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I found myself becoming a little disorientated when trying to judge my position and proximity relative to that of the convoy (even harder comparing with the movement of the escorts).
I think all in all once you become accustomed to the new environment, the challenge will be a more realistic one. 9/10 ![]() |
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#18 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Excuse me Mikhayl but did not OLC have something like this feature in the latest Ubermod/GUI?:hmm:
With OLC you always have map contacts gone and very little possibility to zoom. Contacts come in form of messages and very scetchy markings on the map. (that was the point ![]() Even the sonar lines are deliberately inaccurate, meerely "hints". Maybe just a matter of taste ![]() Regards /OB
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#19 | |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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