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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Oct 2008
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Im tired of watching all my torps go below the keel harmlessly. I set them just 3 feet below keel, and they still not exploding. Now my basic rule of engagement is firing the first torp set with the magnetic detonator, and two more set to hit the hull.
And its not just Mk14s, but also Mk18s, IN 1944! |
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
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Forget the beneath the keel shots. As you have learned they are notoriously un-reliable.
Instead set the torpedoes shallow and go for impact detonations. You will see much better results. By the way, 3 feet is far to deep below the keel 1 foot max and even then cross your fingers. |
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#3 |
Ace of the Deep
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Dont set it for 3 feet below the keel. Set for 1, and even then pray. Most of the keel shots I've gone for miss so I usually get the draft of the ship from the recognition manual and subtract about 7 feet from it for my shots. I prefer impact over keel.
But when a keel shot works boy its amazing to watch. Try it in the torpedo attack tutorial. |
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#4 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
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Three points:
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#5 |
Captain
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I've set mine no more than 3 feet in calm seas, less in storms. I've only had a couple of duds after 2 wars. In a convoy I use contacts in case I miss it could still hit another ship. Stock game, 1.4. Maybe I've just been lucky so far.
All MK 14's btw. |
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#6 |
PacWagon
Join Date: Jun 2007
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meh, i'm using RFB 1.52 and the torps work just like they woulda in RL...even tho i fired 5 at a destroyer...and all of them managed to blow up...
so in a sense, i waylaid a destroyer.... ![]()
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#7 | |
Pacific Thunder
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Happy Hunting! Art |
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#8 |
Sailor man
![]() Join Date: Oct 2008
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i havent tried any under the keel shots yet but this has got me wanting to try. :hmm:
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#9 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Good luck, you'll need it.
Luck, that is, lots of it. ![]()
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Contritium praecedit superbia. |
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#10 | |
Planesman
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#11 |
Ace of the Deep
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I can't check THAT right now - seem to remember otherwise.
But on the other hand Mark 18s after June 1943 in the game won't have magnetic pistols anymore.
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With strength I burn... |
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#12 | |
Silent Hunter
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#13 |
Ace of the Deep
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Right... forgot about that
![]() And BTW... Happy Birthday Luke ![]()
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With strength I burn... Last edited by elanaiba; 11-11-08 at 04:18 AM. |
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#14 | |
Silent Hunter
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#15 |
Nub
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Run default settings mostly from roughly 90 degrees AOB (75-125); rarely duds, whether impact or impact/mag. Usually requires a few hits compared to one or two decent deep/keel hits, but a hit or two on default usually slows them down and allows one to move on to other targets [and then come back and finish it off]. This is with US Mark 14 fish. German eels are better (T I); they tend to work deep and detonate under ships, and this allows for shots from all angles.
Run a few meters deeper in big swell for both sides (impact for Mark 14s); the dud rate goes up, as does the miss rate, but that's to be expected. |
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