![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Planesman
![]() Join Date: Oct 2008
Posts: 193
Downloads: 0
Uploads: 0
|
![]()
Hello everybody!! I'm Loud_Silence. Im from spain, hence my poor english
![]() I've been playing SH3&4 for some time. I ran a campaign in SH3 until 1943 somehow sneaking past the escorts and making some hits on tankers and such, but them i started to get myself surrounded by bombers just after starting the patrol, so i left it... Some time later i got SH4, and boy, the pacific is totally different from the atlantic... here you have to fight like a destroyer, but only with a gun, four torpedoes each 10 minutes (if i have an excellent crew) and looking through a straw. Here i've managed to sink some lone tankers and merchant ships, but there are much more warships than in the atlantic, and in a 1 vs 1 against a destroyer, i feel totally outgunned ![]() Since SH3 i survived using stealth. I shot at the big targets, go deep and wait some hours for the escorts to leave. But i feel that, if i want to make any important progress in the pacific, ill have to start facing warships also.... ![]() Please, can you show me some kind of tactics, maneouvers or something to turn a hunting destroyer into an easy prey? Or what to do in huge battles like Midway? I once managed to sink a battleship by shooting at it from very close, using the periscope like a gunsight and turning the sub... of course then i was smashed by three destroyers and gunfire from other battleships... Please, help for a noooooob ![]() |
![]() |
![]() |
![]() |
#2 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
|
![]() Quote:
The Destroyers can be vicious and aren't easily fooled. The best way to attack a convoy is to get in behind the front destroyer and fire as close as you can, preferable within 1000-700 yards, then Dive, and begin evasive maneuvers. |
|
![]() |
![]() |
![]() |
#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]()
Try not to let the DD's pick you up... then slip in for the meat of the convoy. Let all hell loose if you can, the go deep and turn away. Cross your fingers and evade.
Its all in the positioning of the inital attack. Many have been the times Ive had to let an entire convoy slip by because I just could not get into position without being picked up. |
![]() |
![]() |
![]() |
#4 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() Plus we don;t have the digital version of Adm. Lockwood to snatch our patrols away for comin home with all our fish. |
|
![]() |
![]() |
![]() |
#5 |
Planesman
![]() Join Date: Oct 2008
Posts: 193
Downloads: 0
Uploads: 0
|
![]()
I know, i know... those are the tactics i use when attacking convoys, and they work most of the times. But in the pacific, i find more task forces than convoys. I once managed to sink a Yamato BB by launching all my six torpedoes at her at slow speed, so they could pass before the escorts line... i needed a impossibly good solution for that shot, and the torps went a bit astern.
But that was the case of a task force cruising at 12 kts. What do i do against a task force in combat, moving at 17+ kts making evasive maneuvers... ![]() |
![]() |
![]() |
![]() |
#6 |
Swabbie
![]() Join Date: Oct 2008
Posts: 7
Downloads: 0
Uploads: 0
|
![]()
I usually go for the lone merchant or small convoy.
For lone merchants I use active sonar (ping) to get a position and heading. And set up Dick O'Kane attack (if you don't know what it is, look in the guides section of this forum) For convoys I don't use active sonar so the DD's wont pick me up. I make some submerged periscope sighting to get a fairly good idea of their position and heading, then cruise surfaced to an interception point way ahead (12-15km) of the convoy. Dive to periscope depth, line up for an Dick O'Kane attack or use the Position Keeper if I want to sink multiple targets. The trick is to try to creep in after the lead DD. Pick out some fat targets and put some torpedo's in them. Then dive deep, run silent and start evasive manouvres. DD are a waste of torpedo's in my opinion. Haven't yet intercepted a taskforce in SH4 so can't tell you anything about it. |
![]() |
![]() |
![]() |
#7 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]() Quote:
Long story short the opportunity has been missed ![]() |
|
![]() |
![]() |
![]() |
#8 |
Lieutenant
![]() Join Date: May 2008
Location: The absolutely most exciting state!! Iowa!
Posts: 251
Downloads: 53
Uploads: 0
|
![]()
If you are detected, dive undrer the thermal layer. It is usually around 160-170 feet, and it deflects the pinging like a tin roof from hail! Also run silent and moving at 1 knot.
__________________
![]() "Loved By Few, Hated By Many, Respected By All."-The U-boats. |
![]() |
![]() |
![]() |
#9 |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
|
![]()
It also helps to try and face him bow to stern, it gives less of a return signal to his active sonar that way, but you must remember if he is charging at you and you are bow to stern it provides a long target he can drop Depth Charges on. Similar to how aircraft will take a bombing run stern to bow or vice-versa to provide the largest possible target and the maximum amount of time over target.
|
![]() |
![]() |
![]() |
#10 |
Planesman
![]() Join Date: Oct 2008
Posts: 193
Downloads: 0
Uploads: 0
|
![]()
If i can ask a noobish question... the screenshots i see here with the blue, green and yellow buttons are from the version 1.4? or from Uboat Missions?
|
![]() |
![]() |
![]() |
#11 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]() Quote:
Mods are a lengthy subject there are many to choose from and often even a subject of debate. You can choose them to mod (modify) your game to your liking. There is an entire forum section here http://www.subsim.com/radioroom/forumdisplay.php?f=219 |
|
![]() |
![]() |
![]() |
|
|