SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-25-08, 09:16 PM   #1
roadhogg
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default More sonar engine sounds?

Is there a mod available that will add more different types of engine sounds for various ships, to make identification easier through sonar?

I'm sure in the war many sonar operators could tell what type of ship they were listening to in general and could probably identify it's approximate size by the sound.

Personally i find it hard to tell the difference between a frigate, light or heavy cruiser, battleship or carrier because they all sound so similar.

Merchants/cargo's and tankers also sound similar, though the heavier merchants/cargo's seem to be lacking the little "chink" or "tinkle" and sound a bit deeper.

Could be my inexperience or stupidity but i wondered if there are more varied engine sounds available as a mod anywhere?
  Reply With Quote
Old 09-25-08, 09:32 PM   #2
roadhogg
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Ok, should have done this before posting but i just checked the sound folder and theres seperate -hyd- files for the carrier, king george, and dido, so perhaps i need to get between a carrier and battleship with a cruiser in front or behind and compare.

A different sound for the frigate would still be nice tho, to save me getting my hopes up for nothing.

There's also files for the cargo, liberty ship, oil tanker, passenger ships and subs, but theres so many ships in these groups, mainly the cargo's and oil tankers that if theres more sounds available i'd still want to ty them out.

So the question still stands.

Any info appreciated
  Reply With Quote
Old 09-25-08, 09:35 PM   #3
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by roadhogg
Ok, should have done this before posting but i just checked the sound folder and theres seperate -hyd- files for the carrier, king george, and dido, so perhaps i need to get between a carrier and battleship with a cruiser in front or behind and compare.

There's also files for the cargo, liberty ship, oil tanker, passenger ships and subs, but theres so many ships in these groups, mainly the cargo's and oil tankers that if theres more sounds available i'd still want to ty them out.

So the question still stands.

Any info appreciated
Each ship don't have different engine sounds.
Each engine has different sounds.
Each engine fits lot of different ships.
So there's a whole bunch of different ships with same engine.
One same engine has same sound.
Lots of merchants, few engines.
Few engines, few sounds.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 09-25-08, 10:10 PM   #4
Sag75
XO
 
Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
Default

Quote:
Originally Posted by Philipp_Thomsen
Each ship don't have different engine sounds.
Each engine has different sounds.
Each engine fits lot of different ships.
So there's a whole bunch of different ships with same engine.
One same engine has same sound.
Lots of merchants, few engines.
Few engines, few sounds.

..it seems a poem.. you can put it in verses! :rotfl: :rotfl:
__________________


Betasom - XI Gruppo Sommergibili Atlantici
http://www.betasom.it/forum/index.php
Sag75 is offline   Reply With Quote
Old 09-25-08, 10:28 PM   #5
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Sag75
Quote:
Originally Posted by Philipp_Thomsen
Each ship don't have different engine sounds.
Each engine has different sounds.
Each engine fits lot of different ships.
So there's a whole bunch of different ships with same engine.
One same engine has same sound.
Lots of merchants, few engines.
Few engines, few sounds.

..it seems a poem.. you can put it in verses! :rotfl: :rotfl:
"... and so it became to past
that the countess, who was
once bathed in the blood
of a hundred virgins,
was buried alive..."
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 09-25-08, 11:05 PM   #6
roadhogg
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Certainly the same engine will fit different ships, but those engines, even from the same manufacturer, will have different specs as indeed car engines do. Otherwise how does a fast freighter of 12000 tons do 22knots, and a medium cargo 0f 5000 tons does about 16 knots?

The FF has weetabix for breakfast i guess

Or low compression heads and a turbo

And a frigate sounding like a Battleship? . . . No way

Just look at the performance of these ships in comparison to their size, and the probability that they must have sounded quite individual in many cases seems obvious.
I know some of the performance figures may have been guestimates, but the ship modders here are pretty accurate on things like that in order to avoid complaints, so i reckon the performance figures are generally pretty close to reality.

Get out of that one batman :rotfl:
  Reply With Quote
Old 09-26-08, 05:38 AM   #7
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by roadhogg
Certainly the same engine will fit different ships, but those engines, even from the same manufacturer, will have different specs as indeed car engines do. Otherwise how does a fast freighter of 12000 tons do 22knots, and a medium cargo 0f 5000 tons does about 16 knots?

The FF has weetabix for breakfast i guess

Or low compression heads and a turbo

And a frigate sounding like a Battleship? . . . No way

Just look at the performance of these ships in comparison to their size, and the probability that they must have sounded quite individual in many cases seems obvious.
I know some of the performance figures may have been guestimates, but the ship modders here are pretty accurate on things like that in order to avoid complaints, so i reckon the performance figures are generally pretty close to reality.

Get out of that one batman :rotfl:
There were two explanations, I gave just one.

The other one is that this is a game.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 09-26-08, 01:51 PM   #8
roadhogg
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I was hoping you'd take my comments in the spirit they were meant, ie- lighthearted.

Doesn't appear that happened.

Of course it is a game, so does that mean that no ideas to improve the gameplay should be aired?

The original question went along the lines of:

Does anyone know if, or where there are more ship hydrophone sounds available for inclusion in SH3?

Any help appreciated.
  Reply With Quote
Old 09-26-08, 01:57 PM   #9
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

I wonder why UBI didnt give diffrent ships there own sounds so they sound alittle diffrent.:hmm: (Just change the Bass and rotation frequency,
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Old 09-26-08, 02:13 PM   #10
Wolfehunter
Crusty Capt.
 
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
Default

All can be done if you want to make it happen. I'm guessing it would take alot of work finding and researching engine sounds of the past and then converting them to a compatible format. Thats the easy part.

Then you have to edit and make new files to work with SH3.. Thats the hard part. :hmm:

I think.

Anything is possible.

WH
__________________
Wolfehunter is offline   Reply With Quote
Old 09-26-08, 02:15 PM   #11
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

Quote:
Originally Posted by Wolfehunter
All can be done if you want to make it happen. I'm guessing it would take alot of work finding and researching engine sounds of the past and then converting them to a compatible format. Thats the easy part.

Then you have to edit and make new files to work with SH3.. Thats the hard part. :hmm:

I think.

Anything is possible.

WH
Magic little people granting a wish for wings that will let you fly.:hmm:
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Old 09-26-08, 02:22 PM   #12
roadhogg
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I think maybe PT thought i was trying to be smart with him in my response to his original comments, and perhaps i could have worded my own response a bit differently.
No offence intended PT.

Thanks Task Force, i'll have a bash at that

According to my system they're .wav files.

Never tried playing with sound files before but if i can alter them the way you suggest, save the alterations as new files and assign them to particular ships, that should do the trick
  Reply With Quote
Old 09-26-08, 02:34 PM   #13
roadhogg
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Just seen the above 2 posts while writing my reply

Some may reject different sounds if they don't think they're realistic, but i don't know if the engine sounds already in the game are realistic anyway.

Personally i wouldn't think they had to be, tho obviously it'd be nice if they were.

Just seemed to me that many of the ships hydro sounds were too similar, and i figured quite a few of the ships would sound unique, hence the post.

I'm not expecting miracles fellas, just a bit more individuality in the hydro sounds, and if i can do it myself i'll be happy to upload them so that people can rip me to bits
  Reply With Quote
Old 09-26-08, 06:00 PM   #14
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by roadhogg
Just look at the performance of these ships in comparison to their size, and the probability that they must have sounded quite individual in many cases seems obvious.
Does it really seem obvious? How many different types of engines were there? Diesel, steam turbine (used by most warships and a lot of merchants), VTE (steam piston, used by all the rest of the merchants). I can't think of much more. While smaller ships will sound different than larger ships using the same type of engine, most merchants will have different sounds based only on propeller size. One big ship will sound pretty much like another, I think.

I've never heard a story in which a soundman says "Captain, that's an American C-3!"
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 09-26-08, 07:03 PM   #15
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

I dont think PT took you that way roadhogg.
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:46 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.