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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Mar 2007
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Can you tell me please where are the files to increase a bit the rocking effect of the sub ? ( if is not too much difficult to do ) thank you for your help
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#2 |
The Old Man
![]() Join Date: Oct 2007
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You'll need S3D to open each sub's .sim file, located in Data\Submarine\NSS_Subtype. In S3D, look for unit_Submarine, open that and check on obj_Hydro. There's a gc_height value there, experiment by raising it little by little. The higher it is, the more intense the rolling motion. Don't overdo it, though, or you'll see comic effects such as the sub tipping over. Remember to KEEP A BACKUP of the original files. Best thing to do is make a JSGME-enabled mod, where you can work on each sub's .sim file.
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#3 |
Admiral
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Thank you very very much
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#4 |
The Old Man
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Glad I could be of help
![]() In older versions of ROW roll & pitch mods, gc_height was set to 3. I haven't checked the values in the newer versions, but I'd say something between 2 and 3 should be the sweet spot. Higher than that, your deck watch will become scuba-divers! :rotfl:
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#5 |
Admiral
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hello , if I understood properly , I need to set this value between 2 and three , for each sub in this SH4 game , Gato ,Porpoise , Balao etc etc etc ?
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#6 |
The Old Man
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Exactly. You might need lower values for the U-boats, though. If memory serves, I read somewhere that they tip over much easier. I don't have the add-on, so I can't confirm.
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#7 |
Admiral
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Excellent ,I go now to learn about S3D , sooner or later is better to learn how to mod the files , because each player can have different taste about the settings of this game , and this SH4 game have many many settings to adjust , is no way out I must learn , thank you
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