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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Ensign
![]() Join Date: Oct 2005
Posts: 229
Downloads: 17
Uploads: 0
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Pssssst..... I'd go for the last option mentioned by Steamwake. |
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#17 |
Watch
![]() Join Date: Mar 2005
Posts: 22
Downloads: 72
Uploads: 0
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I read a story in a US Submarine Veterans quarterly ( cant recall the name ) where a the crew of a crippled submarine patched together a sail and stringed it up with a periscope mast. It was a dismal failure because they were fighting with tide and predominant winds.
Eventually a Jap destroyer forced them to surrender, I believe the sub was scuttled. Does'nt help you here but I thought it was an interesting anyway. |
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#18 | |
Lucky Jack
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__________________
Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#19 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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This needs a mod. Since the port/starboard screws thing is likely not possible, I'd go with making the rudder indestructible. Perhaps there is a way to have it damaged so that it functions less well, but always functions at some level.
Sorta like there should be one indestructible diesel since fleet boats had 4 plus a charging engine, wrecking all so that none could be fixed with parts from the others is so unlikely as to be impossible. |
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