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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jan 2006
Posts: 4
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So, here I am moored next to a supply ship outside of Las Palmas. How do I resupply?
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#2 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
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There's a section in the GWX manual regarding resupply. I believe that you just "dock" & exit the game as if you were at your home base. When you restart I think (could be wrong) that your fuel & ammunition will be topped up.
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#3 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
Downloads: 17
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Same way u end a patrol at ure homeport hit ESC etc.
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#4 |
Chief of the Boat
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You can do everything as if you were at your home port apart from upgrading your boat.
Your stay is one day plus ane extra day for each % point of damage (if you have any) ![]() |
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#5 | |
Seaman
![]() Join Date: Jul 2008
Posts: 34
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I can just imagine how fun that would have been IRL. :-)
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If you think education is expensive, try ignorance! |
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#6 | ||
Chief of the Boat
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#7 |
Nub
![]() Join Date: Jan 2006
Posts: 4
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Thank you gentlemen.
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#8 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Is it also save to change mods after docking at supply ship/milchcows? Or does one realy have to be in homeport for that?
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#9 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
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Just to be on the safe side u need to use sh3commander to make sure u only spend 1-2 days not the regular shoreleave break like in ure homebase.
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#10 | |
Seaman
![]() Join Date: Jul 2008
Posts: 34
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![]() Quote:
![]() I don't have enough faith in the save function to save and exit just to change SH3 and then reload. My crew wouldn't be happy spending all of one day in Lorient for shore leave either.
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If you think education is expensive, try ignorance! |
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#11 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
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U must not quit the game and change shoreleave in sh3com. It automaticly detects that u are not docked in a harbor and set it to 1/2 days regarless of ure setting in sh3com. So in other words if u use sh3com to launch the game u have no choice.
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#12 |
Seaman
![]() Join Date: Jul 2008
Posts: 34
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OK, I am officially confused.
I use "randomise number of days spent in base" I understand that to mean that I will spend a random number of days in shore base and only one day when docked with a supply ship/milk cow ASSUMING I am not damaged. If damaged it will add a number of days to the days spent in base. I assume this latter applies no matter what kind of base I am in. I take Jimbunas reply to mean that days for damage will always be added to days between patrols. Excuse me if I am dense but how do I configure it so I will spend a random number of days adjusted for damage in a U-boat base but only one day unadjusted for damage when docked at a supply ship/milk cow?
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If you think education is expensive, try ignorance! |
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#13 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
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Here is the section from the manual of sh3com that describes this feature:
2.6.0 (6 Jul 2006) ...... Added ability to recognise when docked at a milk cow or other friendly base and automatically adjust the number of days spent in base to 1 (plus any extra days required to repair damage) ...... |
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#14 | ||
Chief of the Boat
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Either way, each % point of damage will add an additional day to your stay. Quote:
As nirwana has rightly pointed out....the differentiation between home base and supply vessel is made automatically for you by the programme. |
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#15 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
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"Either way, each % point of damage will add an additional day to your stay."
@ jimbuna ure a great source of insider knowledge ![]() |
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