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Old 08-26-08, 06:59 AM   #1
Wreford-Brown
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Default Requests for SH3 mods

Is there a mod that you would like to see?
Is there a particular ship that you would like to see?

Having made a couple of mods I found myself without inspiration until Kpt. Lehmann put in a request and gave me a new project to work on. This thread is meant as a 'wish list' for players so that modders can see what the rest of the community would like and is meant to work alongside reallydedpoets list of SH3 mods and utilities.

Please include a brief description in the Title, then links for any source material in the body of your post.
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Old 08-26-08, 07:34 AM   #2
ReallyDedPoet
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Hey, you trying to increase my workload ....
j\k, nice idea, there is still plenty of life in SH3


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Old 08-26-08, 08:49 AM   #3
Reece
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I would like to hear fog horns from friendly or nuetral ships when going through fog! Just imagine a foggy night on watch duty, when all of a sudden a fog horn, would probably fill my pants! But certainly add to the imersion! (not the pants!)
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Old 08-26-08, 09:09 AM   #4
KapiteinP
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Default the sleeping mod

It's amazing how much the modders do for shIII. Sometimes I feel ashamed that i haven't got the skills to contribute to this forum with my own mods. In the meanwhile I enjoy GWX, OLC's mods, some skins, sounds etc. etc. Chapeau for all the efforts!

One mod I tried to make (but then I realised quickly that I certainly miss some knowledge about modding) is 'the sleeping mod'. This mods warns you about every happening while on timecompression. Normally I like to play SHIII on 64 - 256 TC. Especially while crossing the atlantic this can be boring. But no problem: in the meantime I read some books about the Battle of the Atlantic. But when a chapter gets exciting (or not and I fall asleep), I forget to pay attention to my u-boot. Very often when I watch the screen I'm too late to respond to something what happened. E.g. a reported convoy or ship, not enough battery, crew inefficiency, loaded tubes, detected radarsignals, detected ships through the hydrophone etc. There are many events which only appear on the screen without a sound. My idea is to add a sound to this events so you never miss something. I also think this is more realistic: in RL some crewmember would alarm the captain when for example a convoy is reported.

It would be fantastic if someone knew how to do is. I sincerely would help where ever I could, but knowing that I'm unable to do some programming that's not much an offer...
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Old 08-26-08, 09:32 AM   #5
onelifecrisis
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Quote:
Originally Posted by KapiteinP
It's amazing how much the modders do for shIII. Sometimes I feel ashamed that i haven't got the skills to contribute to this forum with my own mods. In the meanwhile I enjoy GWX, OLC's mods, some skins, sounds etc. etc. Chapeau for all the efforts!

One mod I tried to make (but then I realised quickly that I certainly miss some knowledge about modding) is 'the sleeping mod'. This mods warns you about every happening while on timecompression. Normally I like to play SHIII on 64 - 256 TC. Especially while crossing the atlantic this can be boring. But no problem: in the meantime I read some books about the Battle of the Atlantic. But when a chapter gets exciting (or not and I fall asleep), I forget to pay attention to my u-boot. Very often when I watch the screen I'm too late to respond to something what happened. E.g. a reported convoy or ship, not enough battery, crew inefficiency, loaded tubes, detected radarsignals, detected ships through the hydrophone etc. There are many events which only appear on the screen without a sound. My idea is to add a sound to this events so you never miss something. I also think this is more realistic: in RL some crewmember would alarm the captain when for example a convoy is reported.

It would be fantastic if someone knew how to do is. I sincerely would help where ever I could, but knowing that I'm unable to do some programming that's not much an offer...
Do you use SH3 Commander? If so, go into Time Compression settings and set the following to 1:
- when critically damaged
- when low crew efficiency
- when enemy ship(s) detected
- when enemy plane(s) detected
- when radio report received
- when being hunted

Then you'll hear the crew report things when they happen.

If you don't use SH3C you can change the settings manually by editing My Documents\SH3\data\cfg\main.cfg in notepad.
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Old 08-26-08, 09:39 AM   #6
KapiteinP
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Thanks for the reply OLC, but I think it's a workaround for some problems, but not the best solution. Still some events are passing by unoticed. Moreover: sometimes you don't want tc=1, e.g. when you're near a convoy and the sonarguy constantly discovers new ships.

In short: still two problems:
1) not all events I mentioned do have a sound-alert, even when TC=1
2) changing the values in SHIII Commander can be annoying at some point.
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Old 08-26-08, 10:02 AM   #7
Bismarck
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I wouldn't mind a 'French Aigle Class' Destroyer.
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Old 08-26-08, 10:03 AM   #8
onelifecrisis
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Quote:
Originally Posted by KapiteinP
I think it's...not the best solution.
I doubt that, but if a better solution does come along then I'll be happy to be wrong.
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Old 08-26-08, 11:09 AM   #9
Sailor Steve
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WB, something I've been hoping for is the 'babies' - little coastal merchants, of which there were hundreds, maybe thousands. The smallest ship in the game is NCOT, a coastal tanker of 1200 tons. With randomizaion it sometimes registers as small as 900; but there were tankers and freighters running up and down the east coast of Britain and across the channel that were as small as 300 tons, and they looked like nothing else.

IABL has talked about possibly doing some, but he is busy with almost 40 new ships right now, and that project is a lot of work. While people are busy making 80,000-ton liners that hardly ever appear, fully 1/5 of all the merchants that sailed are unrepresented.

I rest my case.
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Old 08-26-08, 01:42 PM   #10
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Steve has raised an excellent point in his post above

I wouldn't mind seeing the Mark 24 FIDO Torpedo

http://www.uboat.net/allies/technical/fido.htm
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Old 08-26-08, 02:03 PM   #11
onelifecrisis
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Quote:
Originally Posted by Sailor Steve
WB, something I've been hoping for is the 'babies' - little coastal merchants, of which there were hundreds, maybe thousands. The smallest ship in the game is NCOT, a coastal tanker of 1200 tons. With randomizaion it sometimes registers as small as 900; but there were tankers and freighters running up and down the east coast of Britain and across the channel that were as small as 300 tons, and they looked like nothing else.

IABL has talked about possibly doing some, but he is busy with almost 40 new ships right now, and that project is a lot of work. While people are busy making 80,000-ton liners that hardly ever appear, fully 1/5 of all the merchants that sailed are unrepresented.

I rest my case.
IMHO GWX (after v2.1 was released) did a pretty good job of fleshing out the coastal areas of Britain with a decent variety of small ships. It's one of the things I really liked about the 2.1 update (before which, it seemed to me, the coast had fewer and larger boats - or maybe I just got lucky in those patrols). The shores of England are now teeming with crappy little not-even-worth-a-shell boats some of which are not even as big as 100 tons. Maybe other shores are the same - I don't know because I don't visit them, partly to stay out of shallow water and partly because I assume that more little crappy boats are all that is to be found there. Just my 2p.
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Old 08-26-08, 02:17 PM   #12
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I agreed with Sailor Steve. More coastal ships. I like to see some "first wave" English carriers (Argus, Eagle, Furious) and a new model of British auxliary cruiser.
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Old 08-26-08, 02:18 PM   #13
gAiNiAc
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Evasion GUI..........(GWX compatible...)

Here's a mod idea I think many would find useful........

When you're in the NAV map screen during evasion it would be nice if you could toggle up a smaller version of the hydrophone controller and here the sound as well..........Even better a specific nav map where the sonar lines are warships "only" this more readily implies that the Kaleun is busy evading and only wants to track the escorts.........

Sometimes it's a real PITA to constantly be switching back -n- forth from the two stations............
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Old 08-26-08, 02:23 PM   #14
Wreford-Brown
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Quote:
Originally Posted by jimbuna
I wouldn't mind seeing the Mark 24 FIDO Torpedo

http://www.uboat.net/allies/technical/fido.htm
I'd love to see the FIDO (or even the Zaukonig II given to Allied ships that carried the FIDO as a workaround) but I think we run into the brick wall of giving torpedoes to AI ships.
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Old 08-26-08, 02:49 PM   #15
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Spot on Steve
Long been a bugbear for us poor campaign writers

Smaller ships such as this ( not unlike the GWX 2.1 NTRW_ )

http://www.clydesite.co.uk/clydebuil...ip.asp?id=8564

Or these

http://www.clydesite.co.uk/clydebuil...ip.asp?id=8919

http://www.clydesite.co.uk/clydebuil...ip.asp?id=8951

http://www.clydesite.co.uk/clydebuil...ip.asp?id=6230

Coastal convoys were almost entirely made up of these ship types
Larger ships only moved between ports when leaving one convoy and joining the next

Take a look at this average coastal British convoy make up



Not worth wasting torps on most of those
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