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#256 | |
Stowaway
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i dont know the history of this mod and where it stands so can you give me a quick run down on "side effects" of this mod, small bugs or things that still need work like the sea foam? |
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#257 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
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The biggest side effect to me is the changing of the AI_Sensor.dat parameters in 4.6. I feel that those changes make the sub much too sensitive and give the player an unfair advantage in encounters. The player can detect enemy ships at distances that are, shall we say, a bit too far away. I'm into "reality" so this is a "turn off" for me. The other is the "sub on rails" issue. This seems to be a hard bug to squash for some reason in EE. I can't explain the technical issues here as I'm more involved in the submarine and vessel mods than in environmental. PE seems to have less problems in this area... W_Clear has fixed the "smooth ocean" complaints so there's little left there to address. Other than that, and a personal preference for PE, I think EE is a splendid mod...
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#258 | |
Stowaway
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#259 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
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Well I have done some testing and I have to say that the ocean is almost PHOTO REAL in this mod!
![]() One little problem though... ![]() See the area I crudely marked off in red. The reflection of the beach on the water is a jaggy mess. Whats worse is that when the sub rolls the change in perspective makes that jaggy reflection crawl up and down the coastline. Its very distracting and it ruins an otherwise picture perfect experience. My idea for a fix would be to darken the beach so that it blends in with the grass better. What do you think? THANKS MAN!
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#260 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
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Also, you may want to check your anti-aliasing setting for your video card. It may take some trial and error but could yield good results...
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#261 | ||
A-ganger
![]() Join Date: Apr 2005
Location: Hungary
Posts: 75
Downloads: 12
Uploads: 0
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It works. ![]() |
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#262 | ||
Watch
![]() Join Date: Jul 2008
Posts: 28
Downloads: 0
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Thank you for your input mate.As you saw in this thread NOT even ONE person, not a SINGLE ONE, said that played the mod (the uboat mission + environmental ) and everything went well. My guess is that they either didn't play the german side or haven't got to that point when you choose to play with Walther sub, because it was so fuss about this error and NOBODY stepped forward to say:" YOU are wrong! The mod works with Walther!".That's why I'm a so concerned after all....I have the impression that I am the only one who strives to play with Walther + this beautiful mod ...lol However I did some search on my own and I discovered that Environmental mod copies in submarin directory files for Walther but there is a discrepancy between the size of one file (the mod adds two files only that are overritten) so I decided to try again and I installed the whole game , the mod BUT I didn't modified those Walther file only. When I will reach the Walther ....I'll let you know the result. If it works there will be o SOLVE for EVERYBODY who like to play this mod with German part.I wish it could be so easy... ![]() |
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#263 |
Bosun
![]() Join Date: Oct 2004
Location: USA
Posts: 68
Downloads: 152
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Is there anyone seeing no sun reflection in the water
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#264 | |
A-ganger
![]() Join Date: Apr 2005
Location: Hungary
Posts: 75
Downloads: 12
Uploads: 0
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#265 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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W_Clear,
This is looking really good, on a patrol with a Sargo in early '42. Really nice work on the waves, wind speeds, reflections and visibility. Well done!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#266 |
Seaman
![]() Join Date: Aug 2008
Posts: 39
Downloads: 12
Uploads: 0
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Got a bit of a weird fog problem
During my patrol i hit some strange fog, Its like the fog is reversed or something heres some screens. ![]() http://img120.imageshack.us/img120/7...irdfog1hz5.jpg http://img153.imageshack.us/img153/2042/weirdfogck8.jpg First i thought it might be something in my nvidia settings so i fiddled with them but no joy then i replaced the scene.dat with the one from PE3.3 and the fog looked normal. Using Env 4.7 but just the scene.dat file as im also using PE 3.3 |
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#267 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
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I also experimented this problem. My U-boat was a foggy figure and there was just a light mist around. It doesn't happen every time tho.
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#268 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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![]() --------------------------------------------------------------- You can use this document to replace the 4.7 to try. http://files.filefront.com/For+47+fo.../fileinfo.html |
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#269 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
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Yes W-Clear, i also had this, but it's not happening every time. It's also very hard to reproduce, i wonder if time compression is involved in this?
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#270 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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