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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
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Early in the war, when the weather permits, I will sink any ship I can with the deck gun, as the weather could turn any minute!
As the war goes, i pick and choose the targets that the deck gun is used on (unarmed ships, ships with guns unable to bear on me) |
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#32 | |
Swabbie
![]() Join Date: Jul 2008
Posts: 12
Downloads: 0
Uploads: 0
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I like to raid Hartlepool, that's where I learned to fight with the deck gun against docked merchants and the escorts. It's rather easy to fight ships in there since you are close enough to be able to hit their gun turrets with relative ease. That and the AI likes to drive it's big ships into the harbour walls if you fight them there. I really do hate Elco torpedo boats, they're too small to waste a torpedo and too fast and too low in the water to hit them with the deck gun. Out of sheer frustration I used my 20mm double-barreled flak gun and I was surprised when she sank. However, I'm only playing on the default 27% realism, which I imagine would have something to do with my constant survival.
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If you ever find that violence doesn't work, you haven't used enough. |
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#33 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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I will use it on lightly armed/unarmed ships & I always keep a fair distance away from the target ship (at least 1800-2,000 metres) if it's armed. I never engage MTB's (nasty little things
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#34 |
Captain
![]() Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
Uploads: 0
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I use my deck gun early in the war to finish off stricken vessels, but recently I was surprised by a coastal tanker I had hit with an eel. She was still afloat, and I surfaced to finish her off with the deck gun. She opened fire on me, this was in Sept. 1940, I went to periscope depth, and put another eel in her. Puts
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" Is He?..........Yeah..........Nothing Moving, But His Watch." |
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#35 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
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Install the Q ship mod guys... I dare ya!
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#36 | |
Chief of the Boat
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#37 |
Swabbie
![]() Join Date: Mar 2008
Location: Chertsey Surrey UK
Posts: 6
Downloads: 0
Uploads: 0
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I just stopped playing SH3 for the night. I did two patrols and sank 5 ships between them. Two of three of them were deck gun targets.
I am beginning to notice deck guns appearing, and despite this I still use the deck gun, as the ships only have guns either fore or aft, which means as long as I am directly astern or ahead of them, then I'm ok. Of course if you go abeam of them your screwed! |
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#38 |
Weps
![]() Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
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I love my deck gun. I use it to terrorize lone small merchants. I even manage to use it on a type IXb in 1945 about 50km north of the Scotish Coast. Fishing vessels that are messing up my sonor readings are prime target. but once in a while I will also attack Passenger Cargo and medium cargo (two ships that I have yet find a trusted way to sink with one shot.) Even costal merchants when I am low on torpedo.
Armed merchants in GWX are tough customers, but I have devised 2 ways to kill them with little or no damage to my boat. 1. Close attack: Mainly against coastal merchants and small merchants, they usually have 1 deck gun (or less), either for or aft. Let's say it's aft. I will surface 500-800 meter dead ahead of the ship and start pumping rounds into her. (I have a very specialised deck gun crew, hance reloading is much faster). Move backward to maintain distance as soon as I surface) The victim will have to turn their ship to fire their guns. You MUST take those guns out ASAP. With the first few shots you shall know how to hit their gun as before they come into view. If you loss your nerve and try to submerge, you will take more shots than if you stay in the fight. ![]() Advantage: few wasted ammo, quick resolution Disadvantage: you must do a full list of thing very quickly upon surface. (you should preload your first shot long before the engagement) Once they start firing, you WILL get hit. ![]() 2. Range attack: (against wounded ships, or medium ships that are armed fore and aft) Range 3000-5000 depending on visibility. I usually do this at night. I will follow the victim at range at either their 5 or 7 oclock (bigger profile to hit). I will surface slowly. They won't sight me immediately, I can usually get of 5-7 shots and submerge again before their return fire start. Wait until they turn off their serch lights, surface, and do it again. Adavantage: I am rarely hit in return. Disadvantage: takes a lot time, a near by destroyer might show up or your intented victim reach more protected area. more wasted ammo. Eitherway, the wind speed must be 4 knot or less, otherwise you are just wasting ammo and risking life for nothing. And you must man the deck gun yourself. AI-control deck gun is a joke. On a good patrol, I will add 5000-15000 tonnage with the deck gun. I once deck gun HMS Aquitania off the South African Coast. That was quite memorable. ![]() |
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#39 |
Weps
![]() Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
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One more note, in GWX it takes more hits, and time, to sink a merchant than Stock SH3. It will be wise to monitor (submerged, of course) a wounded ship to see if it is sinking (lossing speed is a good, but not conclusive sign) before risking another attack.
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#40 |
Captain
![]() Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
Uploads: 0
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I use the Q-Ship mod, have`nt run across one yet, but no doubt I will.
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" Is He?..........Yeah..........Nothing Moving, But His Watch." |
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#41 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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Just saved a game. I'm in the middle of my 3rd patrol with U-88 (May 1941). Destroyed a large merchant in AM 51; took 4 torpedoes (3 fore, 1 stern shot). While I was in the middle of this the hydrophone operator alerted me to another contact. It turned out to be an armed coastal freighter. As I was in a sh*tty position for a submerged attack we surfaced & chased after her. Got to about 2000 meters & opened fire with the deck gun. Knocked out her stern gun turret and closed to 750 meters to finish the job. No survivors...
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#42 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
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Just met a coastal tanker off the coast of Ireland. Decided 1000 tons wasn't worth a torpedo and went for a night time deck gun attack.
Imagine my suprise when the searchlight came on and held me in its beam and the SOB started shooting back! ![]() He found the range and I started to take hits but, alas, CTD. I had saved a little earlier and on the second go around, I decided that maybe he was worth a torpedo. Take that! :p ![]()
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#43 |
Eternal Patrol
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Bet he wishes he could reload a saved game too.:rotfl:
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“Never do anything you can't take back.” —Rocky Russo |
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#44 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#45 | ||
Chief of the Boat
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hehe.....lucky bastids....so far ![]() |
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