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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Climb Mount Niitaka (working title may be changed)
As some may have read in other threads, I started a Japanese campaign and made the in game Sen Toku playable, but it was never released and some may have wondered what happened. (and some may not care ![]() Now that Kelto's has some working subs we have discussed it and have decided to complete the Campaign by switching it to the Uboat side. Some stuff just needs to be put into a different folders, but a lot needs to be rewritten. But we have a start. Since Japan placed more importance on sinking waships rather than merchants there will be more than just "Engage Enemy Merchant Shipping". It should be more of a challange with more engagements with Warships and Task Forces, but still some merchant missions. Especially with invasion forces bringing LSTs, Troops and Supplies to the allied forces. The initial release will certainly not be a 'supermod' with it's own 'sticky' ![]() ![]() Kelto's has done the sub work with help from Mikhayl, Xanto, and Zaza. Takao has provided Japanese names to use in the subs. I have certainly learned a lot from looking at other peoples work. Very little of the original SH4 traffic will be used, but some will be partially used. It will not be totally historical because we are hoping you will sink more tonnage than the Japanese did. I'm sure we will post some questions as we go, but we hope everything goes smoothly and you will have another chapter in the SH4 Campaign log. Peabody
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#2 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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cant wait!
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Head of The Surface Warfare Super-Mod Team ![]() Leutnant z. S. David U. Ziegler U-105 IXB On Patrol 1 Last edited by ivank; 08-07-08 at 10:43 PM. |
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#3 |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
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I know you all great modders have worked very hard .. iam using Keltos sub in a campaign mode .. However japanese faces will bring it more real .. than german sailors that are shown .. is it s dream ? dont Know about changing faces . But if I new how 2 I would
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Captain AJ ![]() |
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#4 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Right, I forgot all about those
![]() ![]() I like the "Climb mount Niitaka" name, was it an operational code name ? a thought : later on we could ask that guy who rebuilt Pearl Harbor (so we could smash it :rotfl: ) to build us the underground base at Rabaul ??? Keltos |
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#6 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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we should have said in the title that it was an ijn campaign mod too I think, see even I, and I researched a bit about codenames, didn't know that one ! I thought it was tora tora tora...
If the moderators would be so kind as to add IJN Campaign Mod to the title maybe it would help bring people who know how, else we could restart the thread with a full title ? keltos |
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#8 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
![]() Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#9 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() ![]() for intel : the first Jyunsen B kaidai and kaichu has now been downloade 333 times, the new version 2.4 with the new towers and stuff 108 times, so I guess people are interrested ![]() but those would be empty shells without the campaign you're making, I'll try and check the map stuff if I can. thanks again Peabody, keltos |
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#10 |
CTD - it's not just a job
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As information (besides the resurrection of an old thread), we have solved the conundrum of the BigMap.dds versus Objectives.dds in the mod, and it will introduce a new anomaly, but the player may not notice it... we'll see. Anyway, a screen grab of the results of the workaround is in order:
![]() The file used for "objectives.dds" will be changed, but will be similar to what you see. You might notice that the map is about two and a half times as large as the map in Silent Hunter 4, so we have to "fake" the game into displaying the "objectives.dds" elsewhere... Anyway, now all we have to do is re-write ~ALL~ the PatrolObjectives files - over 480 mis and tsr files - YIKES!!! But this is the only way we've discovered to display the size of the territory the Empire of the Rising Sun attempted to have submarines in... More later. The work of Peabody and keltos01 continues! ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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