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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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Hey all,
Just for fun I decided to try and get sh1 running on the psp since there was a version of dosbox for it. It was a fun little project and I did indeed succeed in getting sh1 working, but the framerates were lacking. I did a single mission or 2 and once I tweeked dosbox had a glorious 10fps with sound. A career was out of the question tho, the calculations to keep track of everything were too much for the poor thing .. and barely got .5fps. All in all a nice little project just to see if it were possible, since a portable silent hunter would be very nice indeed. |
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#2 |
Eternal Patrol
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:rotfl:
![]() At least you tried, and had fun doing it. What more can you ask for in a day's work?
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Sea Lord
![]() Join Date: Feb 2005
Location: Shreveport, Louisiana
Posts: 1,956
Downloads: 13
Uploads: 0
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The PSP packs quite alot of power. But not nearly enough to emulate an X86 with any real power.
How is F-19 on that thing? |
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#4 |
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
Uploads: 0
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nice try, have you thort about trying Silent service.
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#5 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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I'm in the middle of moving and will give it a try when I have more time. Will let you know the results.
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