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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#946 | ||
Gunner
![]() Join Date: Jul 2008
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I am in the same situation as you re: targeting, so came to read the thread to see if there was a solution to the, errr, solution. I tried the setkeys and couldn't get it working that way either. However, manually altering the .cfg file worked for me. Go to MODS/OLC GUI Special/data/Cfg/ - Find Commands_en.cfg and open it. Use your notepad (or whatever util.) search function to find [Cmd344] You should be at the section for WP_Solution_to_target Try replacing that, with this: Quote:
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#947 |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
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Hi,
Been away a while and just started replaying using the Ubermod and WB News Network. Can I just say WB News Network is definitly good progress for this game. We need more of this. Much better than wondering the seas aimlessly like a nomad sinking whatever you're lucky enough to come across. Anyway I just watched the small video tutorial for GUI Special and now have calculating range and AOB in the bag. There was no mention of speed however. I see there's a newly designed stopwatch top right of the attack scope screen. Just wondering if the markings have any practical use for getting a speed estimate. Is speed claculation covered in the larger OLC GUI tutorial (276MB)? Or is it simply a case of plotting/shadowing on the navigation map (S=D/T) and/or guesswork? Thanks.
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#948 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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#949 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
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Sorry if already asked, can you tell me if it works with GWX 1.3 ?
Thanks and apologizes if disturb. |
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#950 | |
Maverick Modder
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Location: England
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#951 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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Following talks with Stiebler, I'm happy to announce that I'll shortly be releasing an NYGM-compatible version of the Ubermod!
Just thought I'd let people know. ![]()
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#952 | |
The Old Man
![]() Join Date: Jan 2007
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Thank you! Well done man! Icing on the cake.... Another must have MOD...OLC for NYGM! ![]() Take care man!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#953 | |
Sonar Guy
![]() Join Date: Jun 2008
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#954 | ||
Maverick Modder
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Location: England
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#955 |
Admiral
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dear OLC,
first: thanks very much you for work (and time) and please excuse my bad english. last week i tested your olce2, but after activating it with JSGME, the sky at night had only a few colours (veryvery dark / very dark / dark / and so on), so that ugly colour-contours became visible. no continuous change of the color. after disabling OLCE2 this effect disappeared. do you have an idea, what can be the reason for that?? greetings from germany, h.sie Last edited by h.sie; 07-24-08 at 09:27 AM. |
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#956 | |
Maverick Modder
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#957 | |
Dominant Wolf
![]() Join Date: Nov 2006
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![]() Don't know if that's what you mean, but I did notice this the other day. Respectfully, Alex
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#958 |
Maverick Modder
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I can't see anything wrong with that picture. Could you maybe draw on it to indicate where the problem is?
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#959 |
Silent Hunter
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I'm pretty sure it's the dark lines of the mountain ridges. Looks perculiar to me too.
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#960 |
Dominant Wolf
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![]() Last edited by Alex; 07-31-08 at 09:14 AM. |
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