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Old 07-17-08, 02:29 AM   #16
Lynx2069
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The primary goal when development of DX10 was, and this is really sad, is too make it simpler for console developers to port there games over. The Xbox 360 is based around DX10 or vice-versa, however you choose to look at it. Thats the reason the driver cabnet for DX10 is seperate from any hard code in vista. DX10 does offer benefits when it comes to advanced lighting options such as HDR and better AA (think a super-multisample). Right now the only game that uses some of DX10's options is crysis and even that isn't a great example.
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Old 08-06-08, 12:33 PM   #17
Lionman
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Hmmmmm. My OS is VISTA Ultimate Edition running on an ASUS MOBO, with a Quad-Core Intel CPU, 4 GB RAM, nVidia 8800 GTX GPU, Creative X-Fi Fatal1ty Platinum SPU and MATROX TripleHEad2Go running a 3 screen surround gaming monitor display, so DX10 should run automatically in games that support it, shouldn't it? (This rig will run FSX with all sliders maxed out.)

The things is how do I know if a game IS running DX 10 on my rig? i.e. Apart from Belarc & DXDiag both of which I've run, is there some system monitor function that reveals which DX a particular game is running on one's PC?

So far I haven't got SH III or SH IV to run across 3 screens. Does anyone on Sub Sim with a TripleHead2Go know a fix?

I suffer more than a touch of OCD so accurate detail is critical for immersion for me. things like AI rather than randomly scripted sea gulls, fish shoals & sharks underwater that react to the proximity of ships and combat. So I was really delighted to see the AI crew running about on the decks, jumping overboard and swimming away from sinking ships! I wonder if they'll have oil blackened life-jacketed crew floating in the water and waving and crying for rescue, or floating bodies, oil slicks and flotsam after a sinking. It's these little things that make all the difference. if the detail is all there, you can always de-tune the sharpness with fog or mist to avoid the "plastic model" factor. I believe in a few years these battle simulators will be almost indistinguishable from WW2 documentary movies and cut scenes will blend in seamlessly.

But it isn't all just a matter of technology and hardware. This is a new artform and it needs artists to move it forward a generation. Although IMO his products are starting to look quite dated now and by the time it finally (if ever) comes out Battle of Briatin Storm of War will look pretty dated, Oleg Maddox was one of those pioneering artists. Singlehanded, along with his exceptional team, he took the combat flight simulator market away from mighty Microsoft.
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Last edited by Lionman; 08-06-08 at 01:07 PM.
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