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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
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You clever modders out there need to make a mod to wet the boat when its supposed to be wet, and while I'm at it, how about a decent pitching and rolling mod (with big crashes down into big troughs)
![]() Be great to see any of those ![]() V |
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#2 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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For this things you should be happy with Pacific environments and the Evironmental mod ![]() otherwise you have to watch Das Boot ![]() We can't build a new physics engine
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#3 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Use Search lately?
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#4 | ||
Frogman
![]() Join Date: Mar 2008
Posts: 295
Downloads: 808
Uploads: 0
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![]() Quote:
Oooooh! I felt that, but I love all you.. You clever modders, You ![]() I appreciate everything you all do, have done & no doubt will carry on doing!! steinbeck... |
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#5 | ||
Chief
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#6 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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The wet look, i dunno...
Maybe it's doable but only if one can implement a complex enough shader. Not just a post process for this one. To my shame, i don't know a single thing as to how shaders are made and implemented into SH4. Tried to have a look into those files but it remains a complete mistery to me as it relies too much on the coding side of things and i don't happens to understand the logic behind what's it supposed to do. However, maybe some could, like, apply some sort of reflection look on the whole sub linked with some sort of texture to get a distorted look of the water falling down... But how to trigger such an event, apply it on the sub 3d mesh and turn it off after a given time, I just don't know if it's possible without reverse engineering. |
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