![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#61 | |
Frogman
![]() Join Date: Mar 2008
Posts: 295
Downloads: 808
Uploads: 0
|
![]() Quote:
Flyboys Squadron Released: March 18, 2008 Fly the Legend: Flyboys Squadron... Join the brave knights of the skies in this World War I flight combat simulation, developed by Interactive Magic. Fast, fun and furious action takes you to the skies above no man’s land in the first air war in history, where you’ll exchange machine gun fire with enemy pilots in desperate turning dogfights. A twelve mission campaign will take you through the immersive single player storyline and prepare you for the next step – online play. Genre: Simulation | Timeline: World War I | Buy Now | More info... steinbeck.......... ![]() |
|
![]() |
![]() |
![]() |
#62 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
|
![]()
WWI...
I would love it It's a totally untapped era in submarines and the only thing they really havn't covered yet...
__________________
Member of the Subsim Zombie Army |
![]() |
![]() |
![]() |
#63 |
Commander
![]() Join Date: May 2007
Location: a mile behind the sign"end of civilisation"
Posts: 444
Downloads: 24
Uploads: 0
|
|
![]() |
![]() |
![]() |
#64 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
|
![]()
[quote=
Gosh, just to go for a ride with Taffy 3. ...hold breath starting now......[/quote] yes I imagine hearing this on my TBS: SMALL BOYS. SMALL BOYS ON MY STARBOARD QUARTER INTERPOSE WITH SMOKE BETWEEN MEN AND ENEMY CRUISERS
__________________
Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
![]() |
![]() |
![]() |
#65 |
Bosun
![]() Join Date: Dec 2007
Posts: 62
Downloads: 32
Uploads: 0
|
eliminate those stupid 9g dives by intergrating the multiplayer to make it compatible with IL2 (of course IL2 will have to be changed too)
then we will be able to bomb you with more realism (waiting to get flacked by anyone who hates the Luftwaffe) |
![]() |
![]() |
![]() |
#66 |
Frogman
![]() Join Date: Mar 2008
Posts: 295
Downloads: 808
Uploads: 0
|
![]()
[quote=Ducimus]I have an alternate idea for a Sh5. Personnally, i think it should depart from historical events while maintaining some semblance of historical technical detail, and take place in a Post ww2, pre nuke boat, fictious cold war scenario.
My reasons are many: - WW1 might not have enough cool toys to play with like homing torpedos, radar, or RWR. - The whole WW2 axis vs allies thing is overdone. Some folks are die hard atlantic, others die hard pacific, i think its time to step away from both theaters. - Cold war scenario has never been done as far as i know. Love this idea! and possibly, if we posit X nations are war, what the sub war does actually has a positive effect on the war which can be seen/Known by us, the submariner. Sinkng a troop carrier has an effect on a invasion etc! This would also make for some imperatives within the game. 'MUST sink that troopship' steinbeck...:hmm: |
![]() |
![]() |
![]() |
#67 |
Watch
![]() Join Date: Jul 2007
Posts: 27
Downloads: 1
Uploads: 0
|
![]()
I'd cast a vote for DC2
or WW1 ![]() |
![]() |
![]() |
![]() |
#68 | ||
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#69 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]() Quote:
![]() ![]() ![]() ![]() Be a Destroyer Capt. or a Uboat Kpt. Now that would have Gameplay Value. |
|
![]() |
![]() |
![]() |
#70 | ||
Bosun
![]() Join Date: Dec 2007
Posts: 62
Downloads: 32
Uploads: 0
|
![]() Quote:
(probably not possible though ![]() |
||
![]() |
![]() |
![]() |
#71 |
Watch
![]() Join Date: Jul 2007
Posts: 27
Downloads: 1
Uploads: 0
|
![]()
well we have the small oil tanker already
![]() |
![]() |
![]() |
![]() |
#72 | |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
|
![]() Quote:
Tankers of the pacific
__________________
Member of the Subsim Zombie Army |
|
![]() |
![]() |
![]() |
#73 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Pollard, Oklahoma
Posts: 679
Downloads: 6
Uploads: 0
|
![]()
I, in all honesty, love the idea of a 'Destroyer Command 2', but I do have to wonder just how engaging it would be. One of the better things about submarine simulations is your ability to roam freely, searching out targets and evading the enemy. I don't see that happening with destroyers. You would have assignments, not patrols.
Still, if they made some effort to make the campaign more 'sub style' in certain fashions (IE: not just scenarios aping real life events, but more of the whole 'go here and do this type of thing) it could work. WWI is a neat idea, especially given some of the possible visuals (zeppelins, sailing ships, thick coal smoke, etc), and I'd probably enjoy it, but it doesn't tickle the fancy the way the Cold War scenario does...at least if you use Ducimus' idea for limiting the time period to the '50's and '60's. That era of submarine warfare has never, to my knowledge, been simulated, and the possibilities...skulking around Cuba in your GUPPY conversion!...are quite extensive. People keep talking about how boring it would be, but I, personally, have no problem with a little alternative history. It's been well-executed in games before, and there are all kinds of 'what-ifs' possible with a Cold War scenario, and many of them don't even involve a general WWIII kind of thing. One thing I would like to see is, as someone else mentioned, your actions having an effect on the overall war. Anyone remember MiG Alley's campaign, where your efforts against the Communist supply lines could have a direct result on the battles taking place on the front? This would be especially fun in small-scale campaigns, where catching the right boatload of Spetsnaz or the right USMC detachment embarked in their transport could have very serious consequences.
__________________
"Stop sounding battlestations just to hear the alarm." |
![]() |
![]() |
![]() |
#74 | ||
Eternal Patrol
![]() |
![]() Quote:
"Jump into an exciting career sailing back and forth across the ocean. Nothing else, just sailing back and forth across the wide Pacific, hoping that nothing bad happens, and knowing that if it does you're royally screwed, and there's not a single blessed thing you can do about it." Coming soon: SH5 - Atlantic Missions "More of the same, except colder and more deadly." No, wait, that will start arguments about which is the better theater to be alternately bored and terrified in. ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
||
![]() |
![]() |
![]() |
#75 |
Seaman
![]() Join Date: Oct 2005
Location: CA, USA
Posts: 41
Downloads: 15
Uploads: 0
|
![]()
maybe 4-5 years into the future, remake the atlantic uboat war. this time with real wolfpacks, communications with BDU, coordinated activities with other vessels, etc. then have a fully modeled crew where each member has its own ai and walks around the sub. fully modeled and interactive interior. then throw in some rpg elements like having to keep the ship supplied with water and food and do some human ai interaction. manual navigation will have to be done through the stars. basically a true hardcore simulation with the latest and greatest in ai and graphics technology.
will it happen, probably not, but it would be cool. |
![]() |
![]() |
![]() |
|
|