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Old 06-28-08, 08:07 AM   #61
steinbeck
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Quote:
Originally Posted by DavyJonesFootlocker
Ah, a man after me old heart. A WWI combat flight sim is what I'm looking for and a good quality one with great gameplay and graphics. I'd like to play a WWI sub sim also. Although I'd rather play those gunboats disguised as merchants. Imagine the look on a German captain's face when the sides of the boat comes down to reveal a plethora of guns aiming at you.

Flyboys Squadron

Released: March 18, 2008
Fly the Legend: Flyboys Squadron... Join the brave knights of the skies in this World War I flight combat simulation, developed by Interactive Magic. Fast, fun and furious action takes you to the skies above no man’s land in the first air war in history, where you’ll exchange machine gun fire with enemy pilots in desperate turning dogfights. A twelve mission campaign will take you through the immersive single player storyline and prepare you for the next step – online play.
Genre: Simulation | Timeline: World War I | Buy Now | More info...



steinbeck..........
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Old 06-28-08, 08:10 PM   #62
gimpy117
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WWI...
I would love it It's a totally untapped era in submarines and the only thing they really havn't covered yet...
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Old 06-29-08, 05:29 AM   #63
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:hmm:
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Old 06-29-08, 06:59 AM   #64
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Default Taffy 3

[quote=
Gosh, just to go for a ride with Taffy 3.

...hold breath starting now......[/quote]

yes I imagine hearing this on my TBS:

SMALL BOYS. SMALL BOYS ON MY STARBOARD QUARTER INTERPOSE WITH SMOKE BETWEEN MEN AND ENEMY CRUISERS
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Old 06-29-08, 08:01 AM   #65
ECAaxel
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eliminate those stupid 9g dives by intergrating the multiplayer to make it compatible with IL2 (of course IL2 will have to be changed too)
then we will be able to bomb you with more realism
(waiting to get flacked by anyone who hates the Luftwaffe)
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Old 06-29-08, 09:39 AM   #66
steinbeck
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[quote=Ducimus]I have an alternate idea for a Sh5. Personnally, i think it should depart from historical events while maintaining some semblance of historical technical detail, and take place in a Post ww2, pre nuke boat, fictious cold war scenario.

My reasons are many:

- WW1 might not have enough cool toys to play with like homing torpedos, radar, or RWR.

- The whole WW2 axis vs allies thing is overdone. Some folks are die hard atlantic, others die hard pacific, i think its time to step away from both theaters.

- Cold war scenario has never been done as far as i know.


Love this idea! and possibly, if we posit X nations are war, what the sub war does actually has a positive effect on the war which can be seen/Known by us, the submariner. Sinkng a troop carrier has an effect on a invasion etc! This would also make for some imperatives within the game. 'MUST sink that troopship'

steinbeck...:hmm:
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Old 06-29-08, 12:56 PM   #67
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I'd cast a vote for DC2
or
WW1
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Old 06-29-08, 01:27 PM   #68
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Quote:
Originally Posted by steinbeck
Quote:
Originally Posted by DavyJonesFootlocker
Ah, a man after me old heart. A WWI combat flight sim is what I'm looking for and a good quality one with great gameplay and graphics. I'd like to play a WWI sub sim also. Although I'd rather play those gunboats disguised as merchants. Imagine the look on a German captain's face when the sides of the boat comes down to reveal a plethora of guns aiming at you.

Flyboys Squadron

Released: March 18, 2008
Fly the Legend: Flyboys Squadron... Join the brave knights of the skies in this World War I flight combat simulation, developed by Interactive Magic. Fast, fun and furious action takes you to the skies above no man’s land in the first air war in history, where you’ll exchange machine gun fire with enemy pilots in desperate turning dogfights. A twelve mission campaign will take you through the immersive single player storyline and prepare you for the next step – online play.
Genre: Simulation | Timeline: World War I | Buy Now | More info...



steinbeck..........
Unfortunately it IMHO has the Graphics of SHII
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Old 06-29-08, 01:31 PM   #69
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Quote:
Originally Posted by Mickle
I'd cast a vote for DC2
or
WW1
DC2 With U-BOATS in Atlantic Combined.

Be a Destroyer Capt. or a Uboat Kpt.

Now that would have Gameplay Value.
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Old 06-29-08, 02:00 PM   #70
ECAaxel
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Quote:
Originally Posted by FIREWALL
Quote:
Originally Posted by Mickle
I'd cast a vote for DC2
or
WW1
DC2 With U-BOATS in Atlantic Combined.

Be a Destroyer Capt. or a Uboat Kpt.

Now that would have Gameplay Value.
may aswell insert virtual sailor into that equation to be able to control the merchants being shot at
(probably not possible though )
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Old 06-29-08, 02:29 PM   #71
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well we have the small oil tanker already
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Old 06-29-08, 11:38 PM   #72
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Quote:
Originally Posted by Mickle
well we have the small oil tanker already
SH5

Tankers of the pacific
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Old 06-30-08, 12:48 AM   #73
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I, in all honesty, love the idea of a 'Destroyer Command 2', but I do have to wonder just how engaging it would be. One of the better things about submarine simulations is your ability to roam freely, searching out targets and evading the enemy. I don't see that happening with destroyers. You would have assignments, not patrols.

Still, if they made some effort to make the campaign more 'sub style' in certain fashions (IE: not just scenarios aping real life events, but more of the whole 'go here and do this type of thing) it could work.

WWI is a neat idea, especially given some of the possible visuals (zeppelins, sailing ships, thick coal smoke, etc), and I'd probably enjoy it, but it doesn't tickle the fancy the way the Cold War scenario does...at least if you use Ducimus' idea for limiting the time period to the '50's and '60's.

That era of submarine warfare has never, to my knowledge, been simulated, and the possibilities...skulking around Cuba in your GUPPY conversion!...are quite extensive. People keep talking about how boring it would be, but I, personally, have no problem with a little alternative history. It's been well-executed in games before, and there are all kinds of 'what-ifs' possible with a Cold War scenario, and many of them don't even involve a general WWIII kind of thing.

One thing I would like to see is, as someone else mentioned, your actions having an effect on the overall war. Anyone remember MiG Alley's campaign, where your efforts against the Communist supply lines could have a direct result on the battles taking place on the front? This would be especially fun in small-scale campaigns, where catching the right boatload of Spetsnaz or the right USMC detachment embarked in their transport could have very serious consequences.
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Old 06-30-08, 08:21 AM   #74
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Quote:
Originally Posted by gimpy117
Quote:
Originally Posted by Mickle
well we have the small oil tanker already
SH5

Tankers of the pacific
:rotfl:

"Jump into an exciting career sailing back and forth across the ocean. Nothing else, just sailing back and forth across the wide Pacific, hoping that nothing bad happens, and knowing that if it does you're royally screwed, and there's not a single blessed thing you can do about it."

Coming soon:

SH5 - Atlantic Missions

"More of the same, except colder and more deadly."

No, wait, that will start arguments about which is the better theater to be alternately bored and terrified in.
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Old 07-01-08, 01:31 PM   #75
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maybe 4-5 years into the future, remake the atlantic uboat war. this time with real wolfpacks, communications with BDU, coordinated activities with other vessels, etc. then have a fully modeled crew where each member has its own ai and walks around the sub. fully modeled and interactive interior. then throw in some rpg elements like having to keep the ship supplied with water and food and do some human ai interaction. manual navigation will have to be done through the stars. basically a true hardcore simulation with the latest and greatest in ai and graphics technology.

will it happen, probably not, but it would be cool.
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