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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Torpedoman
![]() Join Date: Jan 2008
Location: Pearland, Texas
Posts: 118
Downloads: 21
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Quote:
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#17 | |
Silent Hunter
![]() Join Date: May 2008
Location: Storming the beaches!
Posts: 4,254
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Saves and destroys the environment at the same time so it cancels out...
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#18 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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Best way to sink a modern tanker?
Chase it in to an area of outstanding oceanic fauna and flora and wait for it to become grounded and start leaking. In fact, you might not eaven have to chase it!
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#19 | |
Chief of the Boat
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LOL :rotfl: |
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#20 | |
Grey Wolf
![]() Join Date: May 2008
Location: Depth-charged to Kingdom Come
Posts: 927
Downloads: 28
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You could sneak in Bernard into the tanker's bridge!:rotfl::rotfl::rotfl: |
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#21 |
Lead Slinger
Join Date: May 2007
Location: Chitcago, Illinoise
Posts: 1,442
Downloads: 74
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This is just too funny :rotfl:
And my new favorite from the U-boat Commander's Handbook in regards to torpedo expenditures: "Better to destroy little than to damage much!"
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#22 | |
Captain
![]() Join Date: Mar 2008
Posts: 547
Downloads: 279
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So far, every time I have aimed here, 1 fish, 1 kill. Here is a color chart showing the most vunerable spots to hit a ship, any ship, merchant, cruisers, destroyers, BB's, Carriers, tugs, trawlers, etc. http://www.3rdflotilla.org/resources/sh3_shipchart.pdf It even tells you how much renoun you earn for sinking that particular ship. I was directed to this site, so I'm directing you to it. Here is a site with a lot of useful info: http://alexbret.perso.cegetel.net/index4875.php Hope this helps. |
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#23 |
Fleet Admiral
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If you had any balls you would eschew torpedoes and man the deck guns
![]() I would not try to sink a modern tanker with just one torpedo. I try to use one torpedo for every 3000 tons as a very very general rule. 7k tanker two torps minimum and I would probably use three. Better to sink a tanker with three torpedoes than to damage a tanker with two. Tankers are tricky. Sometimes they sink with my first eel (then I have wasted two more) but more often it takes more.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#24 | |
Chief
![]() Join Date: Apr 2008
Posts: 317
Downloads: 16
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But Platapus is right too, it's better to spend an eel more, than to plan your whole attack again (even with moored ships, hehe). In this scenario, I had to flee from the defenders, and come back later to finish off the tanker. That costed me 5 hours! But thanks everyone, for the help ![]()
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Snipers of the Seas One eel - one Kill |
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#25 |
Weps
![]() Join Date: Feb 2008
Posts: 369
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IIRC, those critical hit locations were deleted in GWX.
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#26 |
Eternal Patrol
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Yes; I assume because GWX is a realism mod, and real captains didn't have anything like that.
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“Never do anything you can't take back.” —Rocky Russo |
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