SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-23-08, 09:56 PM   #16
bobchase
Torpedoman
 
Join Date: Jan 2008
Location: Pearland, Texas
Posts: 118
Downloads: 21
Uploads: 0
Quote:
Originally Posted by Sailor Steve
The tanker's own fuel is located aft, near the funnel; where the red is on the 'cheater' recognition manual. The fuel cargo is located everywhere you see the little bumpy pipes on deck - basically, as IABL pointed out, the whole ship except where the structures are.

I thought the best way to sink a modern tanker was to get the captain drunk.
A drunken skipper doesn't sink a modern tankership, Steve. It just screws up the coastline of Alaska...

Bob
bobchase is offline   Reply With Quote
Old 06-24-08, 12:31 AM   #17
UnderseaLcpl
Silent Hunter
 
Join Date: May 2008
Location: Storming the beaches!
Posts: 4,254
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve
I thought the best way to sink a modern tanker was to get the captain drunk.
AHA! Alchohol fueled torpedoes!
Saves and destroys the environment at the same time so it cancels out...
__________________

I stole this sig from Task Force
UnderseaLcpl is offline   Reply With Quote
Old 06-24-08, 01:39 AM   #18
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

Best way to sink a modern tanker?
Chase it in to an area of outstanding oceanic fauna and flora and wait for it to become
grounded and start leaking. In fact, you might not eaven have to chase it!
__________________
Letum is offline   Reply With Quote
Old 06-24-08, 05:32 AM   #19
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,979
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Sailor Steve

I thought the best way to sink a modern tanker was to get the captain drunk.

LOL :rotfl:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 06-24-08, 05:42 AM   #20
rifleman13
Grey Wolf
 
Join Date: May 2008
Location: Depth-charged to Kingdom Come
Posts: 927
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve
I thought the best way to sink a modern tanker was to get the captain drunk.
Or...

You could sneak in Bernard into the tanker's bridge!:rotfl::rotfl::rotfl:
rifleman13 is offline   Reply With Quote
Old 06-24-08, 09:19 AM   #21
1480
Lead Slinger
 
1480's Avatar
 
Join Date: May 2007
Location: Chitcago, Illinoise
Posts: 1,442
Downloads: 74
Uploads: 0
Default

This is just too funny :rotfl:

And my new favorite from the U-boat Commander's Handbook in regards to torpedo expenditures:

"Better to destroy little than to damage much!"
__________________



1480 is offline   Reply With Quote
Old 06-25-08, 12:28 AM   #22
Sandman_28054
Captain
 
Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
Default

Quote:
Originally Posted by Frank0001
From: U-65
To: All stations

Januari 11, 1941

Slipped in Key West harbour, currently facing two modern tankers moored off at the harbour. Please advice the best spots to hit the vessels, and suggested use of pistols (I or M).

Thank you in advance,

Frank Zimmerman
I used to go with whatever the WO suggested, I have since started targeting T-3's, T-2's, Sm. Tankers just barely in front of the engine room.

So far, every time I have aimed here, 1 fish, 1 kill.

Here is a color chart showing the most vunerable spots to hit a ship, any ship, merchant, cruisers, destroyers, BB's, Carriers, tugs, trawlers, etc.

http://www.3rdflotilla.org/resources/sh3_shipchart.pdf

It even tells you how much renoun you earn for sinking that particular ship.

I was directed to this site, so I'm directing you to it. Here is a site with a lot of useful info:

http://alexbret.perso.cegetel.net/index4875.php

Hope this helps.
Sandman_28054 is offline   Reply With Quote
Old 06-25-08, 05:56 PM   #23
Platapus
Fleet Admiral
 
Join Date: Oct 2006
Posts: 19,399
Downloads: 63
Uploads: 0


Default

If you had any balls you would eschew torpedoes and man the deck guns

I would not try to sink a modern tanker with just one torpedo. I try to use one torpedo for every 3000 tons as a very very general rule. 7k tanker two torps minimum and I would probably use three.

Better to sink a tanker with three torpedoes than to damage a tanker with two.

Tankers are tricky. Sometimes they sink with my first eel (then I have wasted two more) but more often it takes more.
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right.
Platapus is offline   Reply With Quote
Old 06-26-08, 06:54 AM   #24
Frank0001
Chief
 
Join Date: Apr 2008
Posts: 317
Downloads: 16
Uploads: 0
Default

Quote:
Originally Posted by Sandman_28054
I used to go with whatever the WO suggested, I have since started targeting T-3's, T-2's, Sm. Tankers just barely in front of the engine room.

So far, every time I have aimed here, 1 fish, 1 kill.

Here is a color chart showing the most vunerable spots to hit a ship, any ship, merchant, cruisers, destroyers, BB's, Carriers, tugs, trawlers, etc.

http://www.3rdflotilla.org/resources/sh3_shipchart.pdf

It even tells you how much renoun you earn for sinking that particular ship.

I was directed to this site, so I'm directing you to it. Here is a site with a lot of useful info:

http://alexbret.perso.cegetel.net/index4875.php

Hope this helps.
That's a great help there Sandman, I'll keep that chart you suggested!
But Platapus is right too, it's better to spend an eel more, than to plan your whole attack again (even with moored ships, hehe). In this scenario, I had to flee from the defenders, and come back later to finish off the tanker. That costed me 5 hours!

But thanks everyone, for the help
__________________
Snipers of the Seas
One eel - one Kill
Frank0001 is offline   Reply With Quote
Old 06-26-08, 01:37 PM   #25
predavolk
Weps
 
Join Date: Feb 2008
Posts: 369
Downloads: 0
Uploads: 0
Default

IIRC, those critical hit locations were deleted in GWX.
predavolk is offline   Reply With Quote
Old 06-26-08, 07:58 PM   #26
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Yes; I assume because GWX is a realism mod, and real captains didn't have anything like that.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:15 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.