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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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I'm haaving great difficulty in installing the Schleuse_Brunsbuettel and Schleuse_Holtenau mods ( both v.1 )
I use JSME. When I install the 2 JSGME ready files, the game runs, but there are no locks. When I add in and install the GWX2.1_Location for Holtenau and Brunsbuettal locks folder, I get a CTD as the mission loads. I'm running GWX 2.1 with the following mods enabled: GWX - 16km Atmosphere GWX - Alternative Flotillas GWX - Axis Mediterranean Aircraft Skins GWX - Captain America's Officer Icons GWX - Enahanced Damage Effects GWX - Main Movie - 'Das Boot' GWX - Merged Campaign GWX - Open Hatch Mod GWX 2.1 Minor fix's 26th April Extra units AOTD MAX+Iambecomes AA 2.1 ready FubarsVIIC Dark GWX Integrated Orders Torpedo Damage Final ver 2.0 Community Units Water_Stream_for_Uboats v4 Lifeboats&Debris_v3B Rowers_for_Lifeboats&Debris_v3B Stop_the_rain!_GWX_v2 BBWarspite EoBritainFixed Any help, or suggestions gratefully received. Thanks VonM |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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OK
I have in this order GWX 2.1 GWX 2.1 Bugfix+Schleuse+AOTD ships+AA ships ( bottom of my sig ) Community units Warspite Lifeboats v3 Torpedo damage final In that order and NO problems whatsoever I suggest you disable all those mods and add this one in first http://files.filefront.com/AOTD+AA+S.../fileinfo.html As its supposed to go straight on GWX 2.1 anyway Then re enable your mods EXCEPT Extra units AOTD MAX+Iambecomes AA 2.1 ready GWX 2.1 Minor fix's 26th April Schleuse_Brunsbuettel and Schleuse_Holtenau mods The above 3 are all in the one link I posted above |
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#3 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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The locks are there, Thanks BBW.
I'm still getting CTDs, but now they occur either part way through the canal, as I approach Brusbuettal, or, when I decided to go the long way around Denmark, as I clear Keil. It may be a video memory issue. The extra units in AOTD and Community Units must pull a heck of a lot of processing power. Perhaps my NVIDIA Geforce GO 7950 GTX just isn't up to it? For the rest I'm running on a Dell XPS M1710: Intel Core2 T7600 @ 2.33Ghz, with 3.326Mb of RAM ( 4Mb installed, but I've hit the Windows max.) under Vista Home Premium. Think I'll have a go at stepping doew some of the video settings. Thanks for your help. Hope you're fully recovered from your accident. |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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IIRC there is a problem with some of the files that were supposed to fix the locks issue
Again IIRC twas Reece that spotted that one Was why I did the all in one mod No messing about On the road to recovery thanx |
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