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Old 05-19-08, 09:01 PM   #16
Subtype Zero
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Nicolas,
Just thought I'd let you know that I have your mod up and running! If I knew how to post a screenshot to the forum, I would show you, so you will just have to take my word for it! Thank you!

Two minor quibbles. First, why no TDC on/off switch in the GUI? Is it a matter of not enough room? Second, there seems to be a white line or something a few pixels long at the bottom of the persicope (F3) screen. Hadn't noticed it before, so was wondering if your TDC GUI might be causing this.

Other than that, everything looks great! I will be looking to sink ships with my new toy as soon as possible.

In regard to your English. Wow! You learned all that from watching American television?!! And they say that TV is not educational! :rotfl:

Salute!
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Old 05-20-08, 06:33 PM   #17
Nicolas
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Glad to know you get it working!
About the tdc switch, i wanted to put it, but you need to use the toggle of the rudder, or speed, etc, and when you switch the tdc also switchs the rudder...
I need to fix the white line.

Im happy how it works, but i admit its not very nice with the eyes.
I have plans in the future to put back the buttons of Fire Mark and up/down periscope in the upper-left corner. And replace Range and Angle on bow: with icons instead of text.

I attacked a convoy escorted by 3 or 4 dd's in heavy seas, sink an orie carrier and a medium cargo from more than 2000 m, i escaped and reloaded and before making a second attack the rain just started, and not wanting to risk the boat i leave them.
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Old 05-20-08, 07:03 PM   #18
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Another couple of questions: Is there a reason why you switched the observation scope with the attack scope? Second, can you briefly explain how to use the AOB tool? Thanks.
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Old 05-20-08, 07:18 PM   #19
Nicolas
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The reason for 6x zoom on the attack peri. is for short-medium range attacks.
And short range attacks its better doing it with the attack periscope because it suppose to be smaller and less visible than the observation periscope.
I could leave the observation periscope on 4.5 but i decided 10x zoom, you can do more exact range readings, and observe the flags better, and do long range shots.

About the use of aob finder, you can read the u-jagd tools mod manual from which the aobfinder is extracted. I can upload it.
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Old 06-10-08, 02:11 AM   #20
gadflyjs
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Quote:
Originally Posted by Nicolas
Yes it is, but you must do some steps first, it uses a tool i created to allow installing the mod on any version.

By the way, i vote in 2 countries, Uruguay, and Italy, my grandfather was an italian, he ran away from Italy to Uruguay due to this horrible war. I give thanks to God, that here always existed peace.

The install intructions are in a readme.txt:

Installation:
- Copy to this readme.txt folder the files 'Menu.moddata' and 'Dials.moddata' corresponding to your Sh3 mod.
- Run MenuModInstaller and
- Select in there the 'Data' folder of sh3.
- Click Modify! button.

(2 new files will be created: the menu_1024_768.ini and Dials.cfg).
- Copy or move the new menu_1024_768.ini file to '...\Periscopes TDC 1.0\Data\Menu'
Copy or move new Dials.cfg file into '...\Periscopes TDC 1.0\Data\Menu\Cfg' folder.
- Copy the correct Cameras.dat file to '...\Periscopes TDC 1.0\Data\Library
- In ...\Ubisoft\SilentHunterIII\data\Menu\en_menu.txt:
Search for 1107 in the file, and copy/paste below that line if not present this:

GWX and Stock:
;selection dial
1171=I,III,II,IV
1172=I,II,IV
1173=I,III,IV
1174=I,IV
1175=II,III
1176=I,III
1177=II,IV
1178=V,VI

NYGM: no need.

- Move or copy the folder to your MODS folder and Enable the mod using JSGME,
if you have prior version dont forget to disable it first.
Sorry, Nicolas. I really want to try your mod, but I can't understand the instruction. Could you, or someone installed successfully give me a step-by-step guide of how to install this mod?
Thanks!
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Old 06-10-08, 04:11 PM   #21
Nicolas
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Hello.
Lets see,
if you use gwx for example do this:
-Copy menu.moddata and dials.moddata files from 'GWX' to 'Installation'
-Run Menumodinstaller utility and click 'Select data folder' then locate de 'data' folder of sh3 and doble click it and click OK.
- Click 'Modify!' button
-Copy the created file 'menu_1024_768.ini' from 'Installation' folder to '...\Periscopes TDC 1.0.1\Periscopes TDC 1.0.1\Data\Menu' folder
-Copy the created file 'dials.cfg' from 'Installation' folder to '\Periscopes TDC 1.0.1\Periscopes TDC 1.0.1\Data\Menu\Cfg' folder
-Copy Cameras.dat from 'GWX' folder to '\Periscopes TDC 1.0.1\Periscopes TDC 1.0.1\Data\Library' folder
- Copy the folder 'Periscopes TDC 1.0.1' with the new files to your MODS folder (do not copy the root Periscopes tdc 1.0.1 folder)
- Enable using JSGME,

If you cant get it working post here your questions and i will try to help.
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Old 06-11-08, 10:15 AM   #22
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till now, i used the olc gui. but yesterday, i tested your mod, and i am happy with it because of the included stadimeter. i like to have different possibilities to get the target data, depending on situation. sometimes, i take them in a waiting position without making a knot, sometimes it is better to take them while traveling beside the target. thats why i need both methods of speed calculation, the stock method with the stopwatch and the aob reader method. would it be possible to implement the stock stopwatch method to your mod?
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Old 06-12-08, 03:35 PM   #23
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Hi.
When i was making the mod, the intention was to include the stock thing to get speed, but, i got strange readings of 100 or more knots, the cause maybe was the aob its not present or wrong, because de aobfinder uses the aob dial.
One trick to get the speed quick is to lock the ship, observe where the middle of the ship is, then time until the middle of the ship pass not the end, and divide the result in the aobfinder by 2.
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Old 06-12-08, 07:52 PM   #24
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Nicolas you could also include the U-jagd Stoppuhr -- that for me is the single most useful thing in the U-jagd pack. Especially the version with the extra 75m scale. It makes speed calcs much easier. I know you can do it with the AOB finder, but i never bother with that. The stoppuhr is much faster and plenty accurate enough

joe
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Old 06-13-08, 12:59 AM   #25
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I will, in the next release if possible, i want to finish the mod in the future. Now i just using it .
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Old 06-14-08, 09:02 AM   #26
gadflyjs
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Quote:
Originally Posted by Nicolas
Hello.
Lets see,
if you use gwx for example do this:
-Copy menu.moddata and dials.moddata files from 'GWX' to 'Installation'
-Run Menumodinstaller utility and click 'Select data folder' then locate de 'data' folder of sh3 and doble click it and click OK.
- Click 'Modify!' button
-Copy the created file 'menu_1024_768.ini' from 'Installation' folder to '...\Periscopes TDC 1.0.1\Periscopes TDC 1.0.1\Data\Menu' folder
-Copy the created file 'dials.cfg' from 'Installation' folder to '\Periscopes TDC 1.0.1\Periscopes TDC 1.0.1\Data\Menu\Cfg' folder
-Copy Cameras.dat from 'GWX' folder to '\Periscopes TDC 1.0.1\Periscopes TDC 1.0.1\Data\Library' folder
- Copy the folder 'Periscopes TDC 1.0.1' with the new files to your MODS folder (do not copy the root Periscopes tdc 1.0.1 folder)
- Enable using JSGME,

If you cant get it working post here your questions and i will try to help.
Thanks for your help. But I followed your instruction, locate the "Data" folder of SH3 and clicked the "Modify" (Step 3 above), all I got was the message:

"Run time error '62'
Input pass end of file"

Maybe due to other mods? I have no idea. And knowing that you are going to make a updated version, maybe I should a bit longer before trying it again. Thanks for your help again, Nicolas!
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Old 06-14-08, 11:44 AM   #27
Nicolas
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Hello gadflyjs.
Sorry, i cant reproduce that error :hmm:, i tested with stock gwx and nygm, and it work well.
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Old 06-18-08, 09:18 PM   #28
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Update. Version 1.1
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Old 06-19-08, 12:35 PM   #29
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Looking good Nicolas. I can't wait to give it a try.
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Old 07-18-08, 11:27 AM   #30
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By installing Periscopes TDC 1.1 under Chinese version Windows XP, MenuModInstaller 1.01 always got a runtime error 62 - input past end of file

Trying new msvbvm60.dll, same result. Trying AppLocale to force the application using English codepage, same result.

Cut the Menu.moddata piece to piece, finally find the string "Torpedofächer" cause the problem. replace it with English string, program run. Debug took me 2.5 hours.

I guess the msvbvm60.dll (even English version) always using GBK codepage ignoring AppLocale setting in Chinese version XP. I can not wish your VB program can do something for that. But please don't use Europe character in config files and especially don't use it for filename. Thanks!
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