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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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Nicolas,
Just thought I'd let you know that I have your mod up and running! If I knew how to post a screenshot to the forum, I would show you, so you will just have to take my word for it! Thank you! Two minor quibbles. First, why no TDC on/off switch in the GUI? Is it a matter of not enough room? Second, there seems to be a white line or something a few pixels long at the bottom of the persicope (F3) screen. Hadn't noticed it before, so was wondering if your TDC GUI might be causing this. Other than that, everything looks great! I will be looking to sink ships with my new toy as soon as possible. In regard to your English. Wow! You learned all that from watching American television?!! And they say that TV is not educational! :rotfl: ![]() Salute! |
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#17 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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Glad to know you get it working!
About the tdc switch, i wanted to put it, but you need to use the toggle of the rudder, or speed, etc, and when you switch the tdc also switchs the rudder... I need to fix the white line. Im happy how it works, but i admit its not very nice with the eyes. I have plans in the future to put back the buttons of Fire Mark and up/down periscope in the upper-left corner. And replace Range and Angle on bow: with icons instead of text. I attacked a convoy escorted by 3 or 4 dd's in heavy seas, sink an orie carrier and a medium cargo from more than 2000 m, i escaped and reloaded and before making a second attack the rain just started, and not wanting to risk the boat i leave them. |
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#18 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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Another couple of questions: Is there a reason why you switched the observation scope with the attack scope? Second, can you briefly explain how to use the AOB tool? Thanks.
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#19 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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The reason for 6x zoom on the attack peri. is for short-medium range attacks.
And short range attacks its better doing it with the attack periscope because it suppose to be smaller and less visible than the observation periscope. I could leave the observation periscope on 4.5 but i decided 10x zoom, you can do more exact range readings, and observe the flags better, and do long range shots. About the use of aob finder, you can read the u-jagd tools mod manual from which the aobfinder is extracted. I can upload it. |
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#20 | |
Watch
![]() Join Date: Apr 2007
Posts: 21
Downloads: 29
Uploads: 0
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Thanks! |
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#21 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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Hello.
Lets see, if you use gwx for example do this: -Copy menu.moddata and dials.moddata files from 'GWX' to 'Installation' -Run Menumodinstaller utility and click 'Select data folder' then locate de 'data' folder of sh3 and doble click it and click OK. - Click 'Modify!' button -Copy the created file 'menu_1024_768.ini' from 'Installation' folder to '...\Periscopes TDC 1.0.1\Periscopes TDC 1.0.1\Data\Menu' folder -Copy the created file 'dials.cfg' from 'Installation' folder to '\Periscopes TDC 1.0.1\Periscopes TDC 1.0.1\Data\Menu\Cfg' folder -Copy Cameras.dat from 'GWX' folder to '\Periscopes TDC 1.0.1\Periscopes TDC 1.0.1\Data\Library' folder - Copy the folder 'Periscopes TDC 1.0.1' with the new files to your MODS folder (do not copy the root Periscopes tdc 1.0.1 folder) - Enable using JSGME, If you cant get it working post here your questions and i will try to help. |
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#22 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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till now, i used the olc gui. but yesterday, i tested your mod, and i am happy with it because of the included stadimeter. i like to have different possibilities to get the target data, depending on situation. sometimes, i take them in a waiting position without making a knot, sometimes it is better to take them while traveling beside the target. thats why i need both methods of speed calculation, the stock method with the stopwatch and the aob reader method. would it be possible to implement the stock stopwatch method to your mod?
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#23 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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Hi.
When i was making the mod, the intention was to include the stock thing to get speed, but, i got strange readings of 100 or more knots, the cause maybe was the aob its not present or wrong, because de aobfinder uses the aob dial. One trick to get the speed quick is to lock the ship, observe where the middle of the ship is, then time until the middle of the ship pass not the end, and divide the result in the aobfinder by 2. |
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#24 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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Nicolas you could also include the U-jagd Stoppuhr -- that for me is the single most useful thing in the U-jagd pack. Especially the version with the extra 75m scale. It makes speed calcs much easier. I know you can do it with the AOB finder, but i never bother with that. The stoppuhr is much faster and plenty accurate enough
joe
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#25 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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I will, in the next release if possible, i want to finish the mod in the future. Now i just using it
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#26 | |
Watch
![]() Join Date: Apr 2007
Posts: 21
Downloads: 29
Uploads: 0
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![]() Quote:
"Run time error '62' Input pass end of file" Maybe due to other mods? I have no idea. And knowing that you are going to make a updated version, maybe I should a bit longer before trying it again. Thanks for your help again, Nicolas! |
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#27 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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Hello gadflyjs.
Sorry, i cant reproduce that error :hmm:, i tested with stock gwx and nygm, and it work well. |
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#28 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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Update. Version 1.1
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#29 |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
Downloads: 200
Uploads: 0
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Looking good Nicolas. I can't wait to give it a try.
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#30 |
A-ganger
![]() Join Date: Sep 2005
Posts: 71
Downloads: 10
Uploads: 0
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By installing Periscopes TDC 1.1 under Chinese version Windows XP, MenuModInstaller 1.01 always got a runtime error 62 - input past end of file
Trying new msvbvm60.dll, same result. Trying AppLocale to force the application using English codepage, same result. Cut the Menu.moddata piece to piece, finally find the string "Torpedofächer" cause the problem. replace it with English string, program run. Debug took me 2.5 hours. I guess the msvbvm60.dll (even English version) always using GBK codepage ignoring AppLocale setting in Chinese version XP. I can not wish your VB program can do something for that. But please don't use Europe character in config files and especially don't use it for filename. Thanks! |
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