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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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[WIP] IJN Uniform Mod
could someone good with image editing software make a few japanese uniforms so that we could replace the german ones in my Jyunsen B mod ?
¨[edit] we are doing it. the biggest problem isn't the models as much as the fact that all models have an animation too, and I'm not too good at that... keltos Last edited by keltos01; 10-12-09 at 07:25 AM. |
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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![]() ![]() http://www.geocities.com/dutcheastin...Uniforms1.html ![]() WW2 JAPANESE NAVY IJN OFFICER SERVICE UNIFORM TUNIC http://***.ebay.fr/ws/eBayISAPI.dll?ViewItem&item=160346332896 ![]() ![]() http://cgi.ebay.***.sg/TORA-TORA-TORA-JAPANESE-NAVY-UNIFORM-WWII_W0QQitemZ330215864039QQihZ014QQcategoryZ4080Q QcmdZViewItem the Last edited by keltos01; 09-28-09 at 02:57 PM. |
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#4 |
Stowaway
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lol, i cant stop thinking about that gilligan's island tv show and that guy with the midget sub and coke bottle glasses
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#5 |
Silent Hunter
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![]() I will look for some sources this week and I'll try to contribute some actual uniforms if I have time.
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#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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thanks,
btw do you know which ones, dummies I mean, are used on the german side ? keltos |
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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![]() ![]() made from pictures of IJN Submarine Crew ![]() but ingame I don't see him ! does anyone know which crewmember is which ? what parts they are made of ? keltos Last edited by keltos01; 09-30-09 at 10:43 AM. |
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#8 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
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![]() Quote:
The watch crew is WCS and the one I put sitting down in the JB tower is a HF_GE which is in the Interior and the Library/Animgraphsge and also found it in the Animations on demand folder but no 3D model info. But the head and clothing for them may come from Crewmembers3D. Someone else may know. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!! More info: Apparently the uniforms are coming form the info in the Crewmembers3D.upc. They list the "Torso" as: CrewMemberBodyPart4= Normal, Torso, bustg_05, 1, NULL CrewMemberBodyPart5= Normal, Torso, bustg_02, 1, NULL CrewMemberBodyPart6= Normal, Torso, bustg_04, 1, NULL Notice the G after the bustg, there is no g on the US Crewmembers3D.upc. I created a MOD and put Red lines on all the bustg_## and saved. I found the short sleeve shirts also incluce the arms in the texture. So here is the results of the 'test' with the torso. ![]() ![]() ![]() You will also notice in the crewmembers3D.upc: CrewMemberBodyPart7= Normal, Legs, pantalonig_01, 1, NULL CrewMemberBodyPart8= Normal, Legs, pantalonig_02, 1, NULL CrewMemberBodyPart15= Cold, Headgear, sapcag_fes#Head, 1, NULL Notice again a g after the texture names. The only ones that don't seem to have a g after the filename is the Head: CrewMemberHead1= cap_m01, 1, cap_md01.tga, cap_v01md01.tga, cap_v02md01.tga So it appears the sub crewmembers get the clothing from here. The ships also have those stupid looking men that just fill the ship with sailors and are not on the subs. Also another note: There are uniforms for differnt types of weather, so not all the ones you do will immediately show in the game. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 09-30-09 at 04:08 PM. |
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#9 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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Peabody you're the man !!!
[CrewMember3D 2] ID=ClothingCPOs NameDisplayable= CPO Clothing ;************* ; Heads ;************* CrewMemberHead1= cap_m01, 1, cap_md01.tga, cap_v01md01.tga, cap_v02md01.tga CrewMemberHead2= cap_m02, 2, cap_md02.tga, cap_v01md02.tga, cap_v02md02.tga CrewMemberHead3= cap_m03, 3, cap_md03.tga, cap_v01md03.tga, cap_v02md03.tga CrewMemberHead4= cap_m04, 4, cap_md04.tga, cap_v01md04.tga, cap_v02md04.tga CrewMemberHead5= cap_m05, 5, cap_md05.tga, cap_v01md05.tga, cap_v02md05.tga CrewMemberHead6= cap_m06, 6, cap_md06.tga, cap_v01md06.tga, cap_v02md06.tga CrewMemberHead7= cap_m07, 5, cap_md07.tga, cap_v01md07.tga, cap_v02md07.tga CrewMemberHead8= cap_m08, 7, cap_md08.tga, cap_v01md08.tga, cap_v02md08.tga CrewMemberHead9= cap_m09, 8, cap_md09.tga, cap_v01md09.tga, cap_v02md09.tga CrewMemberHead10= cap_m10, 9, cap_md10.tga, cap_v01md10.tga, cap_v02md10.tga CrewMemberHead11= cap_m11, 1, cap_md11.tga, cap_v01md11.tga, cap_v02md11.tga CrewMemberHead12= cap_m12, 2, cap_md12.tga, cap_v01md12.tga, cap_v02md12.tga CrewMemberHead13= cap_m13, 3, cap_md13.tga CrewMemberHead14= cap_m14, 4, cap_md14.tga CrewMemberHead15= cap_m15, 5, cap_md15.tga CrewMemberHead16= cap_m16, 6, cap_md16.tga ;************* ; Normal ;************* CrewMemberBodyPart1= Normal, Headgear, sapcag_cm#Head, 1, NULL CrewMemberBodyPart2= Normal, Headgear, sapcag_cmb#Head, 1, NULL CrewMemberBodyPart3= Normal, Headgear, NULL, 1, NULL CrewMemberBodyPart4= Normal, Torso, bustg_05, 1, NULL CrewMemberBodyPart5= Normal, Torso, bustg_02, 1, NULL CrewMemberBodyPart6= Normal, Torso, bustg_04, 1, NULL CrewMemberBodyPart7= Normal, Legs, pantalonig_01, 1, NULL CrewMemberBodyPart8= Normal, Legs, pantalonig_02, 1, NULL ;************* ; Hot Weather ;************* CrewMemberBodyPart9= Hot, Headgear, #Normal, 0.5, NULL CrewMemberBodyPart10= Hot, Headgear, NULL, 1, NULL CrewMemberBodyPart11= Hot, Torso, bustg_05, 1, NULL CrewMemberBodyPart12= Hot, Torso, bustg_03, 1, NULL CrewMemberBodyPart13= Hot, Legs, pantalonig_01, 1, #Normal ;************* ; Cold Weather ;************* etc... guess I just have to rifle through it and make them all IJN now ! thanks mate ! keltos |
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#10 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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![]() Last edited by keltos01; 09-30-09 at 04:54 PM. |
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#11 |
Silent Hunter
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Location: Milan Italy
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#12 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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So it appears the sub crewmembers get the clothing from here. The ships also have those stupid looking men that just fill the ship with sailors and are not on the subs.
Also another note: There are uniforms for differnt types of weather, so not all the ones you do will immediately show in the game. Peabody[/quote] so it's that easy ![]() what I will try and do : an officer's shirt a normal shirt (3d odne, rest halfway done) shorts for all ? (done) a colonial hat when on deck/bridge a jap cap (3d done texture need reworking) a white head scarf "showing resolve" keltos |
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#13 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#14 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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![]() ![]() ![]() found some new intel : http://www.diggerhistory.info/pages-...s/japanese.htm IJN badge for hat/cap : ![]() http://www.militaria.name/auction_de...tion_id=270313 Sewn anchor model : ![]() Brass Badge model : ![]() Tunic : IJN tunic buttons : ![]() keltos Last edited by keltos01; 10-02-09 at 06:29 AM. |
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#15 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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