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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Seaman
![]() Join Date: Sep 2007
Posts: 36
Downloads: 77
Uploads: 0
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Hi PT,
first of all I appreciate your soundmod, version 3 and the work you had with the mod. Here are some remarks after testing it with German ears The environment-part is very good. No doubt about this. The speech-part is nonsense for German ears and brings the immersion-factor down to zero. As a player of SH3 you normally have seen “Das Boot” and the voice of the captain is very well known in Germany. When nothing specific happens that guy is frequently speaking in your sound mod. And as you are the player and with that the captain, you are permanently listening to yourself. Many (women) love that. Poor captain’s remembering-capacity is nearly zero. He repeats the sentences every five minutes and what he says, has noting to do with the specific situation. When you are surfaced he says: “We remain dived”. When no ships are in sight he talks about a ship that is not reachable or repeats something he just said. When there is a radio-transmission, the dialog is constantly: -Transmission terminated! -We need the codebook!! -Here it is. -Sound of writing on a mechanical typewriter -Captain, the message. If you are ontime-acceleration, this dialogue can come every three seconds. No further examples. I know, it´s a matter of understanding or not understanding the dialogue. Is it possible to take out the captains voice as a special option for German players? That would raise the immersion-factor considerably. Keep up the good work. Nuss |
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#182 | |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX ![]() |
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#183 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,177
Downloads: 279
Uploads: 0
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5 Stars from me too Philipp, as usual another magnificent sound pack
![]() Best regards. Fubar2Niner |
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#184 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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see above somewhere..
change the interior sound file, one is there without speech.. I use it, since I understand German very well, and anoyed me me.. auf 120 grat and such.. Top notch mod btw! |
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#185 | |
Old Gang
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![]() Read again the first post, the part about the ambient sound. You'll see that I've made a version without german conversation, for the german speakers. It's a pain in the ass to think about the issue, find a fix for it, upload it and some people say "hey, why don't you do this and that" once you ALREADY DID IT! ![]() I understand german enough to understand what they are saying, or at least half of it. But I think more imersive to hear crew chatting than to hear absolute silence all the time... but to each his own! That's why I've created THREE versions of ambient sounds so you can choose.
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#186 |
Old Gang
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Found another issue, thanks to asanovic7. The problem is with the collision sound.
The problem is that if the ship breaks, it sinks colliding one part with the other, and for each little collision, the game uses the same file from where the uboat is colliding. So I must cut down the part with the "actung, collision" of the german voice (which is a pitty by the way) so we don't hear it all the time even when small boxes and masts are colliding with eachother or the ship. The game is so dumb sometimes... ![]() I'm fixing that and I'll upload in half hour! I NEED MORE FEEDBACK!
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#187 |
Engineer
![]() Join Date: Jul 2002
Location: Canada
Posts: 202
Downloads: 0
Uploads: 0
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We saw this with every major ground breaking mod...which BTW I feel yours also falls within this group.. The modders go to great lengths to explain both in the forum and in the README FILE how they develop the mod and the logic behind it....then in the spirte of offering comment on said mod we mod user for lack of a better term feel compelled to bring up the very concerns or problems that the mods creater had IN FACT RAISED IN THE FIRST PLACE...HELLO.
A mod gets better by comment I think we can all agree on this but let it be an informed comment ![]() BTW I think your version 3 is the best Vader
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#188 |
Old Gang
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V3.2 UPLOADED!
Small fix on the collision_ship.wav. Removed the german voices from it, so it wouldn't be weird when hearing two british ships colliding.
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#189 | |
Old Gang
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#190 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0
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Philipp the mod is great but i like to begin first with the 47 creak sounds how must i install ? just trow them in my sound file or must i do some more things in the conf. file?
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IMMER WEITER ![]() Gramophone songs http://www.filefront.com/16221983/Ra...gs_Part_I.rar/ http://www.filefront.com/16227547/Ra...s_Part_II.rar/ http://www.filefront.com/16227839/Ra..._Part_III.rar/ |
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#191 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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I had one creak sound repeating itself, it starter at 120 meters, and stopped at 60 meters, between repeated constantly. Was strange te note that it started and stopped at the exact depths.
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#192 |
Lieutenant
![]() Join Date: Sep 2006
Location: UK England
Posts: 264
Downloads: 55
Uploads: 0
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Master Thomsen
Just a couple of points which i would like to see changed. I note the sub compartments are now in German, i myself would prefer they still be in English. Now the BIG ONE At the bottom of the menu screen instead of it reading *A FEW GOOD MEN* it now reads *HOT WOMEN* With all respect meant, to me that just looks cheap and tacky. Otherwise i love the mod. |
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#193 |
Seaman
![]() Join Date: Sep 2007
Posts: 36
Downloads: 77
Uploads: 0
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Hi PT,
don´t bang your head too often into the wall. Otherwise you wont be able to finish V4 of your brilliant sound mod. Have OLC in mind and his many versions. Now back to my mail. You wont believe it but I read your readme before I mailed. The question, advise, remark (whatever) was, now in short form, to take the captain out of the “Das-Boot-chatter-ambient-interior-part” (version two of your three interior ambient parts). The crew-chattering is ok. The second point was to avoid too long speech-sequences (f.e. new radio-message) as they get boring when occurring to often So now you can bang your head again if you want. ![]() Nuss |
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#194 | |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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#195 | |
Old Gang
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Open "SilentHunterIII\MODS\Thomsen's Sound Pack V3\Data\Menu\en_menu.txt" and change the line 13 to whatever you want using the notepad. ![]()
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