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Old 05-15-08, 10:56 PM   #1
Nicolas
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Default [REL] Periscopes TDC 1.1

Periscopes TDC 1.1 by Nicolás
-------------------------------------------
Features:
- All the TDC in the attack and observation periscopes, allows fast input and
reading of the solution data.
- AOB Finder, extracted from U-Jagd Tools, to get AOB and speed accurately.
You can do a 3000 m shot this way!.
U-Jagd Tools is an excelent "work of joegrundman, Hitman and from about halfway through the project Onelifecrisis."

- You can use the stadimeter for the range.

Notes:
- To toggle the autoupdate of the tdc, you can use the Z key (to toggle silent running use Ctrl-Z)
(The included Commands_en.cfg it's a copy of the gwx 2.1 one but with this new key bind).
No indicator if the tdc is on auto or off.
- The AOB finder is set to work on 10x observaton peri. and 6x zoom attack periscope.
This mod includes Cameras.dat file for each mod to adjust the zoom.


18/05
Ver 1.0.1
- Included stock sh3 redmask for the periscope, due to the graphic problem with the 'night filter', AOB Finder lowered a bit.

18/06
Ver 1.1
- Some graphic improvements.
- Added U-Jagd Tools draggable chrono.
- More precise horizontal scale in the aob finder.
- Z toggles tdc autoupdate, you can use Ctrl-Z to toggle silent running (reason for the change is comfort)

http://hosted.filefront.com/Nicolas1979/

Ver 1.1:

Last edited by Nicolas; 06-18-08 at 09:19 PM. Reason: Update
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Old 05-16-08, 02:12 AM   #2
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Cool!!
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One day I will return to sea ...
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Old 05-16-08, 02:15 AM   #3
Nicolas
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Thanks man!, and thanks for let me use tha aob finder.
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Old 05-16-08, 05:40 AM   #4
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Hi!
Looks really great -
but there will be no red "torpedo los" button?:hmm:
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Old 05-16-08, 07:34 AM   #5
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I was sure someone will be missing that button.
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Old 05-16-08, 10:18 AM   #6
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I tested it in academy and noticed missing white tube numbers in tubes selection salvo switch. The knob is working, rotating - but there are no white numbers. In Torpedo Data Computer screen (F6) everything is ok - the numbers are in right place.
I'm playing with GWX 2.1.

Sorry for my english
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Old 05-16-08, 11:19 AM   #7
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oops!, it seems to be first bug!, i saw the numbers in 2.1 (picture above is gw 2.1) maybe something bad typed at last moment. Dont worry my english is worse.
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Old 05-16-08, 01:28 PM   #8
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I uploaded the mod again with this new instructions:
Fix of dissapeared numbers:
- In ...\Ubisoft\SilentHunterIII\data\Menu\en_menu.txt:
Search for 1107 in the file, and copy/paste below that line if not present this:

;selection dial
1171=I,III,II,IV
1172=I,II,IV
1173=I,III,IV
1174=I,IV
1175=II,III
1176=I,III
1177=II,IV
1178=V,VI
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Old 05-17-08, 08:33 PM   #9
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Nicolas,
Hello, I would like to try your mod, but I am having installation problems. I am running GWX 2.01. I read the readme, but your directions are not clear to me.
Quote:
Originally Posted by Nicolas
Installation:

- Go to 'Installation' folder and copy to this folder the files 'Menu.moddata' and 'Dials.moddata'
corresponding to your Sh3 mod.

- Run MenuModInstaller and
- Select in there the 'Data' folder of sh3.
- Click Modify! button.

(2 new files will be created in the 'Installation' folder: the menu_1024_768.ini and Dials.cfg).
I'm not sure to what "installation" folder you are talking about. I tried creating my own folder and putting the *.moddata files into that, tried putting the *.moddata files into the Persicope TDC 1.0 folder that comes with your mod and tried several other combinations, but had no luck when I ran your MenuModInstaller. Although I located the SH data folder, the installer kept giving me the error message "nothing to do, both menu.moddata and dials.moddata files are missing." So, I am at a loss as to what to do. I know that your utility is supposed to create menu_1024_768.ini and Dials.cfg files, but I can't get it to do that. :hmm:

Can you help me out? Thanks.
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Old 05-17-08, 09:09 PM   #10
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Sorry for my lack of expression in english, it seems to get worse every day,
Below 'Installation' folder (the folder that have MenuModInstaller.exe) are 3 folders
'gwx', 'nygm', 'stock or other'. If you use gwx, you need to copy the 2 .moddata files that are in 'gwx' into the same folder of MenuModInstaller.exe (the 'Installation' folder) and run the tool from there.

Look, this line is in the source code of the tool:
Open App.Path & "\Menu.moddata" For Input As #1

'app.path' is the folder where the tool is in.
It looks in the same folder for the file 'menu.moddata'.

I can't reproduce the error you tell me. If is in there the 2 files it must work.

You are running the tool directly?

I want to help. Tell if you cant get it working.
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Old 05-18-08, 01:45 AM   #11
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i should test my work when something tell me to do so , i know now why olc gui has no red colors in the night, the aob finder just get 'red' in some areas and bright in others (bright in the part on top of the visual).
I know how to fix though,
just imagine the captain lights something to see better the disc
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Old 05-18-08, 08:35 PM   #12
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Default Thank you!

Nicolas,
Thanks for your reply. I followed your new instructions and was able to succesfully run the MenuModInstaller. It created the necessary .ini and .cfg files, which I copied into the correct sub-folders of my "Installation" folder.

Quote:
Originally Posted by Nicolas
In ...\Ubisoft\SilentHunterIII\data\Menu\en_menu.txt:
Search for 1107 in the file, and copy/paste below that line if not present this:

GWX and Stock:
;selection dial
1171=I,III,II,IV
1172=I,II,IV
1173=I,III,IV
1174=I,IV
1175=II,III
1176=I,III
1177=II,IV
1178=V,VI
What I did here was take a copy of the en_menu.txt file in my Ubisoft folder and put it into my Installation\data\Menu\ folder. I then copied the above lines and placed them into the new en_menu.txt file and saved the new file. This way I can ensure JSGME compatability without messing up my original SH3 files. Comprende?

In conclusion, I think it should work. One more question, though: can I enable the mod in mid-patrol or should I wait until I am back at base? Please don't worry about your english, it works very well. I was just a little dense with your instructions. If I had to come to a spanish-language forum and ask you a question, you would think I was from another planet, or an idiot. (No, just a North American)!! :rotfl::rotfl:

Thanks again. I look forward to trying your mod!
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Old 05-19-08, 02:25 AM   #13
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You welcome. Thanks to you...
I never studied english, only a little in high school. My teacher of english was the pc and movies

You can enable in mid patrol.
Also, remember that the root folder ('Periscopes TDC 1.0.1') of the trouble 'installation' folder, contains other folder 'Periscopes TDC 1.01' with the folder structure and necessary files that the mod needs; on there must be copied the files. The root folder just gives a name.

Any suggestion/problem you are welcome
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Old 05-19-08, 09:53 AM   #14
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Hi mate, is this mod jsgme ready?:hmm:
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Old 05-19-08, 05:30 PM   #15
Nicolas
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Yes it is, but you must do some steps first, it uses a tool i created to allow installing the mod on any version.

By the way, i vote in 2 countries, Uruguay, and Italy, my grandfather was an italian, he ran away from Italy to Uruguay due to this horrible war. I give thanks to God, that here always existed peace.

The install intructions are in a readme.txt:

Installation:
- Copy to this readme.txt folder the files 'Menu.moddata' and 'Dials.moddata' corresponding to your Sh3 mod.
- Run MenuModInstaller and
- Select in there the 'Data' folder of sh3.
- Click Modify! button.

(2 new files will be created: the menu_1024_768.ini and Dials.cfg).
- Copy or move the new menu_1024_768.ini file to '...\Periscopes TDC 1.0\Data\Menu'
Copy or move new Dials.cfg file into '...\Periscopes TDC 1.0\Data\Menu\Cfg' folder.
- Copy the correct Cameras.dat file to '...\Periscopes TDC 1.0\Data\Library
- In ...\Ubisoft\SilentHunterIII\data\Menu\en_menu.txt:
Search for 1107 in the file, and copy/paste below that line if not present this:

GWX and Stock:
;selection dial
1171=I,III,II,IV
1172=I,II,IV
1173=I,III,IV
1174=I,IV
1175=II,III
1176=I,III
1177=II,IV
1178=V,VI

NYGM: no need.

- Move or copy the folder to your MODS folder and Enable the mod using JSGME,
if you have prior version dont forget to disable it first.

Last edited by Nicolas; 05-19-08 at 05:52 PM.
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