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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods? | |||
release the new PE in small mods now, f.ex. clouds, special effects etc. |
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86 | 23.56% |
release PE 2.1 as one big mod and let me wait for it! |
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279 | 76.44% |
Voters: 365. You may not vote on this poll |
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#676 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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#677 | ||
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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#678 | |||
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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may be this was the reason i got some strange bugs with other mods , green sky or something |
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#679 |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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Just in case there is a language problem......I'll point out that JSGME only says that certain files have already been altered by an earlier MOD...and asks if it should continue to enable the current MOD. It does not specifically ask for "Overwrite" permission, though that will be the effect/result of continuing.
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#680 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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#681 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Hiya's,
Anyone losing smoke from ships or even burning wrecks when they pan left/right ?? Sometimes my smoke vision goes off when actual smoker (ship/burning hulk etc) are still in field of vision Maybe it's just my mods config, I remember dave having to fix this smoke loss effect last year As i say maybe just me but would like anyone else with same issue to shout out ![]() EDIT, Here's my JSGME snapshot so others using similar can pick it over ![]() ![]() Many Thanks Ciao Def |
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#682 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Def, install the black smoke mod and the issue is fixed. Works great for me in 1.5. Make sure you install the black smoke mod after PE3.
![]() link: http://www.subsim.com/radioroom/show...ht=black+smoke Edit: I see from your JSGME snapshot that you have the Warships_retextured_v1_3 mod installed. That's unnecessary, as this mod is incorporated in PE nowadays. Was in PE2 as well as in PE3 now.
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Cheers Uffe |
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#683 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Hiya ustahl,
Ahh i did remove the warships then re-added lol Will remove now Cheers for reply, Will DL now and also see what conflicts/changes with pe3 and that Many Thanks ![]() Ciao Def |
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#684 |
Rear Admiral
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![]() Last edited by Ducimus; 05-06-08 at 04:59 PM. |
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#685 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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He He Ducimus,
I assume i am doing something wrong in jsgme ?? lol Maybe your TMo patch should go right after the main install ? (my bad just noticed that) I use the stock optics in your TMo scopes as my eyes need all the help they can get lol (own use only) The warships retextured is now removed And the NSM Classic i sorted with winmerge to avoid messing stuff up (so far so good, ships go down realllllllllll slowwwwwww) Hmm noticed rsrdc patch is a bit late added in jsgme ![]() Ohh well doing darn great in a campaign Will tidy/sort jsgme asap i die (USS Tuna) Can't resist it, Here's pics of PE:3 with TMo and RSRDC and mixed up mods ![]() Stormy weather, Love this PE effect ![]() Nice calm day in the pacific, Slight clouds ![]() Lucky Escape, Last of my fish was a dud lol or this would of been deadmeat ![]() Dang i love the main mods i use ![]() Have Fun Ciao Def |
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#686 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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#687 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Hi Defiance,
Thanks for the pictures ![]() I think Duci is just thinking "thats alot of mods installed" ![]() |
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#688 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Speaking of "major mods", I was finally able to download TMO, and will start working on the special effects for that one (inbetween punching in test results from an ongoing experiment ![]() @Defiance: you don't need Brighter Torpedo Wakes either. It's also included in PE ![]()
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#689 | |
Ace of the Deep
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effects included by kriller! the black smoke mod is not ROW compatible. i'm working on another smoke mod that will work with ROW. it will also include different kind of smoke for merchants&warships. |
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#690 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Hiya's,
Yeah i like that pic too, A kind of "one that got away" scenario lol K2, Yeah with Mr Ducimus's dry humor one can't tell sometimes lol DB, Will remove brighter fish wakes too ![]() ![]() And vickers03 i will remove the smoke mod until you've done a compat version ![]() Only use the external cam to snap shots, Using TMo with RSRDC sure makes you sweat sometimes with just using scope/bridge views he he Now i've gone and fubar'ed my xp default jpeg viewer lol Cheers Ciao Def |
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