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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
SH4 Mod Team
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After seeing the thread on excessive German duds, we took a look at the file for the German torpedoes thinking the issue was caused by one of the chance parameters being 1.
While this was true, this was not the major source of the excessive duds. The problem was the angles were mixed up so the following percentages for duds were in the file for most of the German torpedoes. Keep in mind that a 0 angle in this file is a perfectly perpendicular hit. The angle given is the angle of deviation from a "perfect" shot. We conducted experiments when working on the US torpedoes to confirm this. Here is the order the angles were listed in, with the associated dud chance. Angle: 50 to 90 chance= 1 Angle: 21 to 50 chance= 5, 33, or 50 (depends on torpedo type and date) Angle: 0 to 21 Chance= 100 ![]() Since the known problem with the German torpedoes was the whiskers on the the detonator not working correctly with wider angles, their reliability was known to drop off after an angle of 20 degrees. This means the dud chances in the stock file were reversed. So the angles are now listed as Angle: 0 to 21 Chance= 1.1 Angle: 21 to 50 chance= 5.1, 33.1 or 50.1 Angle: 50 to 90 chance =99.9 Because of the issue with 1 being read sometimes as 100, we've taken the conservative approach and added or subtracted 0.1 to any "Chance=" entry in the torpedo file using a whole number. This was done for all gyro, depth keeping, and premature chances. In the process of making those changes, the other settings were also checked for errors. DOWNLOAD LOCATION: http://files.filefront.com/Stock+U+B.../fileinfo.html This is JSGME ready Edit: this is a fix for stock, and as such, will not have the RFB team's usual nitty gritty treatment. ![]()
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Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 Last edited by RFB Team; 04-23-08 at 12:02 AM. |
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#2 |
Ace of the Deep
![]() Join Date: Aug 2007
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Will this be incorporated into RFB's next release, too?
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#3 | |
SH4 Mod Team
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__________________
Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#4 |
Engineer
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What file is this located in?
THANKS |
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#5 |
SH4 Mod Team
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Data\Library\Torpedo.sim
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Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#6 |
Engineer
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Location: South of Buffalo N.Y. USA
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That was the last file I was getn' to ..... THANKS
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#7 |
Medic
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awesome, like i said in another post i thought this was a bug hehe
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#8 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
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ok, the major mods compatability question. . .
RSRDC? TMO? Or should I just alter the file myself?
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#9 |
SH4 Mod Team
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Will work with any mod as it only changes one file. This will not affect any changes made to the explosive force of the torpedoes, any graphic changes, etc. as those are in the .zon, .dat, and other files not touched by this mod.
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Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#10 |
Swabbie
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Many thanks for this mod!
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#11 |
Engineer
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Location: South of Buffalo N.Y. USA
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I altered these lines in the Torpedo.sim, 8, 10, 12, 14, 18, 20, 22, as metioned above an started getting ship damage back that the 1.5 patch/addon was missing. I don't no why this would be 'cause I only changed the Torpedo.sim an nothing else.
B4 this I had no damage showing up on liners an most other ships. I did a 6 torpedo spread on a battle ship an had 5 of the 6 damage textures show up. Does anyone else have this happen ???? |
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#12 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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waow, gotta check mine as they were based on the german ones... but I think I tinckered with the dud stuff originally..
keltos |
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#13 | |
Mr. Bad Wolf
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Angle: 0 to 15 Chance= 5.0 (higher than RFB - giving a slight chance of a dud) Angle: 15 to 45 chance= 33.3 (like as in 1/3) Angle: 45 to 90 chance =85.0 (lower than RFB - giving a slight chance of a hit) For Type I, 1938-31/7-1943
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