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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#2 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
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I'm looking forward to having my own float planes. Now we just need to incorporate a flight simulator mod! :p (just kidding)
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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what the h.. is wrong with the textures? looks likes it's there only sideways or something..
can anyone help ? btw this ship is huge ! the jyunsen B has the same size as a November class sub without the rounded nose, but this one's bigger, not really the killer whale.... [ ![]() Last edited by keltos01; 04-17-08 at 05:15 PM. |
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#4 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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maby you could put it up for download so we could find out?
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#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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there it goes Miner : IJN_Jyunsen_B_beta_3.2_18u.rar
http://hosted.filefront.com/keltos01/ I don't think I'll work on the Jyunsen B with a IXD2 body anymore for now. Actually is ressembles more the J 1 type, having two tubes aft and four forward. I'll modify it when I'll get a J 1 3D model. So for now I'll try to get two boats working : The Jyunsen B with a type 18 interior The Sen Toku Later we can modify Mikhayl's type II into a small IJN boat I also plan to be able to drive a midget sub into pearl harbor someday ! uh yeah, still have to build a japanese campaign though.. What I don't get is why the texture doesn't apply itself like a glove to any surface, it looks like it's sideways... |
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#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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well : I re-imported the 3d model in 3DS, with the insides and everything, then I hit "render", it said it was missing NSS_Ishiyama_T01.tga, no such file in the .dat : there is a dds file with the name tag stating it's Ishiyama.
I exported the file with S3D, opened it in photoshop, saved it under NSS_Ishiyama_T01.tga in the same directory as the .obj files, went back to 3DS, hit render, it still said it couldn't find the tga, but there you have the option of browsing for the file (which now existed because I created it..), I walked the path to the file, hit ok, here are the results : ![]() ![]() ![]() of course now I have to re-import it all in my type 18.dat, and tonight I'll see how it works ![]() btw I think that you don't really need a 3d conning tower just as long as you have the nodes, well it means you can't change towers, but Sen Tokus were one of a kind anyways...:rotfl: Last edited by keltos01; 04-18-08 at 03:10 AM. |
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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still no texture on deck though..
when I tried it yesterday I still had the "jap" tower from my earlier mod. the scopes work fine : they punch through the hull when they come out as do the torpedoes ! the scope height of the 18' makes it that you don't see much : it comes in the bathtub of the conning tower and the only place where I could see the water was aft ! but I feel it's doable now thanks to Skwasjer's import function ![]() ![]() another, prior to Pearl (look at the stern..) ![]() ![]() Last edited by keltos01; 04-18-08 at 08:07 AM. |
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#8 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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![]() Last edited by miner1436; 04-18-08 at 04:18 PM. |
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#9 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I've only had ctd lately... grrr
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#10 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I followed walkthrough that you posted a little while ago to make a separate sub for the Jyunsen B beta 3, which although it has a fake conning and the body of a sub, is quite alright to me !
I'll modify it when I get a J 1 tower type (not unlike the porpoise tower) to have a J1, then the Jyunsen B (siw tubes fore and one aircraft) and the Sen Toku, that plus your Typ II uboot, which resembles one of the IJN smaller subs, and we'll have quite a fleet ! and last but not least, the midget subs, so we can reeneact the Pearl Harbor attack, and maybe sneak in.. ps :the sen toku I was working on had the crane removed (stored while diving) and the small boat at the stern as well, as well as one periscope (the smaller one). |
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#11 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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#12 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#13 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Try it now, it includes the files I edited only. (Skins.zip)
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#14 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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they were already in your download, the result is the same for me as posted here above : the skin doesn't apply correctly.. does it in your game, I means in a real mission, not the museum ? try and replace the files from my mod (the 18's ones) and start a german campaign using the jyunsen B2 (=typ 18) and tell me what comes?
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#15 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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yes... I see what you mean, strange as I edited all the light texture maps to match the Sent Toku's...
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