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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Apr 2002
Posts: 530
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I'm in a campaign and after completing my first patrol, noticed the sonar dial does not rotate anymore. The heading points due north but the digital numbers still work and I can still sweep for contacts. I'm using the latest TM but not the two recent upgrades Ducimus just released.
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#2 |
Gunner
![]() Join Date: Mar 2007
Location: Suffolk, UK
Posts: 96
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Did you by chance leave the game paused for any length of time. I've had this and other issues (CO2 bug) but only after lengthy pauses.
If I'm afk for any reason now I always save and reload upon return. WB. |
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
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Hmmm, I had the same thing last night with latest TMO recompiled with all the service packs. No long pauses.
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#4 |
Captain
![]() Join Date: Apr 2002
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Nope...no long pauses to speak of. I wonder why pausing would cause the problem. I'll remember not to do that if it is the culprit.
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#5 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
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or....is the sonar possibly damaged?
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#6 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
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I dont' think it's damaged. Sonar works fine as you can rotate it around and hear ships and the green light lights up, it's just the 'needle' showing you relative bearing doesn't rotate.
I'll have to start a new patrol later to see if I still get it. |
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#7 |
Rear Admiral
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What boat were you using, and did all dials point to 12"o'clock or just the hydrophones?
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#8 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
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Just the hydrophone. I was trying out the various environment mods and trying to adjust them so I assumed I screwed it up, but if someone else has it, maybe not.
Boat is a gato. |
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#9 |
Captain
![]() Join Date: Apr 2002
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My boat is a Tambor. I'm on my second patrol. It worked fine during the first patrol and I haven't touched any files since starting the campaign.
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#10 |
The Old Man
![]() Join Date: Apr 2006
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I've never seen this happen in stock game.
-Pv- |
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#11 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
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My issue vanished. My 5th patrol featured the unmovable dial, but after returning to base and starting the next mission just now, the dial once again works.
Previously saving and then reloading or exiting and then reloading did not fix it. I'm pretty sure I applied previous mods while in port before the 5th patrol so I don't have a clue. |
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#12 |
Rear Admiral
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What date? And are you running ANY mods over TMO 1.5?
As so far its looking like its particular to the gato styled interior. I ran 3 or 4 patrols in a tambor before i published the compiled version and never saw this, so im a bit baffled. |
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#13 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
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I got it in mid 1943, around may or June. I had it on the 5th patrol out of Midway/Pearl in the USS Whale (gato).
My mod list REL_TriggerMaru_Overhaul_15 RSRDC_TMOv15_V371 RSRDC_V371_Patch5 Install Tree Mod V1.1 Nisgeis' Range Ring and Bearing Line Mod Random Tonnage for TMO - my own mod that increases displacement variation NSM4 classic Enviromental 4.3 mod Small wave of wind speed 0 mod sobers better rock mod for ver 1.5 Nothing changed between my 5th patrol where I had this and my current 6th patrol where I don't. Nothing changed between my 4th patrol and 5th patrol either that I can remember. |
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#14 |
Rear Admiral
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With that many mod running, it would be impossible to track down, and the cause could concievably be anywhere. (NSM BTW is a big no no, and not compatible.)
My initial thought was that the US AI fleet submarines have an item being used by the player. If you script in player subs into a campagin (as opposed to specially modded ones for the AI to use), dials being frozen at the 12 O'clock postion can happen, possibly even a CTD. If you look closely at the AI subs in the harbor, i removed EVERYTHING being used by the player as a safeguard against that. They have no radar, no periscopes, nothinig. I remapped all the ID's, and cloned a special deckgun, just for their use. So i dont think thats the problem. My thought after that was maybe its somehow related to making the radar controls clickable when not in the radar mans view, but this would effect ALL subs if this was the cause. Then perhaps hydrophone upgrade, but then.. i didnt mod any in. The only thing i can think of, is theres another object somewhere that is using an ID number that is the same as the player hydrophones or 3d model thereof. But said object could be anywhere. Only thing one can do,is take the ID numbers from the gato's hydrophone model, its dials, as well as the sensor itself, and do a search for it accross the entire game and look for duplicates where they're shouldnt be any. |
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#15 |
Captain
![]() Join Date: Apr 2002
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I finished my 2nd patrol and started my 3rd. The sonar is now working again.
BTW, why is it when I start a new patrol out of Pearl and select the not in harbor option, I end up docked at Midway?
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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