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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Chief
![]() Join Date: Jan 2008
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There is a binocular view, but the guns being IJN one, they don't understand the orders of my Deutch captain! :rotfl:
I think there is an incompatibility with the AI AA guns and the binoculars ''espace bar'' orders. But i think this could be fixed by adding a playable AA piece? :hmm:
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#17 |
Ace of the Deep
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I see what direction you're going in. Good idea to test the incompatibility. More than likely, it's a configuration change that needs to happen in the AI gun files. The AI ships aren't built to take any orders from anybody. So, it was probably an oversight by Xan, assuming that the information can be copied from the sub gun files and put into the AI gun files.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#18 | |||||
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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During looking trough the museum, I began to love the BB Iowa.. So this wil be the next project (after my pocket BB) for our tommy-guys with 1.4(+1.5) And nice to hear the mod works ![]() Quote:
first I finish my pocket BB and then I make an Iowa(-pah this lil ship with a few guns), then interior ![]() Quote:
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There is a binocular view, but the guns being IJN one, they don't understand the orders of my Deutch captain! :rotfl: Quote:
(In the Pocket Battleship mod ther will be a playable 20mm)
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#19 |
Watch
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Greetings for this mod!
Can´t find the fix you indicate in the read.me. Please, can someone tell where can I download it? |
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#20 |
Navy Dude
![]() Join Date: Aug 2005
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Xantrokoles,sorry,i was at work,i can reply only now.
no i dont have a CTD.Only one was when i messed a bit trying to get rid of the blasted messed-up icons. ![]() I must say that i founded a small bug(apart from others already pointed out) The screw spin reversed in respect to the orders. Anyway...i love this mod...and it's only a beta! I hope you manage to expand this,what you have already do was ![]() Good work. |
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#21 | ||
Seasoned Skipper
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Location: Germany
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u have to be happy with this, until my Pocket BB is ready, then we'll see ![]()
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#22 |
Stowaway
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Unluckily I still have the same problems, despite downloading the file again. Do I maybe have to delete some files from the former download?
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#23 |
Ensign
![]() Join Date: Apr 2008
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I'd have question regarding the amount of ammunition on the 5" dual cannons. Because when i was on patrol, my guns one by one ceased firing but i didn't get report on out of ammunition. Is it possible to alter the amount of ammunition on the guns? ( I can do basic script editing on the game so if it possible that way, i'd like know what files to alter.)
Also regarding the Panzerschiff level of this mod wich is still under construction, Do you think it is possible to implement radar quidance system to the FCS, Wich i mean that you could choose an radar contact and open fire on that, without needing to specifically pin-point target from the observation deck. Last edited by W4lt3r; 04-15-08 at 10:08 AM. |
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#24 |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
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Wow is all I can say!! I have so been looking forward to a mod like this !!
I have the periscope problem , I assume everyone else does too? is this correct ? |
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#25 | |||
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
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I will upload later, cause now I know how to duplicate textures of ai ships and I must have this **** on my pocket BB ![]() Quote:
For sure didn't have endless ammonition.. So u have to refill on the Tankers. I think it would be possible to make a playable gun and then u would see ur count of ammo..., I didn't get this working, so I only can say no. The Radar based shooting won't be possbile I think, and they haven't used that often, cause it was not exact enough again over my skills ![]() Quote:
The persicope moves then when u rise a persicope... but u got no periscope, so animation is doing what it wants ![]() later there could be a ship interior, if a 3d modeller would say: I ot time, I wanna do this, I will do this (for the Iowa there would be a interior cool too)
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#26 | |
Ace of the Deep
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Location: Tulsa, OK
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#27 |
Ensign
![]() Join Date: Apr 2008
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After some searching in the Guns_Radars (1.2.3).sim files in the Library/ShipParts Folder, i managed to find the cannon stat, that had the 5s reload time and clip size of 2 and name of the 5in_Double_Barrels_Jp, and seemingly it was the right one after editing the ammo amount, since on last patrol i sank 32 vessels without running out of ammo, although was low on fuel on the end of the trip ^^'
But sadly, the thing holds AA ammunition, the cannon crew doesn't know how to fire on planes with 'em.. But, good work, gotta give ya that. Last edited by W4lt3r; 04-15-08 at 01:31 PM. |
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#28 | ||
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
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In fact, I believe none of the Japanese destroyers had Radar until the Akizuki class...
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#29 |
Ace of the Deep
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You're probably right about the DD's lacking the radar directors. The bigger ships definitely had them and we did give them a pounding at night east of the Philippines (Leyte) when we went to take the islands back. I remember reading somewhere that early in the war they had that advantage over us.
The two battles that come to mind are off of Guadalcanal on Nov. 13 and 14, 1942. The Japanese beat the tar out of the U.S. forces both times in night engagements. Luckily the USS Washington got some good hits on one of their battleships and successfully evaded the rest of their force. If I remember correctly, one of the burning ships (a US destroyer, I beleive) blinded the Japanese gun crews (they were concentrating on USS South Dakota, anyway), but it lit up the Japanese ships, which made it easier for the Washington gun crews to hit their target.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM Last edited by M. Sarsfield; 04-15-08 at 02:03 PM. |
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#30 |
Navy Seal
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Location: Stavka
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Actually, I was thinking of the so-called 1st and 2nd Naval Battles of Guadalcanal (The 2nd one was on November 15th BTW), The Japanese made some of their greatest mistakes relying on searchlights rather then Radar, the fate of the Akatsuki was practically sealed when it illuminated Atlanta and came under fire from half of the US battle-line, the same for Hiei when she used her 9 powerful searchlights, also, during the 2nd battle Washington was tracking a large target (Which was actually Kirishima) but was afraid to fire because Admiral Lee feared it could've been the disabled South Dakota (Stupid Circuit-Breaker), but when that same target illuminated and opened fire on the actual South Dakota she came under fire from Washington and was eventually scuttled like her ill-fated sister ship 2 days before, Overall the Japs did beat the snot out of the US Navy, but not without suffering a large number of losses on their side...
I think these 2 we're the most chaotic Naval Battles ever...
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