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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
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Seeing as we already have a U-Boat missions child forum, could we possibly have a U-Boat Missions mods workshop? It would save stock SH4 players from sifting through the various UBM only projects and perhaps save any confusion for newbies.
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#2 |
Weps
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97 reads and no reply, comments, thoughts, support or rejections?... :hmm:
Come on mods, don't give me the silent treatment!
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#3 |
The Old Man
![]() Join Date: Oct 2007
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THis topic has been discussed before, and repeatedly. General concensus it, things stay as they are.
ETA: better a silent threatment than a "USE THE ^%^$#%&^%!!! SEARCH!!" treatment from some of our uuuh short-fused members ![]() ![]()
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#4 | |
Weps
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#5 |
Grey Wolf
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The other side of this is, what do you do with the mods that affect BOTH fleet boats and u-boats?
Instead of clearing things up, you just added another layer to confuse people. Seems better to leave it as it is. Just do an advanced search using [REL], limit it to the SH4Mod workshop and UBM child thread and you'll have a list of all released mods (providing the modders are following the convention used here- which if they haven't- yell at THEM for making things difficult to find. They can always ask a moderator to add the tag to the thread title. Same thing if you want to see what's being worked on- search the same forums using [WIP]
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#6 |
The Old Man
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Well, to be brutally honest, they're more often right than wrong when they give someone that treatment (I'm not referring to you)
![]() I'm afraid all of those mods you mentioned have moved on to 1.5 (except NSM, but that one will surely follow as well). If I actually get the add-on it will be because of those outstanding mods and their creators; check lurker's incredible Operation Monsoon, for example. That mod alone is a HUGE temptation that might possibly tear down my objections to getting the add-on! ![]() ![]()
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#7 | |
Weps
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#8 | ||
Grey Wolf
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![]() Honestly some of the UBM guys seem to think UBM should now be THE focus of the game. ![]() Lessee there are HOW many fleet boats in the game compared to u-boats? I gave people an EASY way to track the mods. So why not just use that instead of messing with the forum?
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#9 | |
The Old Man
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#10 | ||
Frogman
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There are no U-Boats in 1.4. They come with the Addon & patch 1.5. so NO mods affect U-Boats in 1.4.
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#11 | ||||
Weps
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#12 | ||
The Old Man
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#13 |
Lucky Jack
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One thing you have to understand Ryan is the add on also provided new things for the fleet boats. New textures, more stable game, some other odds and ends. I do not play the uboat either. I'm to busy working up the fleets with mods and making a day of it. Eventually, all the modders will have the add on if they do not already. The road for SH4 seems to be having the add on. As far as a different thread for the uboats only, this has been discussed and the decision to leave them melded together was made. Welcome to the big happy family of submersible lovers. Modders always create README's and post with [REL] uboat or fleet boat.
DrBeast....you are going to keep yourself from MO created by Lurker because of $10.00? That is 2 six packs of really cheap beer. Come on, buy the add on, enjoy the new material for uboats and fleets. Go get Lurkers FREE mod. You only go around once! Make it a good one!
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#14 | |
Navy Seal
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#15 | ||
Weps
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@AVGWarhawk -damn you, you're twisting my arm! ![]()
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