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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Sparky
![]() Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
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Personally I would just like to see the darn thing released as simply as possible. We heap Xan in praise and bow before his programmatic skills, then talk about the more obscure possibilities otherwise this thing aint ever going to get out!!!!
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![]() The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden |
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#122 | |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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#123 | |
Sparky
![]() Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
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Linerkiller I understand your point and actually agree but to put in all the functionality that people are asking for would take ages and is not necessarily needed for the first release just as long as the bugs are taken care of.
![]() Even Xantrokoles says it: Quote:
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![]() The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden |
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#124 | |||||
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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The ship smoke is working now
![]() But I didn't find a file, like the eqipment file for the flag... Quote:
![]() But I also agree with Bratwurstdimsum, that I shouldn't waste time with this extra things. i.e. I can't do test with a plane which is starting, when I didn't have guns, tropedoes or so ![]()
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#125 |
Mate
![]() Join Date: Aug 2007
Posts: 56
Downloads: 24
Uploads: 0
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The ship is looking good, we're now working on the gun angles so they dont turn 360 degrees around trough the ship lol.
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#126 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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Thanks for this tipp ![]() but I tested it, and the flag was only visible from one side, the other doesn't work.. And also the textures didn't work ![]() Do u know where it is written, that a special flag goes to the cfg#FLG node? And how did u have problems using the *.zon files for ur Sboat? Thank you in advance ![]()
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#127 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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When I understood ur post right, I think u got the sam problem
![]() Although thank u for your help ![]() The thing with the zon file are cleared ![]()
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#128 |
Loader
![]() Join Date: Aug 2007
Location: soon to be Germany
Posts: 89
Downloads: 5
Uploads: 0
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looking good keep up the good work.
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#129 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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Yeah keep pushing!
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-Fighting is a lifestyle- ![]() |
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#130 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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I recommend myself
![]() http://www.subsim.com/radioroom/showthread.php?t=135025 This way u should imagine our BB(only a lil bit bigger and some guns more)
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#131 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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First the basic functions, later you'll got time to figure how to improve the things up. The cannons, torpedoes, crewmen and rooms, are the later part. Just put the nodes in the dat file.
![]() Did you try to edit a stock game ship? Just curious |
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#132 |
Swabbie
![]() Join Date: Jul 2007
Posts: 5
Downloads: 38
Uploads: 0
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Cant wait for this mod at all it looks so Epic!
![]() Just a question, whats the ETA on this epicly epic mod? |
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#133 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
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My own rough guess would be 2 weeks at minimum, regarding the issues there are nwo with the mod.. But i'll stick with the playable Fubuki Mod for now, although the gunners are too dumb to shoot farther then 5 km.. But keep up the good work.
*Edit* figured how to change ranges for the gunners myself. Should work with this mod also. Last edited by W4lt3r; 04-16-08 at 01:38 PM. |
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#134 |
Mate
![]() Join Date: Aug 2007
Posts: 56
Downloads: 24
Uploads: 0
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Not long now guys, just working on a nice skin for it and trying to make the gun angles work better, also the 5km range issue is fixed on the PBB.
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#135 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
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You figured it out also sailor, or did you happen to read my post on the DD thread?
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