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Old 04-10-08, 04:04 AM   #1
manitoba1073
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Default [WIP] Torp textures



Wondering what you guys think so far. It is still a WIP. Pain trying to find the right testures to do it. :rotfl:
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Old 04-10-08, 06:15 AM   #2
LukeFF
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Doesn't do anything for me if you're trying to make a WWII-era torpedo texture.
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Old 04-10-08, 09:11 AM   #3
Jace11
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I have done some recolourising of the torps, supposed to be historical, however I encountered some problems. Mk10 and Mk18 use the same skin Torpedo15.tga and trying to move it to another skin or adding a seperate node for a new skin doesnt work, in game they appear without the skin. Very odd. However I could change the Mk23 to use another skin...?
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Old 04-10-08, 09:41 AM   #4
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If you create new identifiers per the "adding a new ship/boat tutorial", you should be able to make any skin file that you want to.
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Old 04-11-08, 03:26 AM   #5
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Quote:
Originally Posted by LukeFF
Doesn't do anything for me if you're trying to make a WWII-era torpedo texture.
Not really making authentic torp textures. didnt even realize it was close to looking like one. :rotfl: Was actually just doing a retexture to make them look better than the stock game ones.



Jace11- thanks for letting me know about the mk10 and mk 18's. Ill see if i cant make a workaround on them.
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Old 04-11-08, 04:30 AM   #6
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Quote:
Originally Posted by Jace11
I have done some recolourising of the torps, supposed to be historical, however I encountered some problems. Mk10 and Mk18 use the same skin Torpedo15.tga and trying to move it to another skin or adding a seperate node for a new skin doesnt work, in game they appear without the skin. Very odd. However I could change the Mk23 to use another skin...?


now I have 2 different skins for the mk10 and mk 18. Not finished yet but its 2 different textures.

I did a export rawdump from the mk15 textures and then imported them back in changed there names and set the identifiers to match the texture file needed.
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Old 04-11-08, 06:11 AM   #7
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That didn't work for me... can you upload the Torpedo_US.dat file for me somewhere, if that is ok, I'll try and work out what you did differently, but I couldn't see where I was going wrong before.
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Old 04-11-08, 10:31 PM   #8
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Quote:
Originally Posted by Jace11
That didn't work for me... can you upload the Torpedo_US.dat file for me somewhere, if that is ok, I'll try and work out what you did differently, but I couldn't see where I was going wrong before.
yeap sure no problems. just gonna finish tweaking it. then its all yours.
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Old 04-12-08, 12:41 AM   #9
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Here is the torp.data file for those that want to have the textures different of the mk10 and mk18. The mk10 have there own slot all you have to do is copy the textures of the Torpedo15.dds and the Torpedo15_01.dds file and rename them to Torpedo10.dds and Torpedo10_01.dds. Then you can modify the textures to your style. The mk18 torpedoes still use the Torpedo15 textures.

http://files.filefront.com/Torpedoes.../fileinfo.html

Ill finish with my texture change of the torpedoes soon.
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Old 04-12-08, 10:04 AM   #10
Jace11
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Thanks Mani... I will have a look and try and work out how you did it. The Mk27 and Mk16 also use the same skin, though very different models, I'll see if I can fix that...
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Old 04-12-08, 06:04 PM   #11
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Heres the finished for now. You can change them to how you like. Just add to both texture files in the game folder.

http://files.filefront.com/finished+.../fileinfo.html
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Old 04-12-08, 09:31 PM   #12
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you should write a slogon on the torpedo, just a message to the unlucky japanese
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Old 04-12-08, 10:59 PM   #13
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Quote:
Originally Posted by gimpy117
you should write a slogon on the torpedo, just a message to the unlucky japanese
I thought about it lol.
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