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#16 | |
Commander
![]() Join Date: Sep 2004
Posts: 462
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[quote=Nisgeis]
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#17 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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#18 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
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#19 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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The contacts should fade slowly on the PPI, but not take too long as it creates confusions on short range with a fast closure speed.
The tubes used for radar had a longer persistence phosphorous coating than tha ascope which was basically similar to an oscilliscope. Don't know about the exact duration on the WWII radar. Will look at the fleet boat manual and see if there is some info. From the radar sets I saw in school in the 70's, the contacts should stay on the screen either slightly less than the time it takes for a full revolution of the radar, or just be a tiny pinpoint as the radar sweeps over again. Now if we could get the devs to add a command where you can get a range report from the radar for either the closest contact or one you are focused on, that would be great. Was surprised no such report commands existed when skwasjer posted the list of all commands he'd found.
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#20 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
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Works like a charm! Much easier to determine range, and coarse. This was much needed. SWDW, any chance of this makeing its' way into RFB?
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#21 |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
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Nice. Always looking for a mod like this- helps to make adjusting to more difficult game setting a little easier. A nice compromise that eases the transition between no map contact updates being checked and leaving it unchecked.
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#22 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Anyone try this at 1280 by 960 resolution? Was it visually correct?
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#23 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
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#24 |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
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I'm sure this is a moroon question, but I do have to ask since I don't know.
"The second mod will add the bearing lines and also a set of 25%, 50%, 75% and 100% range rings." What does this mean in terms of distance as it relates to the range rings... Thanks! |
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#25 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
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I hope I explained that OK. |
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#26 |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
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Yepper, I got it now, thanks!!
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#27 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
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Thank you, sir!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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