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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
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we are all for historically correct, realism this and that but hold on...
air limit fuel limit bats limit hull limit torps limit shells limit deep limit AND about food? no limit?... nice WWII subs had food replications like the Star Treky ships ![]() have a mod guru thought about creating a mod which introduced a food limit?... so for a sub cannot be 6 to 12 months out cruising at 1kn max speed? Cheers |
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#2 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
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It has been discussed.
Submariners were some of the best fed sailors in the navy. From what I've heard, there have been no reports of boats returning from patrol because they ran out of food. Running out of Fish and other supplies, yes, but never for lack of food.
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
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If you've managed to be on patrol for 2 months, think about returning to base. If you have been out there for 3 months and done some crazy fuel conservation, RTB. No real hard limit needed I would think.
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#4 |
Seaman
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When I play I plot course for home after 2 months on patrol even if I still have fuel or torpedoes left. That`s my way of simulating provisions.
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#5 |
Ace of the deep .
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I think limited fuel pretty well does it for me , especially in an s boat
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#6 | |
Commander
![]() Join Date: Mar 2006
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![]() Quote:
No refueling ships available neither friendly port... so 10 months was possible then my crew either fished on the way back, managed to collect water from rain or starved to death ![]() oh BTW 2 missions after same thing... but even longer... found that south of SA doesn't have icebergs and pinguins don't fly neither exist and surface ice can be seen at bottom of the sea ![]() so food/water are critical to have and have them as limits on the game like fuel is. not all the indian ocean ports were hostile during WWII, some were neutral and a subs could well restock food supplies to carry on its jorney even if that emply no refuel neither requip. |
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#7 | |
Commander
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#8 |
Grey Wolf
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I went to the doctor and told him it hurts when I do this.
Doctor said, "Don't do that." If you travel at a realistic speed, fuel should limit your endurance. If that's not enough, set 2 to 3 months as your virtual limit on provisions and RTB at an appropriate time. |
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#9 | ||
Admiral
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#10 |
Silent Hunter
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#11 |
Ocean Warrior
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if you runo out of fuel you'll get more and you'll prolly get more food from the tender as well
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#12 |
Commander
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Far from being a SH envangelist, SH does lack of food supplies as variable to limit the time out on the sea.
Rely on fuel and imagine it as "crew food" doesn't work. Since fuel can last longer, for months and months depending on capts hability to save it. Its all about a game and like any game it lacks of reality. But for sure missing out food is a major hole in such simulation game in my view. |
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#13 |
XO
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Best submarines carried supplies for 3-4 months. Even large moder boats like Typhoon ssbn have supplies for 120 days
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#14 |
Captain
Join Date: Mar 2008
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so don't 'imagine' you have food. Track it like you would for anything else.
You give yourself whatever was realistic provisions, say food for 90 days/crew member. Track when you leave for patrol, and be sure to return within 90 days. It only gets complicated if you lose crew. But if that happens you'll most likey be returning to port anyway.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#15 |
Swabbie
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We could also imagine the waves are higher, the torpedos move faster, and we can imagine a lot of things for realism.
He asked about a mod for food realism, not to be pointed in the direction of his imagination. Could food be done with triggers after a certain time period, that time period being reset upon Refitting at a port/supply ship? |
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