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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
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I'm patrolling a choke point in the northern Celebes Sea--and haven't had a single contact for twenty days!
I'm running RSRD with TMO--and have my copy of "Silent Victory" at hand. It's a lot of fun looking up the dates of my patrols, and reading about what actually happened. At any rate--according to the book--it wasn't uncommon that I didn't see anything for twenty days--but I'm getting a little ansy ![]() ![]() |
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#2 |
Planesman
![]() Join Date: Mar 2007
Location: Colorado, USA
Posts: 180
Downloads: 118
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Merchant traffic is greatly reduced in TMO. I've had entire patrols without seeing more than one or two contacts. And RSRD uses the historic Jamanese shipping lanes and traffic.
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#3 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
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thanks for the info fitz
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#4 |
Seaman
![]() Join Date: Dec 2007
Posts: 38
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I may be wrong on this one but I think after a certain period of time in mission the game stops spawning new traffic. One of the reasons it's pointless to head back to port to rearm indefinitely. If you've gone for long periods of time like you have with no contacts I'd think about heading back to port - maybe swinging through some areas of likely traffic on the way just in case.
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#5 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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iricund- The traffic in RSRD is scripted and not random. The scripts follow the historical info on IJN and merchant ship movement.
Other campaign layers have used a combination of scripting and random spawning so what you say may apply to them. It would take a bug in the game for it to not spawn scripted traffic. Brandtryan. There are several choke points in the celebes sea and the Japanese would occasionally rotate them. You may need to shift to another point. Usually RSRD will shift your patrol area after meeting the specified time. The bug in the game that will bite you is the one affecting the amount of time in an assigned patrol area. Others have reported that if you save the game and quit before reaching the required time, the game starts the clock over when you reload. So you can wind up spending 2 weeks in an area you were only suppossed to patrol for 72 hours. Are you sending in patrol reprts as required? If not, this can keep you from receiving new orders.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#6 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
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yea known issue with RSRD..
by all respect i doubt that RSRD is "so" real... One must be naive assuming that every single ship movement during WWII has been recorded somewhere and one must be totaly innocent assuming that all of this could be scripted into a mod by one person... Fact is that japanese sea was considered as absolute no-go for US submarines until middle 44. Only few subs were sent deep into japanese waters and never came back. and Fact is that i can go from SF to Tokio all the way surfaced without ever seeing something worth sinking when using RSRD. Ive been patroling tokio harbor for almost a month and NEVER seen anything coming in or out the bay. Thats just not right, ou cant call it realistic. |
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#7 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
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If you want traffic in RSRD, do a career out of Brisbane mid/late 42. You'll get sent near Rabaul frequently and there is quite a bit going in and out there. You'll also be able to head to the slot to interdict some warships. You should be able to dominate the tonnage leaderboard easily with a Brisbane career because there is no lack of targets (many big ones too).
That sort of leads me to a question, if I continually sink ships near a port, will they send out patrol craft/destroyers to investigate? Airplanes? Definitely something needed for SH5 whatever and wherever it occurs is enemy traffic that adapts. If I'm sinking ships in one area, merchant traffic should be rerouted away from that area. Adding fellow AI subs would go a long way in adding to immersion if a successful sub in another area pushed traffic towards your area...anyways just daydreaming ![]() |
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#8 | |||||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 03-30-08 at 07:35 PM. |
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#9 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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Maybe you should ask tater about the info he has access to that lurker also has before slamming the mod and the modder. As I've posted before, and maybe because I'm one of those people that have read a lot about the Pacific, I have yet to run into the "can't find anything" problem using RSRD, whether from manila/brisbane or pearl.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#10 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
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I did not slam anyone, i respect and support their attempt...
And i didnt say that stock campaign is more realistic. What i did say is that this mod is prisen to heaven like the non-plus ultra of realism. I would say it is a good idea but it is as you say work in progress and by far not finished. The major flaw of the entire idea that it relies ONLY on the few records that are available and completely ignores Traffic that HAS exist but was never recorded. And im sure it was the major part of it. Dont forget it was war, many things were kept secret, many things sank in chaos. Not to mention about the japanese preference to exaggerate. You just have to look at HUGE diferences in american and japanese records of same events. So my conclusion is that it is not possible to recreate accurate, and realistic traffic by relying just on available resources and ignore anything else... Now to the most popular RSRD argument - "Now my patrol results match the historic ones"... Ill tell you why it is so: It is not because the real subs did not find ships they have seen enough - just read the books. Its because it was a different situation. They did not kill anything that came across and it was much harder to kill something. It was a different situation - they were facing real enemies. Unpredictable and smart. Their enemies were zigzaging every 3-6 minutes and changed their speed quite often. A vessel that made 10 knots was considered slow! Hunting was much more challanging. Sometimes they let the enemy go their way just because it was a better idea at certain situation, and then there was the desaster with torpedos. The unreliabilty of MK14 has lead to captains firing all 6 tubes agains 1500 tonns vessels. And trust me - you could not go from perl to tokio all the way surfaced without finding attention. |
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#11 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
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It was not my intention to start an argument--however, I think some good has come of it. I think Werner has some good points, but I'm biased by his basically training me for this simulation, via his videos.
I've read 1/4 of "Silent Victory" and most of the other books on the American Silent Service available. It seems that aside from the horrific torpedo problems the Americans had, that alot of patrols simply didn't run into much traffic. Although Mush Morton aggressively sought it out, and found it, at great risk. I want to have my cake and eat it to--which seems to be my problem. The stock game has me stopping every five minutes to launch torpedoes, and RSRD has me running all over the place without a single contact. If there's one thing I learned with my B.A. in Philosophy--it's that the truth lies somewhere in between. A RSRD "Light" version might be that. Also--my fellow Americans, if I've identified you correctly--I've lived overseas for awhile (not now)--please don't take Werner's comments as aggressive--he is stating his opinion in his own way, in a second language--I think he very much appreciates the endeavors of the other modders, and realizes the vast scope that they have to deal with. If I'm not mistaken, I think he too, believes the truth lies somewhere in between--and also that we'll never get it perfect--or perhaps, even close to perfect, because of the nature of war, and the way it is recorded in historical documents. At any rate, I'm going to uninstall RSRD because I've done two patrols now, and not run into anything. The fun part is being able to read "Silent Victory" and follow my mission along with the book, in a roundabout way. I wish there was just a "little" more action, and creative license--so I was guarenteed a few contacts per patrol. It is a game, after all. In the end, I've benefited alot from other modder's work--and I RESPECT them all to a high degree. I've only contributed once to a piece of software--IL2 Flight Sim--I spend a few weekends making a sound pack (much like people making German and English packs for SH3 and 4). Many people benefited from it--and I'm glad I was able to make a different there. I hope RSRD rocks on, both realistically, and perhaps as light version with more traffic, albeit unrealistic. I also hope Werner makes more training videos, and keeps his natural sinking mechanics up to date (I actually don't use it--as I don't have the patience). See a pattern here? Impatience! Wow--I've gone on too long--maybe it was the wine at dinner. Argh. |
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#12 |
Grey Wolf
![]() Join Date: Sep 2007
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You can try tater's improved campaign layers and see if that gives you what you're looking for
__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#13 | ||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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#14 | |||
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
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The other involved new careers with the Asiatic Fleet-- December 1941 and January 1942. |
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#15 | |
Lucky Jack
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Werner:
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But, I agree that some singletons and small convoys should spawn every now and then. Celebes should be a bit busy starting in 42.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 03-31-08 at 08:01 AM. |
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