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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Sep 2001
Posts: 52
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Hello,
Haven't been here in a while. DW is nice. I played the old 688i, then Sub Command, and now DW + 1.04 + LWAMI mod. (jumped straight to it) Anway, I cannot seem to figure out how to use the 65cm Torp. Yes, YES, I have read the readme. But I don't understand what it means really. Could someone provide a "for instance" senario? Like solve this one: I'm at say 130m , the target is a surface warship. 10 knots, straight path. I have show truth on the whole time (until I get used to things again) So I know the bearing, and range. I'm not quite sure how to set up the 65cm. I would like it to dive deep if possible, and then somehow activate, rise up to the correct depth, find the target, and destroy it. The TASM (27) is a snap. Except I'd be at 100m or less of course going 6knots or less. No problem there. I can hit the target. As I said, I read the readme, really.....I just don't understand it. Same thing with the wake homing torps. Should it not be able to dive to a pre-set depth, activate, and rise to the surface searching for the "wake"? Please help. I love this sim, but I am getting a little frustrated with the torp issue. BTW, When I play with the Seawolf or 688i, I have absolutely zero problems using torps. I have been away for a while, so I'm just not quite up to speed yet. Thank YOU in advance.
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#2 |
A-ganger
![]() Join Date: Apr 2007
Location: Virginia, USA
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Ok, when you fire a torpedeo, it travels at the depth you luanched it at. Once it goes active it changes to the preset run depth.
**Note** For some reason my examples are getting screwed up. The /'s should start after the E, and the |'s should be even with the one infront of the E. **Note** Ex. Code:
S = sub --- = torpedeo's path E = enable point T = target /---------------------T / / / / S------------------------------------E Pretty much wakehomers work just like every other torpedeo, the difference being you want them to be almost behind the target when they enable. Ex. S = sub --- = Torpedeo's path E = enable point | = target's path T = target Code:
| | | S---------------------------------E| T ![]()
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#3 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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I think that wakehomers automatically approach the surface regardless of the run to enable setting. The purpose of the run to enable setting is to prevent it from locking on to ships closer to you than the target in the formation.
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#4 |
Mate
![]() Join Date: Sep 2001
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Well, both of your answers actually helped me, but Malone is right.
The 65cm (at least DW+1.04+LWAMI) does indeed go straight up to preset depth. But in the readme it says something about the depth needing to be 18meters or less in order to take some kind of "safety" off. See this is what I don't understand..... Taken directly from the readme: 65cm Torpedo-WEAPON ADDED-guidance sensor and doctrine changed to simulate 65-76 Wakehoming Hydrogen Peroxide-powered Torpedo (the type supposedly removed after the Kursk Incident). All specifications have been left the same except guidance-following the wakehome doctrine now-and the wire has been removed. The wire-guidance option has been disabled in-game, but we can't change the fire-control graphics, so you'll just have to remember that the A/P and search pattern buttons do nothing, and then the torpedo will continue in a straight line after it enables. Although you can launch the weapon deep, SET THE SEARCH DEPTH AT ~10m, depending on how lucky you feel that day. This weapon is only for ASuW and cannot be targeted at submerged contacts. Notice : SET THE SEARCH DEPTH???????? There is no such setting in game. ![]() ![]() It may be worded differently in game. But this is what I can't figure out. If there is such a setting I suppose both of you would be right. ![]() Anyway, Got my first kill with the 65cm so......... ![]()
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#5 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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