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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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I didn't see this on Platapus's list but if you plot a long course and put cursor on end of it and press ctrl and left click mouse you will go back to sub. It beats alot of scrolling and draging.
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#122 | ||
Sailor man
![]() Join Date: Nov 2005
Location: Finland
Posts: 49
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If this is the day we shall fall, then let us go down with honour, and be remembered as the lonely knights of the sea, the men who felt mercy but were unable to give it... Because that is what we are. |
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#123 | |||
Chief of the Boat
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#124 |
Stowaway
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Very interesting buttons to use. I still wonder why they didn't put some of them in the instruction booklet like they are supposed to.
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#125 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
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HI. Here's a PDF version of Platapus's compilation of all of your helpful suggestions:
http://files.filefront.com/Crew+Mana.../fileinfo.html Last edited by brett25; 03-26-08 at 07:47 PM. |
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#126 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
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Something that may have been mentioned but that I only noticed recently,
![]() If you're reloading eels and there is a full green bar above the compartment it will take 11 minutes at "realistic reload times"However, if you put an officer, even an unqualified one, in there it will take only 7 minutes... worth knowing I'm thinking :hmm: |
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#127 |
A-ganger
![]() Join Date: Jul 2007
Location: München
Posts: 71
Downloads: 3
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I'm surprised that this little nugget seems missing from this thread. If you right-click on a fallen comrade, you can bury him at sea. Works only when surfaced.
Last edited by Elmer Kosterman; 04-07-08 at 12:55 AM. |
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#128 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
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#129 | |
Watch
![]() Join Date: Aug 2005
Location: Peoria, IL U.S.A.
Posts: 25
Downloads: 18
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Nothing like trying to look for ships with your head tilted 45 degs to one side. ![]() ![]() |
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#130 |
Electrician's Mate
![]() Join Date: Mar 2008
Location: Victoria. Australia
Posts: 135
Downloads: 10
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I like the idea of buring my dead at sea, they make my boat smell. seriously its more realistic.
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#131 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
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Set max TC with one single hit?
Goto (C:\programs)\Ubisoft\SilentHunterIII\data\Cfg\Com mands_en.cfg and open with Notepad/Editor. Scroll to [Cmd5] and add Key1=0x6A,R,"Npad *" It shall look like this: [Cmd5] Name=Time_compr_increase Ctxt=1,2,6,9 MnID=0x3F010001 Key0=0x6B,,"Npad +" Key1=0x6A,R,"Npad *" Save your changes! This enables Npad * key to max TC with a single hit! Nice to race the Kiel Channel. >> bacdafucup!
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![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
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#132 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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![]() ![]() Now what's the tweek for getting rid of TCx1 on every radio message? |
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#133 |
Sparky
![]() Join Date: Sep 2006
Location: East Midlands. UK
Posts: 156
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Radio message TC can be adjusted in SH3Commander Options.
Here's the Increase time compression I use [Cmd5] Name=Time_compr_increase Ctxt=1,2,6,9 MnID=0x3F010001 Key0=0x6B,,"Npad +" Key1=0x6A,,"NumPad *" Key2=0x6A,,"NumPad *" Key3=0x6A,,"NumPad *" Key4=0x6A,,"NumPad *" Key5=0x6F,R,"NumPad /" "NumPad +" increases by 1 binary step "Numpad *" increases by 4 binary steps i.e. 1tc to 16tc "Numpad /" increases to max Here's a list of Keycodes some not in Setkeys i.e. mouse codes. EKEY_CODE { KEY_LBUTTON = 0x01, KEY_RBUTTON = 0x02, KEY_CANCEL = 0x03, KEY_MBUTTON = 0x04, KEY_XBUTTON1 = 0x05, KEY_XBUTTON2 = 0x06, KEY_BACK = 0x08, KEY_TAB = 0x09, KEY_CLEAR = 0x0C, KEY_RETURN = 0x0D, KEY_SHIFT = 0x10, KEY_CONTROL = 0x11, KEY_MENU = 0x12, KEY_PAUSE = 0x13, KEY_CAPITAL = 0x14, KEY_KANA = 0x15, KEY_HANGUEL = 0x15, KEY_HANGUL = 0x15, KEY_JUNJA = 0x17, KEY_FINAL = 0x18, KEY_HANJA = 0x19, KEY_KANJI = 0x19, KEY_ESCAPE = 0x1B, KEY_CONVERT = 0x1C, KEY_NONCONVERT = 0x1D, KEY_ACCEPT = 0x1E, KEY_MODECHANGE = 0x1F, KEY_SPACE = 0x20, KEY_PRIOR = 0x21, KEY_NEXT = 0x22, KEY_END = 0x23, KEY_HOME = 0x24, KEY_LEFT = 0x25, KEY_UP = 0x26, KEY_RIGHT = 0x27, KEY_DOWN = 0x28, KEY_SELECT = 0x29, KEY_PRINT = 0x2A, KEY_EXECUT = 0x2B, KEY_SNAPSHOT = 0x2C, KEY_INSERT = 0x2D, KEY_DELETE = 0x2E, KEY_HELP = 0x2F, KEY_KEY_0 = 0x30, KEY_KEY_1 = 0x31, KEY_KEY_2 = 0x32, KEY_KEY_3 = 0x33, KEY_KEY_4 = 0x34, KEY_KEY_5 = 0x35, KEY_KEY_6 = 0x36, KEY_KEY_7 = 0x37, KEY_KEY_8 = 0x38, KEY_KEY_9 = 0x39, KEY_KEY_A = 0x41, KEY_KEY_B = 0x42, KEY_KEY_C = 0x43, KEY_KEY_D = 0x44, KEY_KEY_E = 0x45, KEY_KEY_F = 0x46, KEY_KEY_G = 0x47, KEY_KEY_H = 0x48, KEY_KEY_I = 0x49, KEY_KEY_J = 0x4A, KEY_KEY_K = 0x4B, KEY_KEY_L = 0x4C, KEY_KEY_M = 0x4D, KEY_KEY_N = 0x4E, KEY_KEY_O = 0x4F, KEY_KEY_P = 0x50, KEY_KEY_Q = 0x51, KEY_KEY_R = 0x52, KEY_KEY_S = 0x53, KEY_KEY_T = 0x54, KEY_KEY_U = 0x55, KEY_KEY_V = 0x56, KEY_KEY_W = 0x57, KEY_KEY_X = 0x58, KEY_KEY_Y = 0x59, KEY_KEY_Z = 0x5A, KEY_LWIN = 0x5B, KEY_RWIN = 0x5C, KEY_APPS = 0x5D, KEY_SLEEP = 0x5F, KEY_NUMPAD0 = 0x60, KEY_NUMPAD1 = 0x61, KEY_NUMPAD2 = 0x62, KEY_NUMPAD3 = 0x63, KEY_NUMPAD4 = 0x64, KEY_NUMPAD5 = 0x65, KEY_NUMPAD6 = 0x66, KEY_NUMPAD7 = 0x67, KEY_NUMPAD8 = 0x68, KEY_NUMPAD9 = 0x69, KEY_MULTIPLY = 0x6A, KEY_ADD = 0x6B, KEY_SEPARATOR = 0x6C, KEY_SUBTRACT = 0x6D, KEY_DECIMAL = 0x6E, KEY_DIVIDE = 0x6F, KEY_F1 = 0x70, KEY_F2 = 0x71, KEY_F3 = 0x72, KEY_F4 = 0x73, KEY_F5 = 0x74, KEY_F6 = 0x75, KEY_F7 = 0x76, KEY_F8 = 0x77, KEY_F9 = 0x78, KEY_F10 = 0x79, KEY_F11 = 0x7A, KEY_F12 = 0x7B, KEY_F13 = 0x7C, KEY_F14 = 0x7D, KEY_F15 = 0x7E, KEY_F16 = 0x7F, KEY_F17 = 0x80, KEY_F18 = 0x81, KEY_F19 = 0x82, KEY_F20 = 0x83, KEY_F21 = 0x84, KEY_F22 = 0x85, KEY_F23 = 0x86, KEY_F24 = 0x87, KEY_NUMLOCK = 0x90, KEY_SCROLL = 0x91, KEY_LSHIFT = 0xA0, KEY_RSHIFT = 0xA1, KEY_LCONTROL = 0xA2, KEY_RCONTROL = 0xA3, KEY_LMENU = 0xA4, KEY_RMENU = 0xA5, KEY_PLUS = 0xBB, KEY_COMMA = 0xBC, KEY_MINUS = 0xBD, KEY_PERIOD = 0xBE, KEY_ATTN = 0xF6, KEY_CRSEL = 0xF7, KEY_EXSEL = 0xF8, KEY_EREOF = 0xF9, KEY_PLAY = 0xFA, KEY_ZOOM = 0xFB, KEY_PA1 = 0xFD, KEY_OEM_CLEAR = 0xFE, KEY_KEY_CODES_COUNT = 0xFF |
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#134 |
Seaman
![]() Join Date: Sep 2007
Posts: 37
Downloads: 23
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Hello gents!
I`ve a question: Is there a hint to disable the-automatic-going-to-periscope-depth, when a warship, a plane or a merchant is spotted? I just found a way to activate this mode - but no way to disable it. As I am in the indian ocean i want now try to engage single planes with my AAA-guns which I avoided in the atlantic... Thanx a lot 4 your help! Christian P.S.: I am running GWX 2.0 |
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#135 | |
Stowaway
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