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Old 03-28-08, 12:35 AM   #1
Rubini
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Default Say good bye to that annoying uboat wake bug!

Updated:
Go here and download the Water Stream for Uboats! V2 that already contain this fix!
http://www.subsim.com/radioroom/showthread.php?t=133541


================================================== =====
Hi mates!
I'm proud in say: that old uboat wake annoying bug that plague our beloved SH3 is finally fixed!

After some hours trying here and there I finally found the cure! Another dev's fault, so simple!

As far I could noticed/tested no side effects: a totally clear fix!

No more that risk over the uboat wakes anymore.
Expect it on my next Water Stream update and also on GWX2.1 if we yet have the time before release.

And again we need to thanks skwas and his "better than SDK" tool: S3D!!

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Last edited by Rubini; 03-28-08 at 02:12 AM.
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Old 03-28-08, 12:37 AM   #2
Albrecht Von Hesse
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Now if you could just figure out how to stop seeing propwash when a ship's propellers are dead stopped.
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Old 03-28-08, 12:47 AM   #3
Rubini
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Quote:
Originally Posted by Albrecht Von Hesse
Now if you could just figure out how to stop seeing propwash when a ship's propellers are dead stopped.
LMAO! If I stay one more minute over my computer my wife will thrown me and the PC by the window! I need to rest abit i have another 12hours work turn tomorrow .(no, already today...OMG! )

@AVH: I read your PM...i also tried a lot using the Effect Choice controller (before found the fix above lol) but I could not achieve a really good/consistent result (it works on some situations but not in others). I guess that we need also to consider the WaterInteraction controller.
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Old 03-28-08, 12:48 AM   #4
Graf Paper
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Good grief! This has got to stop!

With you, OLC, AvH, Mikhayl, and others releasing so many stunning mods lately, I suffering from an overload here! My "Wow!" gland is going into arrest!

This is an epic hack, Rubini!
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Old 03-28-08, 01:02 AM   #5
Wolfehunter
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WOOOT great work guys. I hated that bug.
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Old 03-28-08, 01:06 AM   #6
Philipp_Thomsen
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Hey Rub, great mod!!!

And whats the status on that mod I ordered, the one for me to stop missing torpedos?
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Old 03-28-08, 01:13 AM   #7
Rubini
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Quote:
Originally Posted by Philipp_Thomsen
Hey Rub, great mod!!!

And whats the status on that mod I ordered, the one for me to stop missing torpedos?
:rotfl: :rotfl:
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Old 03-28-08, 02:13 AM   #8
Rubini
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I just posted the Water Stream for uboats! V2 that already contain this fix!
http://www.subsim.com/radioroom/showthread.php?t=133541

Go there and try it by yourself!
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Old 03-28-08, 05:29 AM   #9
von Zelda
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Quote:
Originally Posted by Rubini
I just posted the Water Stream for uboats! V2 that already contain this fix!
http://www.subsim.com/radioroom/showthread.php?t=133541
Is the Water Stream for U-boats for all u-boat types or is still just for the IXD2 type?

Edit: my question was answered in the other post on this topic. When will you have the Water Stream and Wake fix for all other type boats?
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Old 03-28-08, 05:46 AM   #10
Dowly
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Goodbye!
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Old 03-28-08, 08:07 AM   #11
danurve
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This looks great! Thanks for working on this Rubini.

I run 1.03* and use mostly type VII boats. When you have a slab ready to try for type 7's and need someone to try it let me know!

*running just right with some JSGME add-ons & untill I feel like building a new PC.
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Old 03-28-08, 08:17 AM   #12
Rubini
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Quote:
Originally Posted by Dowly
Goodbye!
That is it!

I really said the same when I saw the fix working for the first time!
This was just a typical lazy Dev's fault that we had to go with all the time since the release.
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Old 03-28-08, 08:21 AM   #13
Reece
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You have no idea how I hated that, I could kiss you Rubini, many many thanks!!
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Old 03-28-08, 08:23 AM   #14
Ivan Putski
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Thanks Rubini, going to grab that now. Puts
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Old 03-28-08, 12:10 PM   #15
Jimbuna
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Looking forward to the 2.1 version
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