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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Loader
![]() Join Date: Jan 2008
Location: Montclair VA
Posts: 84
Downloads: 2
Uploads: 0
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OUTSTANDING WORK, Rubini!!!!! I think it looks simply grand! Any idea as to when this mod will be available for us VIIC skippers?
R/ TC2
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Download the latest version of SH3Speech - Voice Recognition in English and German for SH3: SH3Speech Version 1.01 |
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#122 |
Watch
![]() Join Date: Apr 2005
Posts: 24
Downloads: 97
Uploads: 0
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Hello, Rubini:
I believe I have found a bug in your mod, it´s probaby conflicting with some other mod (specifically Racerboy´s effects) as without leaving port I could see a tug boat steaming along before my sub and her white smoke was all messed up. Black smoke for the factories and other boats seemed to be allright though. So it appears that the white smoke textures are somehow related to water particle textures. Any other testers have encountered this particular bug? |
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#123 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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verry nice,n il be waiting for the IXB version then
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#124 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Thanks for the feedback. Yesterday i took alook on RB's FX mod files to check by compatibility. And they are totally compatible as far I could notice (i don´t have it on my install anyway). Please just enable the Water Stream mod first, only then enable RB's FX mod for last. Let me know if this works to you. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#125 | ||
Old Gang
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To each his own |
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#126 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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#127 | |||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#128 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Talking about VIIc/VIIb... are you going to apply the same size of pattern (.tga) as in IXd2, or thinner one ?
Just was wondering if "skinny" pattern would fit VII series... :hmm:
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#129 |
Gunner
![]() Join Date: Feb 2008
Posts: 95
Downloads: 18
Uploads: 0
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Wow! Another great mod.
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#130 | ||
Watch
![]() Join Date: Apr 2005
Posts: 24
Downloads: 97
Uploads: 0
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#131 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#132 | ||
Chief of the Boat
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#133 |
Sailor man
![]() Join Date: Feb 2004
Location: Belfast Maine, USA
Posts: 44
Downloads: 153
Uploads: 0
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Rubini,
Very well done. In your test single mission you asked to look at the left side and the right side to see which one looked better. Boy, I couldn't tell the difference, both looked very, very good. Just a thought, since to my eye I coudn't really see a difference perhaps you want to keep each side slightly different. This perhaps would be more lifelike so that one side doesn't simply mirror the other side....Just a thought. Had a strange issue occur during the test mission. When I went to the radio/radar station there was no operator and all I coud see were the shadows of things but not the things themselves....hope that made sense. All other statios were fine. Thank you for all your hard work. GvB |
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#134 | |
Old Gang
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To each his own |
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#135 | |||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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