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#1 |
Fleet Admiral
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Two questions about flaming stuff in SH3+GWX2
1. Burning ships. Will a ship that is fully engulfed in flames eventually sink on its own? Can I save ammo by just following it and waiting for it to slowly sink. Or will burning ships just burn and keep on living. I am pretty stingy with my ammo and am always looking for ways to save some for another fight. 2. Burning planes. Will an aircraft that is on fire eventually crash? I know that in real life aircraft don't like being on fire for very long. However I have seen flaming planes circling and circling and circling ....... If a plane is flaming can I just dive and wait it out or can flaming planes keep on flyin?
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#2 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
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Unless something has changed dramatically from previous mods and even stock SH3, flames are just candy. Sometimes when a compartment is destroyed, it explodes violently, but then in that case the damage has already been done and the fire is more a sign that you've already succeeded. Otherwise, things can burn forever and not sustain any further damage as a result of the flames. Sadly...
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#3 |
Stowaway
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Depends on the zone.
Some zones do very slow damage. VEEERRRRY slow. Set the Bismark on fire and it may burn for weeks. Set a small fishing boat alight. It will go down quicker. |
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#4 | |
Electrician's Mate
![]() Join Date: Sep 2002
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But more generally, especially with GWX which tries to be very accurate with that kind of damages, hitting an unarmored target under the water will happily and unvariably make her embark tons of water, and although you may have to wait a long (looong) time, this will cost you less rounds than cleaning & incinerating the whole deck, especially with larger freighters. |
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#5 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
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@ Platapus - I managed to hit a Town class and set it alight. It's now been merrily sailing along for over 24 hours with it's convoy, but it can't make over 8 knots.
I should put it out of its misery, but I can see the flames a long time before I can see the rest of the convoy. I may even let it go - it's been a great help in racking up the tonnage!
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#6 |
Stowaway
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As far as a ship burning and not sinking?
Do some research on the U.S.S. Enterprise Tell me it didn't happen in real lfe! Better yet, Tell those guys. At around 85 years old? They would probably punch you out still! ![]() |
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#7 |
A-ganger
![]() Join Date: Jul 2007
Location: München
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Would it be difficult to make a mod that would put fires out after a couple of hours?
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#8 |
Navy Dude
![]() Join Date: Mar 2006
Location: North of England
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When using the S-boote mod, I was hit and set on fire by aircraft. Spent the whole of the patrol burning merrily. My crew said they'd repaired all damage but still in flames. Returned to base ok still on fire, perhaps I should have used it as a barbeque!
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#9 | |
Fleet Admiral
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It was saving the gun ammo I was posting about. I don't like to waste any ammo if the ship is doomed. Evidently due to the answers on this thread, the ship/plane aint dead until it is dead. ![]()
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#10 |
Watch
![]() Join Date: Mar 2008
Location: Edinburgh, Scotland
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Haven't come across this in the game a such. I can readily accept a burning ship hulk lingering on for hours, maybe even days on end, but from the tutorial, I do recall feeling slightly cheated at watching my flak gunner pop away at a Fairey Swordfish which was on fire and trailing black smoke continuing not just to fly, but to make attacks and circle around....
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#11 | ||
Electrician's Mate
![]() Join Date: Sep 2002
Posts: 139
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![]() If you really have a lot of time to spare, actually, any light merchant can go under with half a dozen chosen hit under the floatline. You just have to wait... But while it's ok with a Coastal Merchie, don't try it with a C3 - in that case you'd better shoot a fish first and finish the job ![]() |
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