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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
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I'm not sure if this is already out there or not. I know there is a "smaller marker", and a long time ago I think there was a 'no marker', but looked and didn't see it any more.
So, if this is already out there, just ignore me. It's the thought that counts. ![]() This just makes the underwater marker completely invisible. I just took one of the other markers and reduced the opacity of all the channels to 0. JSGME friendly. Use it in any mods you want. Community effort and all that. No Marker
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#2 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
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Just what I was looking for! Thanks buddy!
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Did you know you can disable it with Ctrl+Num.Del (and enable it again)?
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#4 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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There's an even easier alternative: do a search for umark and then delete the file.
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#5 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
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I figured the engine had to at least find the file; and deleting it would cause a crash if not found.
Either way, I had done it for myself and just figured I'd share. ![]()
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#6 | |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
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