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Old 03-20-08, 01:39 PM   #61
TheBlobThing
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Here's a request then: W_Clear I'd love a version of your mod with less fog. I Think visibility is a bit too low even in light fog. Any way you could do this? I don't have a clue when it comes to modding.
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Old 03-20-08, 02:42 PM   #62
Paajtor
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Quote:
Originally Posted by Canonicus
Quote:
Originally Posted by Paajtor
Quote:
Originally Posted by WhiskeyBravo

One thing I've noticed though is that if I have Lightshafts selected in the graphics options I get a 'Northern Lights' type effect with the sky at night

The screenshot doesn't really show the effect very well but it is very noticeable in game.

With the Lightshafts switched off I get a nice clear sky

but obviously, I lose the lightshaft effect when submerged.


Any body else get this issue? Is there a graphics card setting to adjust perhaps?

I'm running:
SH4 1.5
TMO
TMO Sp1
RSRDC
CBS News Mod
Optics2 over TM
Environament 4.0 Mod

On an:
A64 X2 6000
2 GB RAM
GeForce 8800GT
1280x1024 AF=App Controlled AA=4x VSync=On

Regards,

WB.
Maybe it's because there is NO lightshafts-file in this mod?
Read here...a post about version3.2.
I can't test it right now, but if you want, you can grab the lightshafts-folder from ROW (Data/shaders/LightShafts/), and place it in your game, in the shaders-folder, obviously.
To solve this problem simply remove the shafts.dds file, (found in the Misc folder), from the environmental 4.0 mod folder prior to installing it.

This will clear up the night sky and you will still get underwater lightshafts.

Cheers!
Thx...will try that, if I get the issue too.
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Old 03-20-08, 06:41 PM   #63
kapitan_zur_see
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Looks bloody brilliant!!

BTW, since he worked on fog, is the volumetric fog still an akwardly FPS killer?
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Old 03-20-08, 07:35 PM   #64
Old Dog
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Thank you W Clear,

Your work adds a great deal to this game.
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Old 03-20-08, 07:47 PM   #65
AVGWarhawk
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Quote:
Originally Posted by kapitan_zur_see
Looks bloody brilliant!!

BTW, since he worked on fog, is the volumetric fog still an akwardly FPS killer?
Yes it is a FPS killer but, with it off you still get some fog effect with limited sight. Not bad really IMO.
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Old 03-20-08, 08:28 PM   #66
W_clear
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Quote:
Originally Posted by WhiskeyBravo
I like this mod very much, thank you w_clear for your efforts.

One thing I've noticed though is that if I have Lightshafts selected in the graphics options I get a 'Northern Lights' type effect with the sky at night:


If meet such a question, please change:

SH4/Data/Shardes/Lightshafts/LightShaftsPS.fx

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

#include <data/Shaders/LightShafts/common.inc>
float4 main( PS_IN In ) : COLOR
{
// -----------------------------------
float4 rayColor=float4(0.8,0.9,1,1);
float scale=0.1;
float opacity=0.004;
// -----------------------------------



TO


#include <data/Shaders/LightShafts/common.inc>
float4 main( PS_IN In ) : COLOR
{
// -----------------------------------
float4 rayColor=float4(0.8,0.9,1,1);
float scale=0.1;
float opacity=0.001;
// -----------------------------------
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Old 03-20-08, 09:03 PM   #67
AVGWarhawk
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Well W_clear, I ran this mod through all the weather. Rain and limited visablity looks good and realistic as it can be. I cruised through 10 meter wind with mist and haze that limited visiblity as well. Looks good to me and I like it. I cruised through calm seas and clear skies. Visibilty was great. I could see for miles. Hunting very easily. Looks and feels realistic to me. Then I sludged through 15 meter winds with fog and rain. I blew cookies all over the bridge from the swells. I was wet to my very core and the fog/mist just made hunting miserable. Good job I think you have covered what we might see concerning clear days, fog/mist, rain and extremely violent seas. Looking at your work and from what I experienced spending days watching weather off the beaches, this is on the money concerning haze/mist in the early morning then burning off as the sun rises and gets hotter. It reminded me very much of the weather by the sea.

However, I think 15 meter winds need to be reduced. The reason is, the submarine only moves very little up and down but really stays stationary on your screen. The sea around the sub moves thus giving the effect of a submarine moving threw the water. This is how the graphics engine renders movement. 15 meter winds are too much as the sea around the sub is just hills and mountains of water. As a result, I get the flying sub effect. Reduced troughs between waves with 10-12 meter winds helps reduce the flying submarine issue.
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Old 03-20-08, 09:23 PM   #68
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Quote:
The reason is, the submarine only moves very little up and down but really stays stationary on your screen. The sea around the sub moves thus giving the effect of a submarine moving threw the water. This is how the graphics engine renders movement.
I found the first applet on at this URL:
http://id.mind.net/%7Ezona/mstm/phys...d1/wave3d1.htm

The best example of how waves are in SH4.

The sub.. resides on the blue square or plane. Thats the "rail".
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Old 03-21-08, 12:47 AM   #69
Charlie901
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Quote:
Originally Posted by Canonicus
Quote:
Originally Posted by Paajtor
Quote:
Originally Posted by WhiskeyBravo

One thing I've noticed though is that if I have Lightshafts selected in the graphics options I get a 'Northern Lights' type effect with the sky at night

The screenshot doesn't really show the effect very well but it is very noticeable in game.

With the Lightshafts switched off I get a nice clear sky

but obviously, I lose the lightshaft effect when submerged.


Any body else get this issue? Is there a graphics card setting to adjust perhaps?

I'm running:
SH4 1.5
TMO
TMO Sp1
RSRDC
CBS News Mod
Optics2 over TM
Environament 4.0 Mod

On an:
A64 X2 6000
2 GB RAM
GeForce 8800GT
1280x1024 AF=App Controlled AA=4x VSync=On

Regards,

WB.
Maybe it's because there is NO lightshafts-file in this mod?
Read here...a post about version3.2.
I can't test it right now, but if you want, you can grab the lightshafts-folder from ROW (Data/shaders/LightShafts/), and place it in your game, in the shaders-folder, obviously.
To solve this problem simply remove the shafts.dds file, (found in the Misc folder), from the environmental 4.0 mod folder prior to installing it.

This will clear up the night sky and you will still get underwater lightshafts.

Cheers!

Nope, it totally removes light shafts underwater if I do this. Just like disabling from the graphics menu.
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Old 03-21-08, 01:48 AM   #70
Overboard
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Will this work with 1.4 or only 1.5? And if it will not work with 1.4 than are you planning a 1.4 version? Thanks.
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Old 03-21-08, 02:58 AM   #71
W_clear
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Quote:
Originally Posted by Overboard
Will this work with 1.4 or only 1.5? And if it will not work with 1.4 than are you planning a 1.4 version? Thanks.
I think this MOD can work to 1.4.
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Old 03-21-08, 03:05 AM   #72
Overboard
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Quote:
Originally Posted by W_clear
Quote:
Originally Posted by Overboard
Will this work with 1.4 or only 1.5? And if it will not work with 1.4 than are you planning a 1.4 version? Thanks.
I think this MOD can work to 1.4.
Thank you for your fast reply.
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Old 03-21-08, 03:45 AM   #73
W_clear
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Quote:
Originally Posted by AVGWarhawk
Well W_clear, I ran this mod through all the weather. Rain and .................................phics engine renders movement. 15 meter winds are too much as the sea around the sub is just hills and mountains of water. As a result, I get the flying sub effect. Reduced troughs between waves with 10-12 meter winds helps reduce the flying submarine issue.
Here you are."Smaller wave of wind speed of 15 meters ",Hope you like it.

Download llink:
http://files.filefront.com/Smoll+wav.../fileinfo.html
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Old 03-21-08, 04:28 AM   #74
THE_MASK
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Try compressing it again and re upload it . unexpected end of archive . Cheers .
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Old 03-21-08, 05:38 AM   #75
Canonicus
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Quote:
Originally Posted by Charlie901
Quote:
Originally Posted by Canonicus
Quote:
Originally Posted by Paajtor
Quote:
Originally Posted by WhiskeyBravo

One thing I've noticed though is that if I have Lightshafts selected in the graphics options I get a 'Northern Lights' type effect with the sky at night

The screenshot doesn't really show the effect very well but it is very noticeable in game.

With the Lightshafts switched off I get a nice clear sky

but obviously, I lose the lightshaft effect when submerged.


Any body else get this issue? Is there a graphics card setting to adjust perhaps?

I'm running:
SH4 1.5
TMO
TMO Sp1
RSRDC
CBS News Mod
Optics2 over TM
Environament 4.0 Mod

On an:
A64 X2 6000
2 GB RAM
GeForce 8800GT
1280x1024 AF=App Controlled AA=4x VSync=On

Regards,

WB.
Maybe it's because there is NO lightshafts-file in this mod?
Read here...a post about version3.2.
I can't test it right now, but if you want, you can grab the lightshafts-folder from ROW (Data/shaders/LightShafts/), and place it in your game, in the shaders-folder, obviously.
To solve this problem simply remove the shafts.dds file, (found in the Misc folder), from the environmental 4.0 mod folder prior to installing it.

This will clear up the night sky and you will still get underwater lightshafts.

Cheers!

Nope, it totally removes light shafts underwater if I do this. Just like disabling from the graphics menu.
Well , in my experience,I still had underwater lightshafts when I removed the shafts.dds from the mod prior to install.
It seems to me that the only result would be that the stock shafts.dds file would be used, instead of the one provided in the mod.

Of course, if you removed shafts.dds from the SH4 Data file, you would'nt get any lightshafts at all, as you say.

Last edited by Canonicus; 03-21-08 at 09:06 AM.
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