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Old 03-20-08, 12:41 PM   #16
Ducimus
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Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by Ducimus
I suspect Lurker will be using the same uboat orginally modded by Nautilus42, that i subsquently retouched some of the damage zones on.

All i can say is that a torpedo middle of target, or anywhere aft of the control room area, has a high likelyhood of resulting in a very gratifying KABOOM!

(If you hit forward of the control room, hes libable to be a little stubborn )
In RL, subs did not produce KABOOM when hit with torpedoes.

True, but.. this was more about gratification. :rotfl: In TM, i made them all fairly rare, i figured when you do finally bag one, may as well have a good show for your efforts.
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Old 03-20-08, 01:25 PM   #17
kylesplanet
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Oh God I want to shoot a UBoat!
:rotfl: :rotfl: :rotfl:
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Old 03-20-08, 04:27 PM   #18
shoot-kill-win
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Any chance you could mod in that Japanese sub that someone made, so there could be a U.S.S. Batfish quick mission?
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Old 03-20-08, 04:41 PM   #19
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:hmm: Hadn't thoguht of that. Good idea. Jap AI subs are in TM, and scripted into the campaign, just no single mission to play with.
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Old 03-20-08, 06:01 PM   #20
lurker_hlb3
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Go sink some U-boats
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Old 03-20-08, 09:02 PM   #21
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I will, just downloaded the newest version. I was just wondering if Japanese subs could be implemented in a U.S.S. Batfish quick mission? Is it possible?
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Old 03-20-08, 09:05 PM   #22
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God bless you Lurker!
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