![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | ||
Rear Admiral
![]() |
![]() Quote:
True, but.. this was more about gratification. :rotfl: In TM, i made them all fairly rare, i figured when you do finally bag one, may as well have a good show for your efforts. |
||
![]() |
![]() |
![]() |
#17 |
Commodore
![]() Join Date: May 2007
Posts: 629
Downloads: 39
Uploads: 0
|
![]()
Oh God I want to shoot a UBoat!
![]() :rotfl: :rotfl: :rotfl:
__________________
![]() |
![]() |
![]() |
![]() |
#18 |
Medic
![]() Join Date: Feb 2007
Posts: 164
Downloads: 9
Uploads: 0
|
![]()
Any chance you could mod in that Japanese sub that someone made, so there could be a U.S.S. Batfish quick mission?
__________________
![]() U.S.S. Batfish "The champion Submarine-killing sub of WWII" Official tonnage: 12,332 Sank 3 subs in 3 days |
![]() |
![]() |
![]() |
#19 |
Rear Admiral
![]() |
![]()
:hmm: Hadn't thoguht of that. Good idea. Jap AI subs are in TM, and scripted into the campaign, just no single mission to play with.
|
![]() |
![]() |
![]() |
#20 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
![]()
Go sink some U-boats
|
![]() |
![]() |
![]() |
#21 |
Medic
![]() Join Date: Feb 2007
Posts: 164
Downloads: 9
Uploads: 0
|
![]()
I will, just downloaded the newest version. I was just wondering if Japanese subs could be implemented in a U.S.S. Batfish quick mission? Is it possible?
__________________
![]() U.S.S. Batfish "The champion Submarine-killing sub of WWII" Official tonnage: 12,332 Sank 3 subs in 3 days |
![]() |
![]() |
![]() |
#22 |
Commodore
![]() Join Date: May 2007
Posts: 629
Downloads: 39
Uploads: 0
|
![]()
God bless you Lurker!
![]()
__________________
![]() |
![]() |
![]() |
![]() |
|
|