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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Gunner
![]() Join Date: Mar 2007
Location: Suffolk, UK
Posts: 96
Downloads: 6
Uploads: 0
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I like this mod very much, thank you w_clear for your efforts.
One thing I've noticed though is that if I have Lightshafts selected in the graphics options I get a 'Northern Lights' type effect with the sky at night: ![]() The screenshot doesn't really show the effect very well but it is very noticeable in game. With the Lightshafts switched off I get a nice clear sky: ![]() but obviously, I lose the lightshaft effect when submerged. Any body else get this issue? Is there a graphics card setting to adjust perhaps? I'm running: SH4 1.5 TMO TMO Sp1 RSRDC CBS News Mod Optics2 over TM Environament 4.0 Mod On an: A64 X2 6000 2 GB RAM GeForce 8800GT 1280x1024 AF=App Controlled AA=4x VSync=On Regards, WB. |
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#47 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
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WB,
I get the same effects in the sky with light shafts turned on. I keep light shafts and post filtering off. My computer is about the same as your setup, except that I am using the 7600GT pci-e card. I need to get another one for SLI hook-up.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#48 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Hahahahah..........In fact my original idea does not hope heavy fog weather visibility is so near. The submarine can't fight. :p |
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#49 |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
Uploads: 0
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I only have full screen glare and environmental effects turned on in-game. I quit using volumetric fog some time ago for some reason. The pic I posted was using only the two items listed above.
And yes. I like ![]() |
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#50 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
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I was messing with the volumetric fog setting and it did seem to thicken the fog when I turned that option off in the graphics menu.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#51 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#52 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Read here...a post about version3.2. I can't test it right now, but if you want, you can grab the lightshafts-folder from ROW (Data/shaders/LightShafts/), and place it in your game, in the shaders-folder, obviously.
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#53 |
Soundman
![]() Join Date: Aug 2007
Location: On dry land, in Copenhagen
Posts: 142
Downloads: 39
Uploads: 0
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So I have to turn volumetric fog on to get visibility back? Aww, my rig is too slow to have fog turned on. So I have to stop using this mod again? Pity, I liked the other effects very very much...
![]() There is no minor tweaking I can do myself to make the fog a little less intrusive? |
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#54 | ||
Frogman
![]() Join Date: Mar 2007
Location: belgium
Posts: 297
Downloads: 125
Uploads: 0
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![]() We had to navigate from Zeebrugge to Oostende (+-30 km with leaving and entering the port) alonge the shoreline of the cost. I was ordered to take place on the bow with a mate and lissen for any noise of fishermen in theire little boats and foghorns . From where we stude , we couldn't see the chart/radarroom (a few meters away) on the pic . The tension was high on board i remember and it took us several houres (cant remember how many) to reach our destination save and sound . ![]() Great mod W.Clear ! Like it verry mutch ![]() Quick question while i'm posting : Dit addon +patch 1.5 solved the lightning ? I'm on a U-boot and a fleetboat patrol at the moment (MultiSH4 ![]() greetz all ![]()
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![]() ![]() ![]() Last edited by momo55; 03-20-08 at 11:41 AM. |
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#55 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
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Lightning is still an issue, regardless of environmental add-on.
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__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#56 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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This looks great! Will try now, and post back later
![]() Thanks for the effort
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#57 | ||
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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This will clear up the night sky and you will still get underwater lightshafts. Cheers! Last edited by Canonicus; 03-20-08 at 11:31 AM. |
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#58 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
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Thanks for the tip.
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__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#59 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#60 | |||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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