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Old 03-16-08, 01:58 AM   #31
ajime
Swabbie
 
Join Date: Mar 2008
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love the game.. quite a number of bugs. Can't use the pixel shader. keeps crashing my PALIT 7300 GT AGP 128 Bit. Anyone knows of official support forum for it?
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Old 03-16-08, 07:29 AM   #32
timetraveller
Beach Leaf
 
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Quote:
Originally Posted by ajime
love the game.. quite a number of bugs. Can't use the pixel shader. keeps crashing my PALIT 7300 GT AGP 128 Bit. Anyone knows of official support forum for it?
Try here:

http://www.pacificstorm.net/forum/index.php?c=1
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Old 03-16-08, 08:11 AM   #33
CaptHawkeye
Weps
 
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Quote:
Originally Posted by Xypher
PTO 4 was a good game in some respects. the customability was good, but there was horrible pathfinding issues. the planes look like flying soap boxes. And for some reason subs are the most godlike weapon out there. At least the german ones are, all i needed was 5 subs to every base and they could sink any fleet. but being able to fight over the whole map of the war was pretty cool.
It might have been that torpedoes were just overpowered weapons. Two Japanese light cruisers were able to kill two of my Colorado Class BBs in a slug out with torpedoes. Which are somehow amazingly accurate and have massive spamability.

I thought PS's strategic mode was pretty good if somewhat annoying and unintuitive. PTO's strategy map was better generally. But both games had ****ty tactical combat. And PS's direct unit control is absolutely worthless. I had to take a break and stop playing when I saw they treated ship control. They don't turn on the stern, they turn via an arbitrary point in the center of the hull. So you've got battleships that can parrallel park.

I might not mind this stuff as much if it wasn't badly broken and bug ridden.
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Old 03-23-08, 12:29 AM   #34
ajime
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Quote:
Originally Posted by CaptHawkeye
Quote:
Originally Posted by Xypher
PTO 4 was a good game in some respects. the customability was good, but there was horrible pathfinding issues. the planes look like flying soap boxes. And for some reason subs are the most godlike weapon out there. At least the german ones are, all i needed was 5 subs to every base and they could sink any fleet. but being able to fight over the whole map of the war was pretty cool.
It might have been that torpedoes were just overpowered weapons. Two Japanese light cruisers were able to kill two of my Colorado Class BBs in a slug out with torpedoes. Which are somehow amazingly accurate and have massive spamability.

I thought PS's strategic mode was pretty good if somewhat annoying and unintuitive. PTO's strategy map was better generally. But both games had ****ty tactical combat. And PS's direct unit control is absolutely worthless. I had to take a break and stop playing when I saw they treated ship control. They don't turn on the stern, they turn via an arbitrary point in the center of the hull. So you've got battleships that can parrallel park.

I might not mind this stuff as much if it wasn't badly broken and bug ridden.
I could care less about the parallel parking. The concept is great and much have been done to enhance its functionality but there is a serious game stability problems which I think is much worse then its previous PS. I could easily win and avoid known bugs on the original PS but its almost impossible to analyze the CTD's on PSA. I guess I'll just have to wait another year before they make a fix for it...shame for a good game.
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