SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-14-08, 03:24 PM   #1
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default [WIP]Atlantic Campaign

Moin,:p

I just started to mod a campaign in the Atlantic like in Sh3...
Now I added the most important German, Norway, and Biskaya harbors.
Her's a map screenshot:


So here is my question to the community:
Is anyone able to get the sh3 campaign-data for the Atlantic into sh4 or make a similar file???

I think I am not the only person who wants to hunt in the Atlantic

But the other thing would be:
We wait for the : 'falling rising sun' modpack by a great German modderteam.
(http://www.aotd-clan.de/ is their homepage)
But don't flame them, because they added parts of TM and ROW in their modpack
__________________
Xantrokoles is offline   Reply With Quote
Old 03-14-08, 03:46 PM   #2
miner1436
Grey Wolf
 
Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
Default

Quote:
Originally Posted by Xantrokoles
Is anyone able to get the sh3 campaign-data for the Atlantic into sh4 or make a similar file???
Are you talking about the actual ships or the shipping lanes?
miner1436 is offline   Reply With Quote
Old 03-14-08, 04:09 PM   #3
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by miner1436
Quote:
Originally Posted by Xantrokoles
Is anyone able to get the sh3 campaign-data for the Atlantic into sh4 or make a similar file???
Are you talking about the actual ships or the shipping lanes?
I thought about the lanes
__________________
Xantrokoles is offline   Reply With Quote
Old 03-14-08, 04:14 PM   #4
miner1436
Grey Wolf
 
Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
Default

Yes you could look at it in a mission eitor but the SH3 and SH4 campaign files are very diffrent, SH4 uses randomized units and spawns a random battleship or merchant where they are called in, SH3 uses individual units all placed in unique places, so you could look at the SH3 files and get the general idea of where the lanes would be but they would not have the exact ships you wanted unless you place them out individually.
miner1436 is offline   Reply With Quote
Old 03-14-08, 04:20 PM   #5
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by miner1436
Yes you could look at it in a mission eitor but the SH3 and SH4 campaign files are very diffrent, SH4 uses randomized units and spawns a random battleship or merchant where they are called in, SH3 uses individual units all placed in unique places, so you could look at the SH3 files and get the general idea of where the lanes would be but they would not have the exact ships you wanted unless you place them out individually.
yeah
a lot of work
...damn
Thanks for the information
__________________
Xantrokoles is offline   Reply With Quote
Old 03-14-08, 05:05 PM   #6
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

A lot of work indeed. Ask the guys from GWX, NYGM or WarAce Campaign how long they had to work to get where they are now. Or ask Lurker about RSRDC. You'll get the same answer every time.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 03-14-08, 07:11 PM   #7
rascal101
Grey Wolf
 
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
Default A suggestion

Perhaps you need to talk to the guys at AtlanticSharks, they may have alead y done some of the work you intend to do, they popped up on subsim from time to time but havnt heard from them for a while

Otherwise god spea withthis job, whish I could help

R

Quote:
Originally Posted by Xantrokoles
Moin,:p

I just started to mod a campaign in the Atlantic like in Sh3...
Now I added the most important German, Norway, and Biskaya harbors.
Her's a map screenshot:


So here is my question to the community:
Is anyone able to get the sh3 campaign-data for the Atlantic into sh4 or make a similar file???

I think I am not the only person who wants to hunt in the Atlantic

But the other thing would be:
We wait for the : 'falling rising sun' modpack by a great German modderteam.
(http://www.aotd-clan.de/ is their homepage)
But don't flame them, because they added parts of TM and ROW in their modpack
rascal101 is offline   Reply With Quote
Old 03-14-08, 08:55 PM   #8
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
Default

Yeah, the AtlanticSharks even seem to have a working type VII for SH4...
bracer is offline   Reply With Quote
Old 03-15-08, 03:16 AM   #9
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by bracer
Yeah, the AtlanticSharks even seem to have a working type VII for SH4...
Quote:
Originally Posted by Matzessn
Hey guys!

Due to the lack of motivation/mod-members and the upcoming addon, and the need of uboats in SH4, I want to share my goals. Maybe we can work together to complete the subs and get all the functions of them working...


I've got the Typ 7c working, with snorkel, guns, conings, etc. The tower-crew is US, in the controlroom without textures. There are some other issuses, like the missing radioroom or US-sensors, but its full playable. (State of progress and screenshots can be found in the AS-sticky)



Read carfull!


The download contains the complete directorys where files are modded. You have to copy serveral *.tga from sh3/data/textures from your sh3-folder (I have no list of needed *.tga) by your own. All other files should be in the download. The few sh4 files I modded are V1.3, but these are only from /data/upcdata/upcunitsdata.
For a working snorkel, you have to add the keyboard-command with Cavalier889's setkey by your own.

I'll share the files as pre-alpha, at your own risk. Don't forgett to backup changed files.

Use it, modify it, but share the improvements.

For any question, you find me here.


Download here: http://files.filefront.com/Typ7c+for.../fileinfo.html


Matze
He released it and it is working very good
__________________
Xantrokoles is offline   Reply With Quote
Old 03-15-08, 03:20 AM   #10
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

Ok I belive you that it is too much work
I start with the Black Sea
There were around 3 typ ix subs and it is not as big as the Atlantic
__________________
Xantrokoles is offline   Reply With Quote
Old 03-16-08, 01:23 AM   #11
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
Default

Quote:
Originally Posted by Xantrokoles
He released it and it is working very good
Yes, Matze released a type 7, previous to the add-on, but without the crew working properly. In that version, crewmembers are just black silhouettes, without textures and dials are still bugged IIRC. If you browse their thread, in the AOTD forum, you'll see that they have a new version of the type 7 with all crew functional and textured, and with dials working OK. I think they'll release their subs only when their mod will be ready, not as an independent download.
dcb is offline   Reply With Quote
Old 03-16-08, 01:39 AM   #12
miner1436
Grey Wolf
 
Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
Default

Man those U-boats are lookin good.
miner1436 is offline   Reply With Quote
Old 03-16-08, 03:27 AM   #13
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Xantrokoles
Ok I belive you that it is too much work
I start with the Black Sea
There were around 3 typ ix subs and it is not as big as the Atlantic
3 x Type IX? In the Black Sea? :hmm:

Try 6 x Type IIB...

Even that was a PITA to research for GWX 2 - ask BBW who had the fun of scripting Operation 60,000.

But certainly a better swimming pool to start in.
JScones is offline   Reply With Quote
Old 03-16-08, 02:38 PM   #14
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by JScones
3 x Type IX? In the Black Sea? :hmm:

Try 6 x Type IIB...

Even that was a PITA to research for GWX 2 - ask BBW who had the fun of scripting Operation 60,000.

But certainly a better swimming pool to start in.
Sry that I lie
I missunderstood something

That destroys my plans...
But I converted the campaign_rnd file from gwx2 and it works
I also got the type IIB boat ready and may u can turn a blind eye when u can earn a viic or a Ixd2

now I need textures for my boats and harbor traffic
__________________
Xantrokoles is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:18 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.