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Old 03-14-08, 12:54 PM   #1
CB..
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Default Alternating sea/sky colours modification

exploiting the method used to switch the sky/sea colur sets when transiting from the atlantic to the artic/med...



use-ing the stock seainf map for reference...have long suspected this to be how it is done...might be wrong..

Experimental mod to the SEAINF.bmp
file which IMO regulates the areas of the ocean covered
by the three different sea colours..(and possibly the sky colours also)
i have added blocks of new "artic" and "mediterrean" colours to the map
proposing that it's these blocks of colour as with the stock map..
that tell the game to change the sea/sky colour sets as you enter /leave these map areas..
maybe maybe not...
suck it and see..

if it does work (and it does seem to..hard to tell of course at times)
then the possible enhancements to the visuals are obvious
much more changable sea scape colours and sky colours
perhaps setting all shallow water areas to the lighter med blue would be one possible (if some what dull thought)
here all i have done is place blocks of the med/artic colours
pretty much at random round the normal atlantic hunting grounds
to test

link below

http://www.ebort2.co.uk/files/SeaInf.zip

install to
SilentHunterIII\data\Env
bak up your stock file first of course..

it may have been done already...either way..no apologies if it doesn't work...
no harm done ..eh?
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Old 03-14-08, 02:44 PM   #2
thesarunat
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Brilliant
Will try asap!

Wow... with a bit of work a good modder could change
"atlantic" and "med" with "coastal/shallow" and
"deep", or things like that...

Drinks are on you!
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Old 03-14-08, 03:33 PM   #3
CB..
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cheers thesarunat
yup if it works....and that file is either redundant or it does SOMETHING...
it obviuosly shows the areas of the map which are covered by the different sky/sea colour files... it's extremely high res...isn't shown in game at any point AFAIK...so....worth a shot.....as far as i can reasonably tell it does work...giving med/artic colours as you travel into and out of the relevant coloured blocks/areas in the game...as it does as you go into and out of the Med/Arctic...

anything that adds variety to the sea/sky scape can only bring enhancement to the enjoyment of the game..
and if it proves to be effective there are huge applications for it as you hint at...
light blue MED sea colours in harbours and ports being a nice one..
for me having the sea/sky change colour slightly from place to place is very realistic and keeps the atmosphere quite literaly going
90% of this game is about the weather and sea ....compared to those two a fleet of destroyers should pale into insignificance..

you don't need to be an expert modder..
anyone with a graphics program can edit the file...just use the "eye dropper" tool to pck up the artic Med colour from the stock areas and "paint" new areas into the atlantic..and of course vice versa..there may be a minimum size area that the game can read but other than that...
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Old 03-14-08, 04:59 PM   #4
Rubini
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Hi CB..!

Nice idea!

I just don't recall...the game really use the Artic collor or even Med ones without using mods (like Sh3 CMdr)? I mean: aren't these features disable by default by the devs?:hmm:
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Old 03-14-08, 06:21 PM   #5
CB..
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Quote:
Originally Posted by Rubini
Hi CB..!

Nice idea!

I just don't recall...the game really use the Artic collor or even Med ones without using mods (like Sh3 CMdr)? I mean: aren't these features disable by default by the devs?:hmm:
cheers Rubini
i must admit that i had allways assumed the game automaticaly changed the colour sets in the Med and Artic...the difference is fairly subtle as stock but ...i dunno...:hmm:

perhaps if there is an issue it might be that the game will only accept these changes as the "mission" loads..rather than being capable of changing the colours "on the fly"....that would be logical...if a shame...(in this case)...if it does work it will probably need refining and experimenting with to guge the best way to use it...no doubt any transition from one colour to another might require a good few nautical miles to achieve...so an optimal distance between areas would be important..as may be a minimal size..if it is disabled in some fashion it would certainly be a shame
hard to tell as the differences are subtel and any transition area might be dang near impossible to differentiate from it's neighbouring area...!
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Last edited by CB..; 03-14-08 at 06:46 PM.
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Old 03-14-08, 07:08 PM   #6
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You certainly don't need SH3 commander for the game to load the right colours (Atlantic/Arctic/Med) according to your location. As for whether or not they change in realtime as you sail around, I'm not sure. Anyone fancy sailing through the Gibraltar straight to find out?

One thing I do know is that environment colours (including sky and reflection maps) 'morph' from one set to the next according to time of day... so I don't see why they wouldn't change in realtime according to location as well.
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Old 03-14-08, 07:40 PM   #7
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Yeah, I was thinking down this path a little while ago... http://www.subsim.com/radioroom/show...1&postcount=24

Dunno if BBW (or anyone) tried it, but it's essentially the same idea that you have, but with some modifications to the controlling Env.cfg file as well.

Quote:
Originally Posted by onelifecrisis
You certainly don't need SH3 commander for the game to load the right colours (Atlantic/Arctic/Med) according to your location.
Not correct when playing careers. SH3 is broken and utilises only the Atlantic colours. SH3Cmdr repoints SH3 in the right direction based on your flotilla (11 Flot = arctic textures; 29 Flot = med textures) which is the only real successful way to solve the problem to date (hope this changes).

Quote:
Originally Posted by onelifecrisis
As for whether or not they change in realtime as you sail around, I'm not sure. Anyone fancy sailing through the Gibraltar straight to find out?
No need to bother - I can tell you now that SH3 does not change colour textures when moving between regions.

Last edited by JScones; 03-14-08 at 07:53 PM.
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Old 03-14-08, 07:49 PM   #8
onelifecrisis
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Quote:
Originally Posted by JScones
Quote:
Originally Posted by onelifecrisis
You certainly don't need SH3 commander for the game to load the right colours (Atlantic/Arctic/Med) according to your location.
Not correct in careers. SH3 is broken and utilises only the Atlantic colours. SH3Cmdr repoints SH3 in the right direction. Oddly, this isn't the case when playing single missions.
Strange bug. I didn't realise SH3Cmdr was doing that for me.

Quote:
Originally Posted by JScones
Quote:
Originally Posted by onelifecrisis
As for whether or not they change in realtime as you sail around, I'm not sure. Anyone fancy sailing through the Gibraltar straight to find out?
No need to bother - I can tell you now that SH3 does not change colour textures when moving between regions.
Good to know!
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Old 03-14-08, 08:11 PM   #9
Rubini
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Quote:
Originally Posted by onelifecrisis
You certainly don't need SH3 commander for the game to load the right colours (Atlantic/Arctic/Med) according to your location. As for whether or not they change in realtime as you sail around, I'm not sure. Anyone fancy sailing through the Gibraltar straight to find out?

One thing I do know is that environment colours (including sky and reflection maps) 'morph' from one set to the next according to time of day... so I don't see why they wouldn't change in realtime according to location as well.
As you read on JScones reply I don´t have the best memory but I and others that are here since Sh2 (CB.. included ) saw so much things here in the forums...you need to trust us a bit more.
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Old 03-15-08, 10:23 AM   #10
CB..
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there may be something there yet with the idea....it's too easy to just say no it is disabled..(even if it is by default) there's allways room for exploration in the files...that having been said there's no harm in learning from others involvement...modding generaly is about taking one thing and making it do something extra or different in some fashion..it's kinda expected that a lot of the doors you want to go through are shut to begin with..

whilst we're here and to make up for the possible dissapoint ment...for those who haven't allready adopted new custom cloud textures here's one i've made to replace the stock white cloud sky scape textures..


a matter of personal preference cloud textures...(only two for the entire game...what were they thinking?? madness)

here's a link
http://www.ebort2.co.uk/files/sh3_cloud1.zip

also good news (but no doubt VERY OLD news lol) is that the SH4 sea colour dats work quite happily in SH3 as far as i can show anyway..
so that makes a change from the more normal slightly odd (IMO) SH3 blue sea
tho i'd still prefer slate grey seas !!
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Old 03-15-08, 10:36 AM   #11
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Excellent!
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Old 03-15-08, 10:53 AM   #12
CB..
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Cheers Denis

here's what the game looks like with the SH4 atlantic Envcolor file
much nicer scape with finer detailing on the surface IMO..


this using the sh3 artic sky color to contrast the lighter blue to nice effect..

i'm a fan of the smaller mod scene -easy quick tweaks - so here's a link to the sea/sky colour download..

http://www.ebort2.co.uk/files/sh4_sea.zip

territory heavily covered by other mods i know...but you can't have too much of a good thing?
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the world's tinyiest sh3 supermod-
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Last edited by CB..; 03-15-08 at 12:07 PM.
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Old 03-17-08, 04:35 AM   #13
anzacmick
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gday all,
i myself tried this a few years back changing the carabean to med textures with the seainf but to be honest i dont recall there being much difference or even if it worked.....
cheers
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Old 03-17-08, 04:46 AM   #14
3Jane
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Does the env sea colour have any bearing on any 8 or 16K versions. Or is that not an issue with those kind of files.
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Old 03-17-08, 05:13 AM   #15
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Brilliant !!!

Absolut !! Brilliant !!!
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